mirror of
https://github.com/ZDoom/Raze.git
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1044 lines
24 KiB
Text
1044 lines
24 KiB
Text
/*
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** i_video.mm
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**
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**---------------------------------------------------------------------------
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** Copyright 2012-2018 Alexey Lysiuk
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "gl_load.h"
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#ifdef HAVE_VULKAN
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#include <zvulkan/vulkansurface.h>
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#include <zvulkan/vulkanbuilders.h>
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#endif
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#include "i_common.h"
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#include "v_video.h"
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#include "bitmap.h"
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#include "c_dispatch.h"
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#include "hardware.h"
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#include "i_system.h"
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#include "m_argv.h"
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#include "m_png.h"
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#include "st_console.h"
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#include "v_text.h"
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#include "version.h"
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#include "printf.h"
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#include "gl_framebuffer.h"
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#ifdef HAVE_GLES2
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#include "gles_framebuffer.h"
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#endif
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#ifdef HAVE_VULKAN
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#include "vulkan/system/vk_renderdevice.h"
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#endif
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bool I_CreateVulkanSurface(VkInstance instance, VkSurfaceKHR *surface);
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extern bool ToggleFullscreen;
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@implementation NSWindow(ExitAppOnClose)
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- (void)exitAppOnClose
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{
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NSButton* closeButton = [self standardWindowButton:NSWindowCloseButton];
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[closeButton setAction:@selector(sendExitEvent:)];
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[closeButton setTarget:[NSApp delegate]];
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}
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@end
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@interface NSWindow(EnterFullscreenOnZoom)
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- (void)enterFullscreenOnZoom;
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@end
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@implementation NSWindow(EnterFullscreenOnZoom)
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- (void)enterFullscreen:(id)sender
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{
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ToggleFullscreen = true;
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}
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- (void)enterFullscreenOnZoom
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{
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NSButton* zoomButton = [self standardWindowButton:NSWindowZoomButton];
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[zoomButton setEnabled:YES];
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[zoomButton setAction:@selector(enterFullscreen:)];
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[zoomButton setTarget:self];
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}
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@end
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EXTERN_CVAR(Bool, vid_hidpi)
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EXTERN_CVAR(Int, vid_defwidth)
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EXTERN_CVAR(Int, vid_defheight)
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EXTERN_CVAR(Bool, vk_debug)
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CVAR(Bool, mvk_debug, false, 0)
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CVAR(Bool, vid_nativefullscreen, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Bool, vid_autoswitch, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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Printf("You must restart " GAMENAME " to apply graphics switching mode\n");
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}
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// ---------------------------------------------------------------------------
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namespace
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{
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const NSInteger LEVEL_FULLSCREEN = NSMainMenuWindowLevel + 1;
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const NSInteger LEVEL_WINDOWED = NSNormalWindowLevel;
