mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-02 17:12:11 +00:00
96637a25d1
This is a straight port of the GDX Java code to C++ with as few changes made as possible. Part 1: AI code.
47 lines
739 B
C
47 lines
739 B
C
#pragma once
|
|
|
|
#ifndef NO_NAMESPACE
|
|
|
|
#define BEGIN_DUKE_NS namespace Duke3d {
|
|
#define END_DUKE_NS }
|
|
|
|
#define BEGIN_EDUKE_NS namespace Duke {
|
|
#define END_EDUKE_NS }
|
|
|
|
#define BEGIN_RR_NS namespace Redneck {
|
|
#define END_RR_NS }
|
|
|
|
#define BEGIN_BLD_NS namespace Blood {
|
|
#define END_BLD_NS }
|
|
|
|
#define BEGIN_SW_NS namespace ShadowWarrior {
|
|
#define END_SW_NS }
|
|
|
|
#define BEGIN_PS_NS namespace Exhumed {
|
|
#define END_PS_NS }
|
|
|
|
#define BEGIN_WH_NS namespace Witchaven {
|
|
#define END_WH_NS }
|
|
|
|
#else
|
|
|
|
#define BEGIN_EDUKE_NS
|
|
#define END_EDUKE_NS
|
|
|
|
#define BEGIN_DUKE_NS
|
|
#define END_DUKE_NS
|
|
|
|
#define BEGIN_RR_NS
|
|
#define END_RR_NS
|
|
|
|
#define BEGIN_BLD_NS
|
|
#define END_BLD_NS
|
|
|
|
#define BEGIN_SW_NS
|
|
#define END_SW_NS
|
|
|
|
#define BEGIN_PS_NS
|
|
#define END_PS_NS
|
|
|
|
#endif
|
|
|