raze/source/build/include
hendricks266 6cb29c820c sdlmusic: Slight cosmetic cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6891 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:25 +00:00
..
msvc
a.h inthi_rintf 2017-07-22 04:00:30 +00:00
animvpx.h New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter" 2017-12-12 05:13:38 +00:00
baselayer.h Change mouseGrabInput()'s parameter to a bool 2018-04-23 06:35:52 +00:00
build.h engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments. 2018-05-15 16:45:34 +00:00
buildtypes.h Minor cleanup regarding buildtypes.h 2018-03-17 03:25:57 +00:00
cache1d.h More function name cleanup 2018-04-12 21:03:30 +00:00
clip.h Function names 2018-04-12 21:03:47 +00:00
collections.h Fix typo in collections.h. DONT_BUILD 2018-02-22 14:15:13 +00:00
colmatch.h Function names 2018-04-12 21:03:47 +00:00
common.h Engine function name cleanup round 2 2018-04-12 21:02:51 +00:00
compat.h Dynamic tilepacking for indexed colour textures 2018-05-08 17:32:16 +00:00
crc32.h
dxdidf.h
dxtfilter.h
dynamicgtk.h
editor.h Function names 2018-04-12 21:03:47 +00:00
elauxlib.h
elua.h
fix16.h Use Q16.16 fixed point for player horiz 2018-03-07 04:21:05 +00:00
fix16.hpp Flesh out Fix16 with some operators we need to work with it from CON 2018-03-07 04:21:25 +00:00
fix16_int64.h Rename int64.h to fix16_int64.h 2018-04-23 06:35:25 +00:00
glbuild.h Moved to GLAD for dynamic GL/WGL and extension loading. 2018-02-16 06:38:21 +00:00
gtkbits.h
gtkpixdata.h
gtkpixdata_shim.h
hash.h
hightile.h New userdef structure: "global_r", "global_g", "global_b" 2018-01-26 04:35:11 +00:00
jwzgles.h
jwzglesI.h
kplib.h
libdivide.h Merge our changes to libdivide back in 2018-04-23 06:35:06 +00:00
lunatic.h
lz4.h LZ4 warning silencing I accidentally left out of a previous commit 2018-04-23 10:15:03 +00:00
m32script.h Maybe, possibly, unfuck gamearrays. 2017-07-18 20:53:22 +00:00
md4.h
mdsprite.h
miniz.h Update Miniz 2018-04-23 06:35:34 +00:00
miniz_common.h Update Miniz 2018-04-23 06:35:34 +00:00
miniz_tdef.h Update Miniz 2018-04-23 06:35:34 +00:00
miniz_tinfl.h Update Miniz 2018-04-23 06:35:34 +00:00
mmulti.h
mutex.h
osd.h Add OSD_PROTECTED flag, set when gamefunc_Show_Console has been undefined from CON. Currently just requires you hold down shift when pressing the console key to open the console. 2017-07-05 05:42:37 +00:00
osxbits.h
osxmain.h
palette.h Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
pngwrite.h Minor png writer fixups 2018-04-04 20:48:10 +00:00
polymer.h Q16.16 for player angle, too 2018-03-07 04:21:18 +00:00
polymost.h Dynamic tilepacking for indexed colour textures 2018-05-08 17:32:16 +00:00
pragmas.h Menus: Clean up MenuRanges. 2017-07-29 20:39:53 +00:00
pragmas_arm.h
pragmas_ppc.h
pragmas_x86_gcc.h
pragmas_x86_msvc.h
print.h
prlights.h
rawinput.h
renderlayer.h
scancodes.h OSD (console) cleanup 2017-06-27 02:24:14 +00:00
scriptfile.h scriptfile.[cpp|h] cleanups 2017-06-27 02:24:28 +00:00
sdl_inc.h sdlmusic: Slight cosmetic cleanup 2018-05-19 14:14:25 +00:00
sdlappicon.h
sdlayer.h sdlayer.h/winlayer.cpp: If a resolution is supported for fullscreen, also support the mode as a windowed resolution. 2018-02-26 02:48:06 +00:00
startwin.editor.h
texcache.h Texcache cleanups. No longer allocates a 256 byte buffer for every cache entry's name. 2017-06-27 02:24:34 +00:00
tilepacker.h Dynamic tilepacking for indexed colour textures 2018-05-08 17:32:16 +00:00
tracker.hpp Add is_(un)signed to compat.h, with specializations for the Tracker classes. 2018-01-13 22:15:07 +00:00
tracker_operator.hpp
tracker_operators.hpp
wiibits.h Makefile: Mess with Wii stuff to fix a majority of its make invocation circumstances. 2017-08-06 13:44:44 +00:00
winbits.h Address issue where timers will no longer update after several hours of runtime 2017-12-09 02:56:12 +00:00
windows_inc.h
winlayer.h
xxhash.h Update xxHash 2018-04-23 06:35:17 +00:00