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const NSUInteger STYLE_MASK_FULLSCREEN = NSWindowStyleMaskBorderless;
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const NSUInteger STYLE_MASK_WINDOWED = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable;
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}
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// ---------------------------------------------------------------------------
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@interface CocoaWindow : NSWindow
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{
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NSString* m_title;
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}
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- (BOOL)canBecomeKeyWindow;
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- (void)setTitle:(NSString*)title;
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- (void)updateTitle;
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@end
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@implementation CocoaWindow
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- (BOOL)canBecomeKeyWindow
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{
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return true;
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}
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- (void)setTitle:(NSString*)title
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{
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m_title = title;
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[self updateTitle];
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}
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- (void)updateTitle
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{
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if (nil == m_title)
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{
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m_title = [NSString stringWithFormat:@"%s %s", GAMENAME, GetVersionString()];
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}
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[super setTitle:m_title];
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}
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- (void)frameDidChange:(NSNotification*)notification
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{
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const NSRect frame = [self frame];
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win_x = frame.origin.x;
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win_y = frame.origin.y;
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win_w = frame.size.width;
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win_h = frame.size.height;
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}
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@end
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// ---------------------------------------------------------------------------
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@interface OpenGLCocoaView : NSOpenGLView
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{
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NSCursor* m_cursor;
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}
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- (void)setCursor:(NSCursor*)cursor;
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@end
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@implementation OpenGLCocoaView
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- (void)drawRect:(NSRect)dirtyRect
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{
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if ([NSGraphicsContext currentContext])
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{
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[NSColor.blackColor setFill];
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NSRectFill(dirtyRect);
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}
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else if (self.layer != nil)
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{
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self.layer.backgroundColor = CGColorGetConstantColor(kCGColorBlack);
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}
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}
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- (void)resetCursorRects
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{
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[super resetCursorRects];
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NSCursor* const cursor = nil == m_cursor
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? [NSCursor arrowCursor]
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: m_cursor;
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[self addCursorRect:[self bounds]
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cursor:cursor];
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}
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- (void)setCursor:(NSCursor*)cursor
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{
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m_cursor = cursor;
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}
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@end
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// ---------------------------------------------------------------------------
