raze/source/games/exhumed/src/lavadude.cpp
Christoph Oelckers 5a9978a27b - extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
2021-10-17 16:22:25 +02:00

520 lines
12 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "engine.h"
#include "aistuff.h"
#include "sequence.h"
#include "exhumed.h"
#include "sound.h"
#include <assert.h>
BEGIN_PS_NS
struct Lava
{
short nSprite;
short nRun;
short nAction;
short nTarget;
short nHealth;
short nFrame;
short nIndex;
};
TArray<Lava> LavaList;
FSerializer& Serialize(FSerializer& arc, const char* keyname, Lava& w, Lava* def)
{
if (arc.BeginObject(keyname))
{
arc("health", w.nHealth)
("frame", w.nFrame)
("action", w.nAction)
("sprite", w.nSprite)
("target", w.nTarget)
("run", w.nRun)
("channel", w.nIndex)
.EndObject();
}
return arc;
}
void SerializeLavadude(FSerializer& arc)
{
arc("lavadude", LavaList);
}
static actionSeq LavadudeSeq[] = {
{0, 1},
{0, 1},
{1, 0},
{10, 0},
{19, 0},
{28, 1},
{29, 1},
{33, 0},
{42, 1}
};
void InitLava()
{
LavaList.Clear();
}
int BuildLavaLimb(int nSprite, int edx, int ebx)
{
auto pSprite = &sprite[nSprite];
short nSector = pSprite->sectnum;
int nLimbSprite = insertsprite(nSector, 118);
assert(nLimbSprite >= 0 && nLimbSprite < kMaxSprites);
auto pLimbSprite = &sprite[nLimbSprite];
pLimbSprite->x = pSprite->x;
pLimbSprite->y = pSprite->y;
pLimbSprite->z = pSprite->z - RandomLong() % ebx;
pLimbSprite->cstat = 0;
pLimbSprite->shade = -127;
pLimbSprite->pal = 1;
pLimbSprite->xvel = (RandomSize(5) - 16) << 8;
pLimbSprite->yvel = (RandomSize(5) - 16) << 8;
pLimbSprite->zvel = 2560 - (RandomSize(5) << 8);
pLimbSprite->xoffset = 0;
pLimbSprite->yoffset = 0;
pLimbSprite->xrepeat = 90;
pLimbSprite->yrepeat = 90;
pLimbSprite->picnum = (edx & 3) % 3;
pLimbSprite->hitag = 0;
pLimbSprite->lotag = runlist_HeadRun() + 1;
pLimbSprite->clipdist = 0;
// GrabTimeSlot(3);
pLimbSprite->extra = -1;
pLimbSprite->owner = runlist_AddRunRec(pLimbSprite->lotag - 1, nLimbSprite, 0x160000);
pLimbSprite->hitag = runlist_AddRunRec(NewRun, nLimbSprite, 0x160000);
return nLimbSprite;
}
void AILavaDudeLimb::Tick(RunListEvent* ev)
{
short nSprite = RunData[ev->nRun].nObjIndex;
assert(nSprite >= 0 && nSprite < kMaxSprites);
auto pSprite = &sprite[nSprite];
pSprite->shade += 3;
int nRet = movesprite(nSprite, pSprite->xvel << 12, pSprite->yvel << 12, pSprite->zvel, 2560, -2560, CLIPMASK1);
if (nRet || pSprite->shade > 100)
{
pSprite->xvel = 0;
pSprite->yvel = 0;
pSprite->zvel = 0;
runlist_DoSubRunRec(pSprite->owner);
runlist_FreeRun(pSprite->lotag - 1);
runlist_SubRunRec(pSprite->hitag);
mydeletesprite(nSprite);
}
}
void AILavaDudeLimb::Draw(RunListEvent* ev)
{
short nSprite = RunData[ev->nRun].nObjIndex;
assert(nSprite >= 0 && nSprite < kMaxSprites);
auto pSprite = &sprite[nSprite];
seq_PlotSequence(ev->nParam, (SeqOffsets[kSeqLavag] + 30) + pSprite->picnum, 0, 1);
}
void FuncLavaLimb(int nObject, int nMessage, int nDamage, int nRun)
{
AILavaDudeLimb ai;
runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
}
void BuildLava(short nSprite, int x, int y, int, short nSector, short nAngle, int nChannel)
{
