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enet
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ENet 1.3.3
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2011-08-12 06:07:21 +00:00 |
jaudiolib
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Explicitly initialize voice->Playing and voice->Paused members in some sound
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2011-11-01 22:02:54 +00:00 |
jmact
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Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
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2011-07-22 22:00:53 +00:00 |
lunatic
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lunatic: more sandboxing mechanisms, makefile lines for OSX
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2011-10-11 16:53:15 +00:00 |
misc
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_functio.h
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_midi.h
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_rts.h
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actors.c
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Comment out some leftover code from the "make back-facing switches invisible"
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2011-10-27 13:13:37 +00:00 |
actors.h
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* We cansee() now through TROR portals, making enemies recognize you from above and below
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2011-07-01 17:15:07 +00:00 |
anim.c
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Various cleanup work:
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2011-08-17 18:52:54 +00:00 |
anim.h
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animvpx.c
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Comment out some unnecessary lines in animvpx.c
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2011-10-27 13:13:51 +00:00 |
animvpx.h
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VP8 video playback as (side-by-side) replacement of ANM moving pictures.
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2011-07-18 19:06:29 +00:00 |
astub.c
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m32: Make a couple of often-used operations not spam messages to the log.
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2011-11-03 23:08:35 +00:00 |
config.c
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* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
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2011-06-19 18:30:32 +00:00 |
config.h
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demo.c
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Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346
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2011-03-11 21:28:04 +00:00 |
demo.h
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duke3d.h
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Make certain sprites in rotating sectors impervious against diverging from their initial position due to roundoff error accumulation. The sprites affected are those with statnums 0, STANDABLE, FX, and FALLER (also SE lights, but that shouldn't be considered permanent) contained in sectors with SE 0, 6 or 14. Fix some interpolation issues with such sprites in passing, though they still jitter on occasion. For usage examples, take a look at the updated trueror1.map.
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2011-06-22 19:12:47 +00:00 |
function.h
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game.c
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A couple of small tweaks:
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2011-10-30 19:46:51 +00:00 |
game.h
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My first commit!
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2011-07-21 22:39:29 +00:00 |
gamedef.c
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Eliminate one uinitialized mem access related to projectiles (it's the filler
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2011-11-01 22:03:09 +00:00 |
gamedef.h
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* new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy
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2011-07-10 15:39:21 +00:00 |
gamedefs.h
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gameexec.c
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A couple of small tweaks:
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2011-10-30 19:46:51 +00:00 |
gameexec.h
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Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes).
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2011-08-03 17:22:46 +00:00 |
gamestructures.c
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* new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy
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2011-07-10 15:39:21 +00:00 |
gamevars.c
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Eliminate one uinitialized mem access related to projectiles (it's the filler
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2011-11-01 22:03:09 +00:00 |
gamevars.h
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Fix crashes on 64-bit due to unintended address truncation on ptr vars
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2011-09-04 23:06:12 +00:00 |
global.c
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Update s_buildDate in preparation for an update of http://eduke32.com/VERSION and eduke32_current.zip
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2011-03-19 17:35:49 +00:00 |
global.h
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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2011-04-07 01:16:29 +00:00 |
GNU.TXT
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grpscan.c
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Fix NAM/WW2GI support...
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2011-04-25 18:58:14 +00:00 |
grpscan.h
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keys.h
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m32def.c
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Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
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2011-10-17 18:42:10 +00:00 |
m32def.h
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Lots of M32script tweaks:
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2011-08-03 17:22:25 +00:00 |
m32exec.c
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- Add new trueror1.map that showcases the functionality and limitations of
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2011-09-15 17:04:37 +00:00 |
m32structures.c
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Addresses posts #180 and #181 of the TROR thread. Specifically,
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2011-07-04 21:20:59 +00:00 |
m32vars.c
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Various cleanup work:
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2011-08-17 18:52:54 +00:00 |
macros.h
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mapster32.h
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A couple of tweaks against accidental overwriting of maps.
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2011-10-31 19:49:43 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Fix the bug where many kick sounds were started when pressing
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2011-10-30 19:47:07 +00:00 |
menus.h
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midi.c
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Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
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2011-10-27 13:14:06 +00:00 |
midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
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2011-08-20 23:27:46 +00:00 |
namesdyn.c
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Make Ctrl-Alt-A also remove gray walls in the side-view mode. This makes TROR-heavy maps look much less cramped when used in conjunction with Ctrl-A.
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2011-08-18 22:01:01 +00:00 |
namesdyn.h
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net.c
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another 64-bit fix
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2011-04-09 13:28:28 +00:00 |
net.h
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a couple of multiplayer fixes
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2011-03-05 01:41:38 +00:00 |
old.diff
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Tweakery in various places.
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2011-03-17 23:37:38 +00:00 |
osdcmds.c
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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2011-04-07 01:16:29 +00:00 |
osdcmds.h
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osdfuncs.c
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osdfuncs.h
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player.c
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Much more elegant solution to updating the player's sectnum when passing through
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2011-09-01 18:38:13 +00:00 |
player.h
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Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
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2011-03-05 03:57:15 +00:00 |
premap.c
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Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
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2011-10-17 18:42:10 +00:00 |
premap.h
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Various cleanup work:
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2011-08-17 18:52:54 +00:00 |
quotes.h
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rev.h
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rts.c
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rts.h
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savegame.c
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maint 2: refactor bits of code that twiddle/untwiddle pointers for persistent storage into a G_Util_PtrToIdx() function
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2011-07-29 22:07:49 +00:00 |
savegame.h
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maint 2: refactor bits of code that twiddle/untwiddle pointers for persistent storage into a G_Util_PtrToIdx() function
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2011-07-29 22:07:49 +00:00 |
sdlmusic.c
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Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
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2011-10-17 18:42:10 +00:00 |
sector.c
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Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
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2011-10-17 18:42:10 +00:00 |
sector.h
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soundefs.h
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update soundefs.h to match the final v1.5 DEFS.CON
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2011-08-20 23:27:58 +00:00 |
sounds.c
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Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
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2011-10-30 19:48:46 +00:00 |
sounds.h
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Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
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2011-10-30 19:48:46 +00:00 |
sounds_mapster32.c
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* a.m32: new state 'correctslopes' which will check all ceilings and floors for a stat&2 and heinum mismatch and correct accordingly (the result isn't visible, but such an inconsistency can prevent planes from TROR-joining)
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2011-07-30 13:03:07 +00:00 |
sounds_mapster32.h
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Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
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2011-10-30 19:48:46 +00:00 |
standard.h
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startgtk.game.c
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startwin.game.c
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startwin.game.h
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winbits.c
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