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msvc
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a.h
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inthi_rintf
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2017-07-22 04:00:30 +00:00 |
animvpx.h
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New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
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2017-12-12 05:13:38 +00:00 |
baselayer.h
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Change mouseGrabInput()'s parameter to a bool
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2018-04-23 06:35:52 +00:00 |
build.h
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engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.
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2018-05-15 16:45:34 +00:00 |
buildtypes.h
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Minor cleanup regarding buildtypes.h
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2018-03-17 03:25:57 +00:00 |
cache1d.h
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More function name cleanup
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2018-04-12 21:03:30 +00:00 |
clip.h
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Function names
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2018-04-12 21:03:47 +00:00 |
collections.h
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Fix typo in collections.h. DONT_BUILD
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2018-02-22 14:15:13 +00:00 |
colmatch.h
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Function names
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2018-04-12 21:03:47 +00:00 |
common.h
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Engine function name cleanup round 2
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2018-04-12 21:02:51 +00:00 |
compat.h
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Dynamic tilepacking for indexed colour textures
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2018-05-08 17:32:16 +00:00 |
crc32.h
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dxdidf.h
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dxtfilter.h
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dynamicgtk.h
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editor.h
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Function names
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2018-04-12 21:03:47 +00:00 |
elauxlib.h
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elua.h
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fix16.h
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Use Q16.16 fixed point for player horiz
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2018-03-07 04:21:05 +00:00 |
fix16.hpp
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Flesh out Fix16 with some operators we need to work with it from CON
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2018-03-07 04:21:25 +00:00 |
fix16_int64.h
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Rename int64.h to fix16_int64.h
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2018-04-23 06:35:25 +00:00 |
glbuild.h
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Moved to GLAD for dynamic GL/WGL and extension loading.
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2018-02-16 06:38:21 +00:00 |
gtkbits.h
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gtkpixdata.h
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gtkpixdata_shim.h
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hash.h
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hightile.h
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New userdef structure: "global_r", "global_g", "global_b"
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2018-01-26 04:35:11 +00:00 |
jwzgles.h
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jwzglesI.h
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kplib.h
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libdivide.h
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Merge our changes to libdivide back in
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2018-04-23 06:35:06 +00:00 |
lunatic.h
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lz4.h
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LZ4 warning silencing I accidentally left out of a previous commit
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2018-04-23 10:15:03 +00:00 |
m32script.h
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Maybe, possibly, unfuck gamearrays.
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2017-07-18 20:53:22 +00:00 |
md4.h
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mdsprite.h
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miniz.h
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Update Miniz
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2018-04-23 06:35:34 +00:00 |
miniz_common.h
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Update Miniz
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2018-04-23 06:35:34 +00:00 |
miniz_tdef.h
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Update Miniz
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2018-04-23 06:35:34 +00:00 |
miniz_tinfl.h
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Update Miniz
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2018-04-23 06:35:34 +00:00 |
mmulti.h
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mutex.h
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osd.h
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Add OSD_PROTECTED flag, set when gamefunc_Show_Console has been undefined from CON. Currently just requires you hold down shift when pressing the console key to open the console.
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2017-07-05 05:42:37 +00:00 |
osxbits.h
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osxmain.h
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palette.h
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Continuing the quest for clearer function names
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2018-04-12 21:03:12 +00:00 |
pngwrite.h
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Minor png writer fixups
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2018-04-04 20:48:10 +00:00 |
polymer.h
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Q16.16 for player angle, too
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2018-03-07 04:21:18 +00:00 |
polymost.h
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Dynamic tilepacking for indexed colour textures
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2018-05-08 17:32:16 +00:00 |
pragmas.h
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Menus: Clean up MenuRanges.
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2017-07-29 20:39:53 +00:00 |
pragmas_arm.h
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pragmas_ppc.h
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pragmas_x86_gcc.h
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pragmas_x86_msvc.h
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print.h
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prlights.h
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rawinput.h
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renderlayer.h
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scancodes.h
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OSD (console) cleanup
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2017-06-27 02:24:14 +00:00 |
scriptfile.h
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scriptfile.[cpp|h] cleanups
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2017-06-27 02:24:28 +00:00 |
sdl_inc.h
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sdlmusic: Slight cosmetic cleanup
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2018-05-19 14:14:25 +00:00 |
sdlappicon.h
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sdlayer.h
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sdlayer.h/winlayer.cpp: If a resolution is supported for fullscreen, also support the mode as a windowed resolution.
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2018-02-26 02:48:06 +00:00 |
startwin.editor.h
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texcache.h
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Texcache cleanups. No longer allocates a 256 byte buffer for every cache entry's name.
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2017-06-27 02:24:34 +00:00 |
tilepacker.h
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Dynamic tilepacking for indexed colour textures
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2018-05-08 17:32:16 +00:00 |
tracker.hpp
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Add is_(un)signed to compat.h, with specializations for the Tracker classes.
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2018-01-13 22:15:07 +00:00 |
tracker_operator.hpp
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tracker_operators.hpp
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wiibits.h
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Makefile: Mess with Wii stuff to fix a majority of its make invocation circumstances.
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2017-08-06 13:44:44 +00:00 |
winbits.h
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Address issue where timers will no longer update after several hours of runtime
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2017-12-09 02:56:12 +00:00 |
windows_inc.h
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winlayer.h
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xxhash.h
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Update xxHash
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2018-04-23 06:35:17 +00:00 |