auto nLava = LavaList.Reserve(1);
auto pSprite = &sprite[nSprite];
if (nSprite == -1)
{
nSprite = insertsprite(nSector, 118);
pSprite = &sprite[nSprite];
}
else
{
nSector = pSprite->sectnum;
nAngle = pSprite->ang;
x = pSprite->x;
y = pSprite->y;
changespritestat(nSprite, 118);
}
assert(nSprite >= 0 && nSprite < kMaxSprites);
pSprite->x = x;
pSprite->y = y;
pSprite->z = sector[nSector].floorz;
pSprite->cstat = 0x8000;
pSprite->xrepeat = 200;
pSprite->yrepeat = 200;
pSprite->shade = -12;
pSprite->pal = 0;
pSprite->clipdist = 127;
pSprite->xoffset = 0;
pSprite->yoffset = 0;
pSprite->picnum = seq_GetSeqPicnum(kSeqLavag, LavadudeSeq[3].a, 0);
pSprite->xvel = 0;
pSprite->yvel = 0;
pSprite->zvel = 0;
pSprite->ang = nAngle;
pSprite->hitag = 0;
pSprite->lotag = runlist_HeadRun() + 1;
// GrabTimeSlot(3);
pSprite->extra = -1;
LavaList[nLava].nAction = 0;
LavaList[nLava].nHealth = 4000;
LavaList[nLava].nSprite = nSprite;
LavaList[nLava].nTarget = -1;
LavaList[nLava].nIndex = nChannel;
LavaList[nLava].nFrame = 0;
pSprite->owner = runlist_AddRunRec(pSprite->lotag - 1, nLava, 0x150000);
LavaList[nLava].nRun = runlist_AddRunRec(NewRun, nLava, 0x150000);
nCreaturesTotal++;
}
void AILavaDude::Draw(RunListEvent* ev)
{
unsigned nLava = RunData[ev->nRun].nObjIndex;
assert(nLava < LavaList.Size());
short nAction = LavaList[nLava].nAction;
short nSeq = LavadudeSeq[nAction].a + SeqOffsets[kSeqLavag];
seq_PlotSequence(ev->nParam, nSeq, LavaList[nLava].nFrame, LavadudeSeq[nAction].b);
ev->pTSprite->owner = -1;
return;
}
void AILavaDude::Damage(RunListEvent* ev)
{
unsigned nLava = RunData[ev->nRun].nObjIndex;
assert(nLava < LavaList.Size());
short nAction = LavaList[nLava].nAction;
short nSprite = LavaList[nLava].nSprite;
auto pSprite = &sprite[nSprite];
if (!ev->nDamage)
{
return;
}
LavaList[nLava].nHealth -= dmgAdjust(ev->nDamage, 3);
if (LavaList[nLava].nHealth <= 0)
{
LavaList[nLava].nHealth = 0;
LavaList[nLava].nAction = 5;
LavaList[nLava].nFrame = 0;
nCreaturesKilled++;
pSprite->cstat &= 0xFEFE;
}
else
{
short nTarget = ev->nParam;
if (nTarget >= 0)
{
if (sprite[nTarget].statnum < 199)
{
LavaList[nLava].nTarget = nTarget;
}
}
if (nAction == 3)
{
if (!RandomSize(2))
{
LavaList[nLava].nAction = 4;
LavaList[nLava].nFrame = 0;
pSprite->cstat = 0;
}
}
BuildLavaLimb(nSprite, totalmoves, 64000);
}
}
void AILavaDude::Tick(RunListEvent* ev)
{
unsigned nLava = RunData[ev->nRun].nObjIndex;
assert(nLava < LavaList.Size());
short nAction = LavaList[nLava].nAction;
short nSeq = LavadudeSeq[nAction].a + SeqOffsets[kSeqLavag];
short nSprite = LavaList[nLava].nSprite;
auto pSprite = &sprite[nSprite];
pSprite->picnum = seq_GetSeqPicnum2(nSeq, LavaList[nLava].nFrame);
int var_38 = LavaList[nLava].nFrame;
short nFlag = FrameFlag[SeqBase[nSeq] + var_38];
int var_1C;
if (nAction)
{
seq_MoveSequence(nSprite, nSeq, var_38);
LavaList[nLava].nFrame++;
if (LavaList[nLava].nFrame >= SeqSize[nSeq])
{
var_1C = 1;
LavaList[nLava].nFrame = 0;
}
else
{
var_1C = 0;
}
}
short nTarget = LavaList[nLava].nTarget;
if (nTarget >= 0 && nAction < 4)
{
if (!(sprite[nTarget].cstat & 0x101) || sprite[nTarget].sectnum >= 1024)
{
nTarget = -1;
LavaList[nLava].nTarget = -1;
}
}
switch (nAction)
{
case 0:
{
if ((nLava & 0x1F) == (totalmoves & 0x1F))
{
if (nTarget < 0)
{
nTarget = FindPlayer(nSprite, 76800);
}
PlotCourseToSprite(nSprite, nTarget);
pSprite->xvel = bcos(pSprite->ang);
pSprite->yvel = bsin(pSprite->ang);
if (nTarget >= 0 && !RandomSize(1))
{
LavaList[nLava].nTarget = nTarget;
LavaList[nLava].nAction = 2;
pSprite->cstat = 0x101;
LavaList[nLava].nFrame = 0;
break;
}
}
int x = pSprite->x;
int y = pSprite->y;
int z = pSprite->z;
short nSector = pSprite->sectnum;
int nVal = movesprite(nSprite, pSprite->xvel << 8, pSprite->yvel << 8, 0, 0, 0, CLIPMASK0);
if (nSector != pSprite->sectnum)
{
changespritesect(nSprite, nSector);
pSprite->x = x;
pSprite->y = y;
pSprite->z = z;
pSprite->ang = (pSprite->ang + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask;
pSprite->xvel = bcos(pSprite->ang);
pSprite->yvel = bsin(pSprite->ang);
break;
}
if (!nVal) {
break;
}
if ((nVal & 0xC000) == 0x8000)
{
pSprite->ang = (pSprite->ang + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask;
pSprite->xvel = bcos(pSprite->ang);
pSprite->yvel = bsin(pSprite->ang);
break;
}
else if ((nVal & 0xC000) == 0xC000)
{
if ((nVal & 0x3FFF) == nTarget)
{
int nAng = getangle(sprite[nTarget].x - pSprite->x, sprite[nTarget].y - pSprite->y);
if (AngleDiff(pSprite->ang, nAng) < 64)
{
LavaList[nLava].nAction = 2;
LavaList[nLava].nFrame = 0;
pSprite->cstat = 0x101;
break;
}
}
}
break;
}
case 1:
case 6:
{
break;
}
case 2:
{
if (var_1C)
{
LavaList[nLava].nAction = 3;
LavaList[nLava].nFrame = 0;
PlotCourseToSprite(nSprite, nTarget);
pSprite->cstat |= 0x101;
}
break;
}
case 3:
{
if ((nFlag & 0x80) && nTarget > -1)
{
int nHeight = GetSpriteHeight(nSprite);
GetUpAngle(nSprite, -64000, nTarget, (-(nHeight >> 1)));
BuildBullet(nSprite, 10, bcos(pSprite->ang, 8), bsin(pSprite->ang, 8), -1, pSprite->ang, nTarget + 10000, 1);
}
else if (var_1C)
{
PlotCourseToSprite(nSprite, nTarget);
LavaList[nLava].nAction = 7;
LavaList[nLava].nFrame = 0;
}
break;
}
case 4:
{
if (var_1C)
{
LavaList[nLava].nAction = 7;
pSprite->cstat &= 0xFEFE;
}
break;
}
case 5:
{
if (nFlag & 0x40)
{
int nLimbSprite = BuildLavaLimb(nSprite, LavaList[nLava].nFrame, 64000);
D3PlayFX(StaticSound[kSound26], nLimbSprite);
}
if (LavaList[nLava].nFrame)
{
if (nFlag & 0x80)
{
int ecx = 0;
do
{
BuildLavaLimb(nSprite, ecx, 64000);
ecx++;
} while (ecx < 20);
runlist_ChangeChannel(LavaList[nLava].nIndex, 1);
}
}
else
{
int ecx = 0;
do
{
BuildLavaLimb(nSprite, ecx, 256);
ecx++;
} while (ecx < 30);
runlist_DoSubRunRec(pSprite->owner);
runlist_FreeRun(pSprite->lotag - 1);
runlist_SubRunRec(LavaList[nLava].nRun);
mydeletesprite(nSprite);
}
break;
}
case 7:
{
if (var_1C)
{
LavaList[nLava].nAction = 8;
LavaList[nLava].nFrame = 0;
}
break;
}
case 8:
{
if (var_1C)
{
LavaList[nLava].nAction = 0;
LavaList[nLava].nFrame = 0;
pSprite->cstat = 0x8000;
}
break;
}
}
// loc_31521:
pSprite->pal = 1;
}
void FuncLava(int nObject, int nMessage, int nDamage, int nRun)
{
AILavaDude ai;
runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
}
END_PS_NS