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@interface VulkanCocoaView : NSView
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{
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NSCursor* m_cursor;
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}
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- (void)setCursor:(NSCursor*)cursor;
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@end
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@implementation VulkanCocoaView
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- (void)resetCursorRects
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{
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[super resetCursorRects];
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NSCursor* const cursor = nil == m_cursor
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? [NSCursor arrowCursor]
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: m_cursor;
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[self addCursorRect:[self bounds]
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cursor:cursor];
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}
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- (void)setCursor:(NSCursor*)cursor
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{
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m_cursor = cursor;
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}
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+(Class) layerClass
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{
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return NSClassFromString(@"CAMetalLayer");
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}
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-(CALayer*) makeBackingLayer
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{
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return [self.class.layerClass layer];
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}
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-(BOOL) isOpaque
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{
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return YES;
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}
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@end
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// ---------------------------------------------------------------------------
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extern id appCtrl;
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namespace
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{
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CocoaWindow* CreateWindow(const NSUInteger styleMask)
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{
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CocoaWindow* const window = [CocoaWindow alloc];
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[window initWithContentRect:NSMakeRect(0, 0, vid_defwidth, vid_defheight)
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styleMask:styleMask
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backing:NSBackingStoreBuffered
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defer:NO];
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[window setOpaque:YES];
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[window makeFirstResponder:appCtrl];
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[window setAcceptsMouseMovedEvents:YES];
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[window exitAppOnClose];
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NSNotificationCenter* nc = [NSNotificationCenter defaultCenter];
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[nc addObserver:window
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selector:@selector(frameDidChange:)
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name:NSWindowDidEndLiveResizeNotification
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object:nil];
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[nc addObserver:window
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selector:@selector(frameDidChange:)
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name:NSWindowDidMoveNotification
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object:nil];
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return window;
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}
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enum class OpenGLProfile
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{
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Core,
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Legacy
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};
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NSOpenGLPixelFormat* CreatePixelFormat(const OpenGLProfile profile)
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{
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NSOpenGLPixelFormatAttribute attributes[16];
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size_t i = 0;
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attributes[i++] = NSOpenGLPFADoubleBuffer;
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attributes[i++] = NSOpenGLPFAColorSize;
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attributes[i++] = NSOpenGLPixelFormatAttribute(32);
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attributes[i++] = NSOpenGLPFADepthSize;
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attributes[i++] = NSOpenGLPixelFormatAttribute(24);
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attributes[i++] = NSOpenGLPFAStencilSize;
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attributes[i++] = NSOpenGLPixelFormatAttribute(8);
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if (profile == OpenGLProfile::Core)
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{
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attributes[i++] = NSOpenGLPFAOpenGLProfile;
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attributes[i++] = NSOpenGLProfileVersion3_2Core;
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}
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if (!vid_autoswitch)
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{
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attributes[i++] = NSOpenGLPFAAllowOfflineRenderers;
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}
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attributes[i] = NSOpenGLPixelFormatAttribute(0);
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assert(i < sizeof attributes / sizeof attributes[0]);
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return [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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}
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void SetupOpenGLView(CocoaWindow* const window, const OpenGLProfile profile)
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{
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NSOpenGLPixelFormat* pixelFormat = CreatePixelFormat(profile);
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if (nil == pixelFormat)
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{
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I_FatalError("Cannot create OpenGL pixel format, graphics hardware is not supported");
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}
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// Create OpenGL context and view
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const NSRect contentRect = [window contentRectForFrameRect:[window frame]];
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OpenGLCocoaView* glView = [[OpenGLCocoaView alloc] initWithFrame:contentRect
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pixelFormat:pixelFormat];
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[[glView openGLContext] makeCurrentContext];
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[window setContentView:glView];
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}
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} // unnamed namespace
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// ---------------------------------------------------------------------------
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class CocoaVideo : public IVideo
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{
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public:
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CocoaVideo()
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{
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ms_isVulkanEnabled = V_GetBackend() == 1 && NSAppKitVersionNumber >= 1404; // NSAppKitVersionNumber10_11
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}
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~CocoaVideo()
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{
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m_vulkanSurface.reset();
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ms_window = nil;
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}
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virtual DFrameBuffer* CreateFrameBuffer() override
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{
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assert(ms_window == nil);
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ms_window = CreateWindow(STYLE_MASK_WINDOWED);
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const NSRect contentRect = [ms_window contentRectForFrameRect:[ms_window frame]];
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SystemBaseFrameBuffer *fb = nullptr;
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#ifdef HAVE_VULKAN
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if (ms_isVulkanEnabled)
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{
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NSView* vulkanView = [[VulkanCocoaView alloc] initWithFrame:contentRect];
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vulkanView.wantsLayer = YES;
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vulkanView.layer.backgroundColor = NSColor.blackColor.CGColor;
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[ms_window setContentView:vulkanView];
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// See vk_mvk_moltenvk.h for comprehensive explanation of configuration options set below
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// https://github.com/KhronosGroup/MoltenVK/blob/master/MoltenVK/MoltenVK/API/vk_mvk_moltenvk.h
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if (vk_debug)
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{
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// Output errors and informational messages
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setenv("MVK_CONFIG_LOG_LEVEL", "2", 0);
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if (mvk_debug)
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{
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// Extensive MoltenVK logging, too spammy even for vk_debug CVAR
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setenv("MVK_DEBUG", "1", 0);
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}
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}
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else
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{
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// Limit MoltenVK logging to errors only
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setenv("MVK_CONFIG_LOG_LEVEL", "1", 0);
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}
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if (!vid_autoswitch)
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{
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// CVAR from pre-Vulkan era has a priority over vk_device selection
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setenv("MVK_CONFIG_FORCE_LOW_POWER_GPU", "1", 0);
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}
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// The following settings improve performance like suggested at
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// https://github.com/KhronosGroup/MoltenVK/issues/581#issuecomment-487293665
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setenv("MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS", "0", 0);
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setenv("MVK_CONFIG_PRESENT_WITH_COMMAND_BUFFER", "0", 0);
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try
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{
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VulkanInstanceBuilder builder;
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builder.DebugLayer(vk_debug);
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builder.RequireExtension(VK_KHR_SURFACE_EXTENSION_NAME); // KHR_surface, required
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builder.OptionalExtension(VK_EXT_METAL_SURFACE_EXTENSION_NAME); // EXT_metal_surface, optional, preferred
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builder.OptionalExtension(VK_MVK_MACOS_SURFACE_EXTENSION_NAME); // MVK_macos_surface, optional, deprecated
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auto vulkanInstance = builder.Create();
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VkSurfaceKHR surfacehandle = nullptr;
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if (!I_CreateVulkanSurface(vulkanInstance->Instance, &surfacehandle))
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VulkanError("I_CreateVulkanSurface failed");
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m_vulkanSurface = std::make_shared<VulkanSurface>(vulkanInstance, surfacehandle);
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fb = new VulkanRenderDevice(nullptr, vid_fullscreen, m_vulkanSurface);
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}
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catch (std::exception const&)
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{
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ms_isVulkanEnabled = false;
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SetupOpenGLView(ms_window, OpenGLProfile::Core);
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}
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}
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else
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#endif
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SetupOpenGLView(ms_window, OpenGLProfile::Core);
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if (fb == nullptr)
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{
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#ifdef HAVE_GLES2
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if(V_GetBackend() != 0)
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fb = new OpenGLESRenderer::OpenGLFrameBuffer(0, vid_fullscreen);
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else
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#endif
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fb = new OpenGLRenderer::OpenGLFrameBuffer(0, vid_fullscreen);
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}
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fb->SetWindow(ms_window);
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fb->SetMode(vid_fullscreen, vid_hidpi);
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fb->SetSize(fb->GetClientWidth(), fb->GetClientHeight());
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#ifdef HAVE_VULKAN
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// This lame hack is a temporary workaround for strange performance issues
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// with fullscreen window and Core Animation's Metal layer
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// It is somehow related to initial window level and flags
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// Toggling fullscreen -> window -> fullscreen mysteriously solves the problem
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if (ms_isVulkanEnabled && vid_fullscreen)
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{
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fb->SetMode(false, vid_hidpi);
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fb->SetMode(true, vid_hidpi);
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}
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#endif
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return fb;
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}
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static CocoaWindow* GetWindow()
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{
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return ms_window;
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}
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private:
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#ifdef HAVE_VULKAN
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std::shared_ptr<VulkanSurface> m_vulkanSurface;
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#endif
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static CocoaWindow* ms_window;
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static bool ms_isVulkanEnabled;
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};
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CocoaWindow* CocoaVideo::ms_window;
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bool CocoaVideo::ms_isVulkanEnabled;
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// ---------------------------------------------------------------------------
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static SystemBaseFrameBuffer* frameBuffer;
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SystemBaseFrameBuffer::SystemBaseFrameBuffer(void*, const bool fullscreen)
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: DFrameBuffer(vid_defwidth, vid_defheight)
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, m_fullscreen(false)
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, m_hiDPI(false)
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, m_window(nullptr)
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{
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assert(frameBuffer == nullptr);
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frameBuffer = this;
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FConsoleWindow::GetInstance().Show(false);
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}
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SystemBaseFrameBuffer::~SystemBaseFrameBuffer()
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{
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assert(frameBuffer == this);
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frameBuffer = nullptr;
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NSNotificationCenter* nc = [NSNotificationCenter defaultCenter];
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[nc removeObserver:m_window
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name:NSWindowDidMoveNotification
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object:nil];
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[nc removeObserver:m_window
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name:NSWindowDidEndLiveResizeNotification
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object:nil];
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}
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bool SystemBaseFrameBuffer::IsFullscreen()
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{
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return m_fullscreen;
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}
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void SystemBaseFrameBuffer::ToggleFullscreen(bool yes)
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{
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SetMode(yes, m_hiDPI);
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}
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void SystemBaseFrameBuffer::SetWindowSize(int width, int height)
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{
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if (width < VID_MIN_WIDTH || height < VID_MIN_HEIGHT)
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{
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return;
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}
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if (vid_fullscreen)
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{
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// Enter windowed mode in order to calculate title bar height
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vid_fullscreen = false;
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SetMode(false, m_hiDPI);
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}
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win_w = width;
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win_h = height + GetTitleBarHeight();
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SetMode(false, m_hiDPI);
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[m_window center];
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}
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|
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int SystemBaseFrameBuffer::GetTitleBarHeight() const
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{
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const NSRect windowFrame = [m_window frame];
|
|
const NSRect contentFrame = [m_window contentRectForFrameRect:windowFrame];
|
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const int titleBarHeight = windowFrame.size.height - contentFrame.size.height;
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return titleBarHeight;
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}
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|
|
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int SystemBaseFrameBuffer::GetClientWidth()
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|
{
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const int clientWidth = I_GetContentViewSize(m_window).width;
|
|
return clientWidth > 0 ? clientWidth : GetWidth();
|
|
}
|
|
|
|
int SystemBaseFrameBuffer::GetClientHeight()
|
|
{
|
|
const int clientHeight = I_GetContentViewSize(m_window).height;
|
|
return clientHeight > 0 ? clientHeight : GetHeight();
|
|
}
|
|
|
|
|
|
void SystemBaseFrameBuffer::SetFullscreenMode()
|
|
{
|
|
if (!m_fullscreen)
|
|
{
|
|
[m_window setLevel:LEVEL_FULLSCREEN];
|
|
[m_window setStyleMask:STYLE_MASK_FULLSCREEN];
|
|
|
|
[m_window setHidesOnDeactivate:YES];
|
|
}
|
|
|
|
const NSRect screenFrame = [[m_window screen] frame];
|
|
[m_window setFrame:screenFrame display:YES];
|
|
}
|
|
|
|
void SystemBaseFrameBuffer::SetWindowedMode()
|
|
{
|
|
if (m_fullscreen)
|
|
{
|
|
[m_window setLevel:LEVEL_WINDOWED];
|
|
[m_window setStyleMask:STYLE_MASK_WINDOWED];
|
|
|
|
[m_window setHidesOnDeactivate:NO];
|
|
}
|
|
|
|
const int minimumFrameWidth = VID_MIN_WIDTH;
|
|
const int minimumFrameHeight = VID_MIN_HEIGHT + GetTitleBarHeight();
|
|
const NSSize minimumFrameSize = NSMakeSize(minimumFrameWidth, minimumFrameHeight);
|
|
[m_window setMinSize:minimumFrameSize];
|
|
|
|
const bool isFrameValid = win_x != -1 && win_y != -1
|
|
&& win_w >= minimumFrameWidth && win_h >= minimumFrameHeight;
|
|
|
|
if (!isFrameValid)
|
|
{
|
|
const NSRect screenSize = [[NSScreen mainScreen] frame];
|
|
win_x = screenSize.origin.x + screenSize.size.width / 10;
|
|
win_y = screenSize.origin.y + screenSize.size.height / 10;
|
|
win_w = screenSize.size.width * 8 / 10;
|
|
win_h = screenSize.size.height * 8 / 10 + GetTitleBarHeight();
|
|
}
|
|
|
|
const NSRect frameSize = NSMakeRect(win_x, win_y, win_w, win_h);
|
|
[m_window setFrame:frameSize display:YES];
|
|
[m_window enterFullscreenOnZoom];
|
|
}
|
|
|
|
void SystemBaseFrameBuffer::SetMode(const bool fullscreen, const bool hiDPI)
|
|
{
|
|
if ([m_window.contentView isKindOfClass:[OpenGLCocoaView class]])
|
|
{
|
|
NSOpenGLView* const glView = [m_window contentView];
|
|
[glView setWantsBestResolutionOpenGLSurface:hiDPI];
|
|
}
|
|
else
|
|
{
|
|
assert(m_window.screen != nil);
|
|
assert([m_window.contentView layer] != nil);
|
|
[m_window.contentView layer].contentsScale = hiDPI ? m_window.screen.backingScaleFactor : 1.0;
|
|
}
|
|
|
|
if (vid_nativefullscreen && fullscreen != m_fullscreen)
|
|
{
|
|
[m_window toggleFullScreen:(nil)];
|
|
}
|
|
else if (fullscreen)
|
|
{
|
|
SetFullscreenMode();
|
|
}
|
|
else
|
|
{
|
|
SetWindowedMode();
|
|
}
|
|
|
|
[m_window updateTitle];
|
|
|
|
if (![m_window isKeyWindow])
|
|
{
|
|
[m_window makeKeyAndOrderFront:nil];
|
|
}
|
|
|
|
m_fullscreen = fullscreen;
|
|
m_hiDPI = hiDPI;
|
|
}
|
|
|
|
|
|
void SystemBaseFrameBuffer::UseHiDPI(const bool hiDPI)
|
|
{
|
|
if (frameBuffer != nullptr)
|
|
{
|
|
frameBuffer->SetMode(frameBuffer->m_fullscreen, hiDPI);
|
|
}
|
|
}
|
|
|
|
void SystemBaseFrameBuffer::SetCursor(NSCursor* cursor)
|
|
{
|
|
if (frameBuffer != nullptr)
|
|
{
|
|
NSWindow* const window = frameBuffer->m_window;
|
|
id view = [window contentView];
|
|
|
|
[view setCursor:cursor];
|
|
[window invalidateCursorRectsForView:view];
|
|
}
|
|
}
|
|
|
|
void SystemBaseFrameBuffer::SetWindowVisible(bool visible)
|
|
{
|
|
if (frameBuffer != nullptr)
|
|
{
|
|
if (visible)
|
|
{
|
|
[frameBuffer->m_window orderFront:nil];
|
|
}
|
|
else
|
|
{
|
|
[frameBuffer->m_window orderOut:nil];
|
|
}
|
|
|
|
I_SetNativeMouse(!visible);
|
|
}
|
|
}
|
|
|
|
void SystemBaseFrameBuffer::SetWindowTitle(const char* title)
|
|
{
|
|
if (frameBuffer != nullptr)
|
|
{
|
|
NSString* const nsTitle = nullptr == title ? nil :
|
|
[NSString stringWithCString:title encoding:NSISOLatin1StringEncoding];
|
|
[frameBuffer->m_window setTitle:nsTitle];
|
|
}
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen)
|
|
: SystemBaseFrameBuffer(hMonitor, fullscreen)
|
|
{
|
|
}
|
|
|
|
|
|
void SystemGLFrameBuffer::SetVSync(bool vsync)
|
|
{
|
|
const GLint value = vsync ? 1 : 0;
|
|
|
|
[[NSOpenGLContext currentContext] setValues:&value
|
|
forParameter:NSOpenGLCPSwapInterval];
|
|
}
|
|
|
|
|
|
void SystemGLFrameBuffer::SetMode(const bool fullscreen, const bool hiDPI)
|
|
{
|
|
NSOpenGLView* const glView = [m_window contentView];
|
|
[glView setWantsBestResolutionOpenGLSurface:hiDPI];
|
|
|
|
if (vid_nativefullscreen && fullscreen != m_fullscreen)
|
|
{
|
|
[m_window toggleFullScreen:(nil)];
|
|
}
|
|
else if (fullscreen)
|
|
{
|
|
SetFullscreenMode();
|
|
}
|
|
else
|
|
{
|
|
SetWindowedMode();
|
|
}
|
|
|
|
[m_window updateTitle];
|
|
|
|
if (![m_window isKeyWindow])
|
|
{
|
|
[m_window makeKeyAndOrderFront:nil];
|
|
}
|
|
|
|
m_fullscreen = fullscreen;
|
|
m_hiDPI = hiDPI;
|
|
}
|
|
|
|
|
|
void SystemGLFrameBuffer::SwapBuffers()
|
|
{
|
|
[[NSOpenGLContext currentContext] flushBuffer];
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
IVideo* Video;
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
void I_ShutdownGraphics()
|
|
{
|
|
if (NULL != screen)
|
|
{
|
|
delete screen;
|
|
screen = NULL;
|
|
}
|
|
|
|
delete Video;
|
|
Video = NULL;
|
|
}
|
|
|
|
void I_InitGraphics()
|
|
{
|
|
Video = new CocoaVideo;
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
CUSTOM_CVAR(Bool, vid_hidpi, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
|
{
|
|
SystemBaseFrameBuffer::UseHiDPI(self);
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
bool I_SetCursor(FGameTexture *cursorpic)
|
|
{
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
NSCursor* cursor = nil;
|
|
|
|
if (NULL != cursorpic && cursorpic->isValid())
|
|
{
|
|
// Create bitmap image representation
|
|
|
|
auto sbuffer = cursorpic->GetTexture()->CreateTexBuffer(0);
|
|
|
|
