raze/source/blood/src
Christoph Oelckers 5704c57fe0 - changed the byte order swappers to use ZDoom's versions
This is to reduce redundancy, plus, these are native on Windows and macOS.
2020-08-03 19:09:57 +02:00
..
actor.cpp - removed incomplete Polymer code from Blood. 2020-07-27 19:38:58 +02:00
actor.h First round of Blood Savegame fix. 2020-02-11 23:15:25 +01:00
ai.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
ai.h - added an indexer for Blood's AI states. 2020-02-12 00:22:11 +01:00
aibat.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aibeast.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aiboneel.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aiburn.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aicaleb.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aicerber.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aicult.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aigarg.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aighost.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aigilbst.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aihand.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aihound.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aiinnoc.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aipod.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
airat.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aispid.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aistate.h - merged all of Blood's ai state headers together to reduce number of files and include clutter. 2020-07-25 17:56:39 +02:00
aitchern.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aiunicult.cpp - fixed bad merge from some time agp. 2020-08-02 18:12:43 +02:00
aiunicult.h - fixed bad ordering of directives. 2020-07-31 21:03:23 +02:00
aizomba.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aizombf.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
animatesprite.cpp - split sprite animation off view.cpp 2020-08-02 19:59:14 +02:00
asound.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
barf.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
blood.cpp - moved LocalKeys to controls.cpp 2020-08-03 19:08:49 +02:00
blood.h - use CCMDs for input in Blood where appropriate. 2020-08-02 20:44:37 +02:00
callback.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
callback.h - Added tracking type of conditions. Generally conditions is still WIP. 2020-05-22 17:28:35 +02:00
choke.cpp - preparations for refactoring Blood's HUD drawer, mainly to pass the palette explicitly to the drawers. 2020-07-27 23:29:10 +02:00
choke.h - preparations for refactoring Blood's HUD drawer, mainly to pass the palette explicitly to the drawers. 2020-07-27 23:29:10 +02:00
common_game.h - interpolate bobx and boby with higher precision from updated CalcSmoothRatio() function that returns a double instead of an int. 2020-08-03 08:50:48 +10:00
controls.cpp - moved LocalKeys to controls.cpp 2020-08-03 19:08:49 +02:00
controls.h Blood: input code improvements 2020-06-17 12:22:23 +02:00
credits.cpp - renamed some members of Blood's EPISODEINFO struct. 2020-08-02 23:47:21 +02:00
d_menu.cpp - background for text screens. 2020-08-02 17:45:03 +02:00
db.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
db.h - YAX is also gone now. 2020-07-14 16:06:14 +02:00
dude.cpp - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
dude.h - More compact code for event redirection 2020-05-22 17:34:33 +02:00
endgame.cpp - split Blood prediction code into its own file. 2020-08-02 19:43:45 +02:00
endgame.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
eventq.cpp Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
eventq.h - Event redirection support for modern types 2020-03-02 23:53:33 +01:00
fire.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
fx.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
fx.h Precache more tiles on level start 2020-01-02 19:20:11 +01:00
gameutil.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
gameutil.h Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
gib.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
gib.h - merge fixes. 2020-01-02 19:20:11 +01:00
globals.cpp - removed unused stuff from screen.cpp and deleted screen.h. 2020-08-02 13:54:36 +02:00
globals.h - removed unused stuff from screen.cpp and deleted screen.h. 2020-08-02 13:54:36 +02:00
hudsprites.cpp - oops. Missed change of hudDraw() zDelta from int to double while implementing ae2d2c7948. 2020-08-03 10:23:15 +10:00
inifile.cpp - background for text screens. 2020-08-02 17:45:03 +02:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - renamed some members of Blood's EPISODEINFO struct. 2020-08-02 23:47:21 +02:00
levels.h - renamed some members of Blood's EPISODEINFO struct. 2020-08-02 23:47:21 +02:00
loadsave.cpp - fixed Blood not accepting any input after loading a saved game. 2020-08-03 00:10:18 +02:00
loadsave.h - more unused data removed 2020-02-12 01:00:47 +01:00
map2d.cpp - Blood font refactoring. 2020-07-31 21:05:09 +02:00
map2d.h - Blood font refactoring. 2020-07-31 21:05:09 +02:00
messages.cpp - preparations for rendering Blood's status bar through the Statusbar class. 2020-08-02 08:39:51 +02:00
messages.h - removed Blood's message display. 2020-07-31 21:06:56 +02:00
mirrors.cpp - removed some inactive pieces of code. 2020-07-28 00:05:56 +02:00
misc.cpp - removed some unused pieces of code. 2020-07-27 19:37:58 +02:00
misc.h - use all available precision to render Blood's weapon animations mpre smoothly, instead of throwing it away by needlessly storing it in some integer fields. 2020-08-03 00:25:40 +02:00
network.cpp - background for text screens. 2020-08-02 17:45:03 +02:00
network.h Blood: Tie player input to the frame rate instead of the game tickrate 2020-03-31 08:56:36 +02:00
nnexts.cpp - use all available precision to render Blood's weapon animations mpre smoothly, instead of throwing it away by needlessly storing it in some integer fields. 2020-08-03 00:25:40 +02:00
nnexts.h - use all available precision to render Blood's weapon animations mpre smoothly, instead of throwing it away by needlessly storing it in some integer fields. 2020-08-03 00:25:40 +02:00
osdcmd.cpp - removed unused stuff from screen.cpp and deleted screen.h. 2020-08-02 13:54:36 +02:00
player.cpp - removed the Blood demo code as it won't be usable in this form anyway. 2020-07-28 00:01:16 +02:00
player.h - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
pqueue.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
prediction.cpp - split Blood prediction code into its own file. 2020-08-02 19:43:45 +02:00
qav.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
qav.h - use all available precision to render Blood's weapon animations mpre smoothly, instead of throwing it away by needlessly storing it in some integer fields. 2020-08-03 00:25:40 +02:00
replace.cpp - removed unused stuff from screen.cpp and deleted screen.h. 2020-08-02 13:54:36 +02:00
sbar.cpp - handle the view frame with backend features. 2020-08-02 18:02:13 +02:00
screen.cpp - removed unused stuff from screen.cpp and deleted screen.h. 2020-08-02 13:54:36 +02:00
sectorfx.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
seq.h - implemented a proper cache for Blood's SEQs. 2020-07-27 19:28:54 +02:00
sfx.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
sound.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
sound.h - merged several of Blood's smaller headers. 2020-07-27 19:17:13 +02:00
tile.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
trig.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
triggers.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
triggers.h Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
view.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
view.h - oops. Missed change of hudDraw() zDelta from int to double while implementing ae2d2c7948. 2020-08-03 10:23:15 +10:00
warp.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
weapon.cpp - use all available precision to render Blood's weapon animations mpre smoothly, instead of throwing it away by needlessly storing it in some integer fields. 2020-08-03 00:25:40 +02:00