raze/source/games/duke/src/global.h
2021-11-29 00:56:23 +01:00

136 lines
3.3 KiB
C

#pragma once
#include "build.h"
#include "compat.h"
#include "duke3d.h"
#include "quotemgr.h"
#include "sounds.h"
#include "constants.h"
#include "types.h"
#include "d_net.h"
BEGIN_DUKE_NS
extern user_defs ud;
struct DukeGameInfo
{
// Static constant global state
int respawnactortime;
int bouncemineblastradius;
int respawnitemtime;
int morterblastradius;
int numfreezebounces;
int pipebombblastradius;
int playerfriction;
int rpgblastradius;
int seenineblastradius;
int shrinkerblastradius;
int gravity;
int tripbombblastradius;
int camerashitable;
int max_player_health;
int max_armour_amount;
int lasermode;
int freezerhurtowner;
int impact_damage;
TileInfo tileinfo[MAXTILES]; // This is not from EDuke32.
ActorInfo actorinfo[MAXTILES];
int16_t max_ammo_amount[MAX_WEAPONS];
int16_t weaponsandammosprites[15];
int playerheight;
int displayflags;
};
extern DukeGameInfo gs;
extern int otherp; // transient helper, MP only
extern int actor_tog; // cheat state
extern intptr_t apScriptGameEvent[];
extern TArray<int> ScriptCode;
extern int playerswhenstarted;
extern int show_shareware;
extern int screenpeek;
// Variables that must be saved
extern uint8_t sectorextra[MAXSECTORS]; // these hold fields that were formerly in sprite and sector. Move these back into the base structs!
extern uint8_t shadedsector[MAXSECTORS];
extern int rtsplaying;
extern int tempwallptr;
extern bool sound445done;
extern player_struct ps[MAXPLAYERS];
extern int spriteqamount;
extern int lastvisinc;
extern animwalltype animwall[MAXANIMWALLS];
extern int numanimwalls;
extern int animatecnt;
extern int numclouds;
extern DDukeActor* camsprite;
extern int numcyclers;
extern int earthquaketime;
extern int global_random;
extern int mirrorcnt;
extern int numplayersprites;
extern int spriteqloc;
extern int thunder_brightness;
enum animtype_t
{
anim_floorz,
anim_ceilingz,
anim_vertexx,
anim_vertexy,
};
extern int animatesect[MAXANIMATES];
extern int animatetarget[MAXANIMATES];
extern int8_t animatetype[MAXANIMATES];
extern int animategoal[MAXANIMATES];
extern int animatevel[MAXANIMATES];
extern int clouds[256];
extern float cloudx;
extern float cloudy;
extern int cloudclock;
extern DDukeActor *spriteq[1024];
extern Cycler cyclers[MAXCYCLERS];
extern int mirrorsector[64];
extern walltype* mirrorwall[64];
extern int wupass;
extern int chickenplant;
extern int thunderon;
extern int ufospawn;
extern int ufocnt;
extern int hulkspawn;
extern int lastlevel;
extern int geosectorwarp[MAXGEOSECTORS];
extern int geosectorwarp2[MAXGEOSECTORS];
extern int geosector[MAXGEOSECTORS];
extern int geox[MAXGEOSECTORS];
extern int geoy[MAXGEOSECTORS];
extern int geox2[MAXGEOSECTORS];
extern int geoy2[MAXGEOSECTORS];
extern int geocnt;
extern short ambientlotag[64];
extern short ambienthitag[64];
extern unsigned ambientfx;
extern int msx[MAXANIMPOINTS], msy[MAXANIMPOINTS]; // todo: unlimit
extern TArray<CraneDef> cranes;
extern int WindTime, WindDir;
extern short fakebubba_spawn, mamaspawn_count, banjosound;
extern short BellTime;
extern DDukeActor* BellSprite /* word_119BE0*/;
extern uint8_t enemysizecheat /*raat607*/, ufospawnsminion, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive;
extern uint32_t everyothertime;
extern player_orig po[MAXPLAYERS];
END_DUKE_NS
#include "inlines.h"