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84173ee09b
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed. What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
104 lines
3.7 KiB
C++
104 lines
3.7 KiB
C++
#pragma once
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/*
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** st_start.h
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** Interface for the startup screen.
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2007 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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#pragma once
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** The startup screen interface is based on a mix of Heretic and Hexen.
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** Actual implementation is system-specific.
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*/
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#include <stdint.h>
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#include <functional>
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#include "bitmap.h"
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class FGameTexture;
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struct RgbQuad
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{
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uint8_t rgbBlue;
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uint8_t rgbGreen;
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uint8_t rgbRed;
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uint8_t rgbReserved;
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};
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extern const RgbQuad TextModePalette[16];
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class FStartScreen
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{
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protected:
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int CurPos = 0;
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int MaxPos;
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int Scale = 1;
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int NetMaxPos = -1;
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int NetCurPos = 0;
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FBitmap StartupBitmap;
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FBitmap HeaderBitmap;
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FBitmap NetBitmap;
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FString NetMessageString;
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FGameTexture* StartupTexture = nullptr;
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FGameTexture* HeaderTexture = nullptr;
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FGameTexture* NetTexture = nullptr;
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public:
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FStartScreen(int maxp) { MaxPos = maxp; }
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virtual ~FStartScreen() = default;
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void Render(bool force = false);
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bool Progress(int);
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void NetProgress(int count);
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virtual void LoadingStatus(const char *message, int colors) {}
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virtual void AppendStatusLine(const char *status) {}
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virtual bool NetInit(const char* message, int numplayers);
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virtual void NetDone() {}
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virtual void NetTick() {}
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FBitmap& GetBitmap() { return StartupBitmap; }
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int GetScale() const { return Scale; }
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protected:
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void ClearBlock(FBitmap& bitmap_info, RgbQuad fill, int x, int y, int bytewidth, int height);
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FBitmap AllocTextBitmap();
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void DrawTextScreen(FBitmap& bitmap_info, const uint8_t* text_screen);
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int DrawChar(FBitmap& screen, double x, double y, unsigned charnum, uint8_t attrib);
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int DrawChar(FBitmap& screen, double x, double y, unsigned charnum, RgbQuad fg, RgbQuad bg);
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int DrawString(FBitmap& screen, double x, double y, const char* text, RgbQuad fg, RgbQuad bg);
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void UpdateTextBlink(FBitmap& bitmap_info, const uint8_t* text_screen, bool on);
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void ST_Sound(const char* sndname);
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int SizeOfText(const char* text);
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void CreateHeader();
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void DrawNetStatus(int found, int total);
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void ValidateTexture();
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virtual bool DoProgress(int);
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virtual void DoNetProgress(int count);
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};
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FStartScreen* GetGameStartScreen(int max_progress);
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extern void ST_Endoom();
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