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5a6dd2224f
less dependent on the frame rate. It would probably be better to update this from the game loop side, like in Duke3D, but it's still better than the preceding situation. |
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.. | ||
blood | ||
build | ||
common | ||
core | ||
duke3d | ||
exhumed | ||
glbackend | ||
libsmackerdec | ||
platform | ||
rr | ||
sw | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |