raze/polymer/eduke32
helixhorned 599d9232f1 Initialize BADGUY sprite flags for hardcoded enemies.
... instead of switch/case-ing them in A_CheckEnemyTile().
Because this requires bumping BYTEVERSION, we also get rid of the
excess trailing bytes in the save game's "rest" data. (See r3052.)

git-svn-id: https://svn.eduke32.com/eduke32@3257 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:32 +00:00
..
Apple The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
build Fix build. It was my fault after all since I forgot common.h in r3243. 2012-11-29 14:08:03 +00:00
eobj
eobj_win
installer
obj
obj_win
package Add "dump_used_assets.m32" to samples. This script can be used to extract what tilenum and sound IDs are used in maps. 2012-11-26 08:37:36 +00:00
psd EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
rsrc Replace SDL icons, freshly generated using GIMP 2.6.11. 2012-11-25 04:27:13 +00:00
source Initialize BADGUY sprite flags for hardcoded enemies. 2012-12-09 13:24:32 +00:00
Wii EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
Windows For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcxproj RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
eduke32.vcxproj.filters Remove the xdelta3 files from the VS2010 project, too 2012-11-16 16:41:04 +00:00
eduke32.vcxproj.user
MakeDistributions
Makefile Lunatic: Makefile tweaks, protect sprite[].picnum. 2012-11-30 18:57:50 +00:00
Makefile.common Add FORCEWARNINGS Makefile flag to prevent disabling compiler warnings within the source. 2012-11-26 08:25:26 +00:00
Makefile.deps Remove xdelta3 since it doesn't fit in with our current networking plans anymore 2012-11-16 15:40:28 +00:00
Makefile.msvc Remove xdelta3 since it doesn't fit in with our current networking plans anymore 2012-11-16 15:40:28 +00:00
osxbuild.sh Restructure so that everything packaged in a release build is stored in the package folder, instead of maintaining a list. 2012-11-26 08:23:20 +00:00
wiibuild.bat Restructure so that everything packaged in a release build is stored in the package folder, instead of maintaining a list. 2012-11-26 08:23:20 +00:00