const NSInteger imageWidth = sbuffer.mWidth;
|
|
const NSInteger imageHeight = sbuffer.mHeight;
|
|
const NSInteger imagePitch = sbuffer.mWidth * 4;
|
|
|
|
NSBitmapImageRep* bitmapImageRep = [NSBitmapImageRep alloc];
|
|
[bitmapImageRep initWithBitmapDataPlanes:NULL
|
|
pixelsWide:imageWidth
|
|
pixelsHigh:imageHeight
|
|
bitsPerSample:8
|
|
samplesPerPixel:4
|
|
hasAlpha:YES
|
|
isPlanar:NO
|
|
colorSpaceName:NSDeviceRGBColorSpace
|
|
bytesPerRow:imagePitch
|
|
bitsPerPixel:0];
|
|
|
|
// Load bitmap data to representation
|
|
|
|
uint8_t* buffer = [bitmapImageRep bitmapData];
|
|
memcpy(buffer, sbuffer.mBuffer, imagePitch * imageHeight);
|
|
|
|
// Swap red and blue components in each pixel
|
|
|
|
for (size_t i = 0; i < size_t(imageWidth * imageHeight); ++i)
|
|
{
|
|
const size_t offset = i * 4;
|
|
std::swap(buffer[offset ], buffer[offset + 2]);
|
|
}
|
|
|
|
// Create image from representation and set it as cursor
|
|
|
|
NSData* imageData = [bitmapImageRep representationUsingType:NSPNGFileType
|
|
properties:[NSDictionary dictionary]];
|
|
NSImage* cursorImage = [[NSImage alloc] initWithData:imageData];
|
|
|
|
cursor = [[NSCursor alloc] initWithImage:cursorImage
|
|
hotSpot:NSMakePoint(0.0f, 0.0f)];
|
|
}
|
|
|
|
SystemBaseFrameBuffer::SetCursor(cursor);
|
|
|
|
[pool release];
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
NSSize I_GetContentViewSize(const NSWindow* const window)
|
|
{
|
|
const NSView* const view = [window contentView];
|
|
const NSSize frameSize = [view frame].size;
|
|
|
|
return (vid_hidpi)
|
|
? [view convertSizeToBacking:frameSize]
|
|
: frameSize;
|
|
}
|
|
|
|
void I_SetMainWindowVisible(bool visible)
|
|
{
|
|
SystemBaseFrameBuffer::SetWindowVisible(visible);
|
|
}
|
|
|
|
// each platform has its own specific version of this function.
|
|
void I_SetWindowTitle(const char* title)
|
|
{
|
|
SystemBaseFrameBuffer::SetWindowTitle(title);
|
|
}
|
|
|
|
|
|
#ifdef HAVE_VULKAN
|
|
void I_GetVulkanDrawableSize(int *width, int *height)
|
|
{
|
|
NSWindow* const window = CocoaVideo::GetWindow();
|
|
assert(window != nil);
|
|
|
|
const NSSize size = I_GetContentViewSize(window);
|
|
|
|
if (width != nullptr)
|
|
{
|
|
*width = int(size.width);
|
|
}
|
|
|
|
if (height != nullptr)
|
|
{
|
|
*height = int(size.height);
|
|
}
|
|
}
|
|
|
|
bool I_CreateVulkanSurface(VkInstance instance, VkSurfaceKHR *surface)
|
|
{
|
|
NSView *const view = CocoaVideo::GetWindow().contentView;
|
|
CALayer *const layer = view.layer;
|
|
|
|
// Set magnification filter for swapchain image when it's copied to a physical display surface
|
|
// This is needed for gfx-portability because MoltenVK uses preferred nearest sampling by default
|
|
const char *const magFilterEnv = getenv("MVK_CONFIG_SWAPCHAIN_MAG_FILTER_USE_NEAREST");
|
|
const bool useNearestFilter = magFilterEnv == nullptr || strtol(magFilterEnv, nullptr, 0) != 0;
|
|
layer.magnificationFilter = useNearestFilter ? kCAFilterNearest : kCAFilterLinear;
|
|
|
|
if (vkCreateMetalSurfaceEXT)
|
|
{
|
|
// Preferred surface creation path
|
|
VkMetalSurfaceCreateInfoEXT surfaceCreateInfo;
|
|
surfaceCreateInfo.sType = VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT;
|
|
surfaceCreateInfo.pNext = nullptr;
|
|
surfaceCreateInfo.flags = 0;
|
|
surfaceCreateInfo.pLayer = static_cast<CAMetalLayer*>(layer);
|
|
|
|
const VkResult result = vkCreateMetalSurfaceEXT(instance, &surfaceCreateInfo, nullptr, surface);
|
|
return result == VK_SUCCESS;
|
|
}
|
|
|
|
// Deprecated surface creation path
|
|
VkMacOSSurfaceCreateInfoMVK windowCreateInfo;
|
|
windowCreateInfo.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
|
|
windowCreateInfo.pNext = nullptr;
|
|
windowCreateInfo.flags = 0;
|
|
windowCreateInfo.pView = view;
|
|
|
|
const VkResult result = vkCreateMacOSSurfaceMVK(instance, &windowCreateInfo, nullptr, surface);
|
|
return result == VK_SUCCESS;
|
|
}
|
|
#endif
|
|
|
|
|
|
namespace
|
|
{
|
|
TArray<uint8_t> polyPixelBuffer;
|
|
GLuint polyTexture;
|
|
|
|
int polyWidth = -1;
|
|
int polyHeight = -1;
|
|
int polyVSync = -1;
|
|
}
|
|
|
|
void I_PolyPresentInit()
|
|
{
|
|
ogl_LoadFunctions();
|
|
|
|
glGenTextures(1, &polyTexture);
|
|
assert(polyTexture != 0);
|
|
|
|
glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, polyTexture);
|
|
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
}
|
|
|
|
uint8_t *I_PolyPresentLock(int w, int h, bool vsync, int &pitch)
|
|
{
|
|
static const int PIXEL_BYTES = 4;
|
|
|
|
if (polyPixelBuffer.Size() == 0 || w != polyWidth || h != polyHeight)
|
|
{
|
|
polyPixelBuffer.Resize(w * h * PIXEL_BYTES);
|
|
|
|
polyWidth = w;
|
|
polyHeight = h;
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0.0, w, h, 0.0, -1.0, 1.0);
|
|
|
|
glViewport(0, 0, w, h);
|
|
}
|
|
|
|
if (vsync != polyVSync)
|
|
{
|
|
const GLint value = vsync ? 1 : 0;
|
|
|
|
[[NSOpenGLContext currentContext] setValues:&value
|
|
forParameter:NSOpenGLCPSwapInterval];
|
|
}
|
|
|
|
pitch = w * PIXEL_BYTES;
|
|
|
|
return &polyPixelBuffer[0];
|
|
}
|
|
|
|
void I_PolyPresentUnlock(int x, int y, int w, int h)
|
|
{
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, &polyPixelBuffer[0]);
|
|
|
|
glBegin(GL_QUADS);
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glTexCoord2f(0.0f, 0.0f);
|
|
glVertex2f(0.0f, 0.0f);
|
|
glTexCoord2f(w, 0.0f);
|
|
glVertex2f(w, 0.0f);
|
|
glTexCoord2f(w, h);
|
|
glVertex2f(w, h);
|
|
glTexCoord2f(0.0f, h);
|
|
glVertex2f(0.0f, h);
|
|
glEnd();
|
|
|
|
glFlush();
|
|
|
|
[[NSOpenGLContext currentContext] flushBuffer];
|
|
}
|
|
|
|
void I_PolyPresentDeinit()
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDeleteTextures(1, &polyTexture);
|
|
}
|