raze/polymer/eduke32
helixhorned 59fa419506 Lunatic: pack actor/move parameters into t_data, which is enlarged to 14 elements.
(LUNATIC build only.)
Also, a minor problem is identified.  sizeof(actor_t) is 124 on 64-bit platforms,
while the expected size is 128 bytes.  This needs to be corrected whenever the
next savegame version bump happens.

git-svn-id: https://svn.eduke32.com/eduke32@2724 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 15:46:08 +00:00
..
Apple
build For me (helixhorned), do SDL_WarpMouse even in debugging builds again. 2012-06-01 20:09:27 +00:00
eobj
eobj_win
installer
obj
obj_win
psd EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
rsrc
samples
source Lunatic: pack actor/move parameters into t_data, which is enlarged to 14 elements. 2012-06-03 15:46:08 +00:00
Wii EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
Windows
backtrace.dll
buildlic.txt
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcproj
eduke32.vcxproj Add xdelta3 source and headers to VS2010 project 2012-05-18 00:07:40 +00:00
eduke32.vcxproj.filters Add xdelta3 source and headers to VS2010 project 2012-05-18 00:07:40 +00:00
eduke32.vcxproj.user
GNU.TXT
libiconv2.dll
libintl3.dll
m32help.hlp
MakeDistributions
Makefile Rename LUNATIC_ENABLE macro to just LUNATIC. 2012-06-03 15:45:59 +00:00
Makefile.common For me (helixhorned), do SDL_WarpMouse even in debugging builds again. 2012-06-01 20:09:27 +00:00
Makefile.deps Fix building xdelta3.o 2012-05-18 02:49:03 +00:00
Makefile.msvc WIP multiplayer changes, still completely broken. 2012-05-17 23:54:43 +00:00
names.h
nedmalloc.dll
osxbuild.sh
SEHELP.HLP
STHELP.HLP
tiles.cfg
wiibuild.bat EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00