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https://github.com/ZDoom/Raze.git
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8b664c840d
This covers the remaining simple cases.
110 lines
1.7 KiB
Text
110 lines
1.7 KiB
Text
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class RedneckBell : DukeActor
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{
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default
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{
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pic "BIGBELL";
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}
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override void OnHit(DukeActor proj)
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{
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self.PlayActorSound("BELL");
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}
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}
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class RedneckMusicNotes : DukeActor
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{
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default
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{
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pic "MUSICNOTES";
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}
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override void Initialize()
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{
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self.lotag = -1;
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self.clipdist = 0;
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}
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override bool OnUse(DukePlayer user)
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{
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if (!self.CheckSoundPlaying("PIANO_P3"))
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self.PlayActorSound("PIANO_P3");
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return true;
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}
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}
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class RedneckJoe9000 : DukeActor
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{
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default
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{
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pic "JOE9000";
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}
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override void Initialize()
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{
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self.lotag = 1;
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self.clipdist = 0;
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}
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override bool OnUse(DukePlayer user)
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{
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if (ud.multimode < 2)
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{
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if (ud.joe9000 != 0)
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{
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if (!self.CheckSoundPlaying("JOE9000A") && !self.CheckSoundPlaying("JOE9000B") && !self.CheckSoundPlaying("JOE9000C"))
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{
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if (random(0, 1))
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self.PlayActorSound("JOE9000B");
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else
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self.PlayActorSound("JOE9000C");
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}
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}
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else
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{
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self.PlayActorSound("JOE9000A");
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ud.joe9000 = 1;
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}
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}
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return true;
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}
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}
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class RedneckPopcorn : DukeActor
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{
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default
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{
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pic "POPCORN";
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}
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}
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class RedneckBellSwitch : DukeActor
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{
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default
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{
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spriteset "BELLSWITCH", "BELLSWITCHON", "BELLSWITCHOFF";
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}
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override bool TriggerSwitch(DukePlayer activator)
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{
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if (self.spritesetindex == 1 || dlevel.check_activator_motion(lotag)) return true;
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self.detail = 132;
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self.setSpriteSetImage(1);
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self.changeStat(STAT_MISC); // needs to be made to call Tick
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return 2; // 2 lets the switch code perform the trigger action without messing around with this actor.
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}
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override void Tick()
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{
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if (self.detail > 0)
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{
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self.detail--;
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if (self.detail == 0)
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self.SetSpritesetImage(2); // stop animating
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}
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}
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}
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