raze/wadsrc/static
Christoph Oelckers 5aacb2370d - fixed game resource lookup.
The algorithm was a bit too complicated and missed the smallest defined game resource.
GrpInfo was renamed because there were two of them which created a debugger conflict.
2021-02-13 10:07:18 +01:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - fixed game resource lookup. 2021-02-13 10:07:18 +01:00
filter - remap WH's fly to 'quick_kick', because crouch got refactored. 2020-11-08 10:51:19 +01:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - disable palette emulation when map global fog is active. 2020-10-03 18:04:07 +02:00
zscript - Synchronise EGameType enum from native code. 2021-02-13 19:00:32 +11:00
language.0 - language update 2021-01-18 06:26:14 -05:00
language.csv Merge branch 'master' into whaven 2021-02-13 18:59:58 +11:00
menudef.txt Merge branch 'master' into whaven 2021-02-13 18:59:58 +11:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - implemented the WH2 menu. 2020-10-31 14:07:38 +01:00