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actor.cpp
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- removed incomplete Polymer code from Blood.
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2020-07-27 19:38:58 +02:00 |
actor.h
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First round of Blood Savegame fix.
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2020-02-11 23:15:25 +01:00 |
ai.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
ai.h
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- added an indexer for Blood's AI states.
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2020-02-12 00:22:11 +01:00 |
aibat.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aibeast.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aiboneel.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aiburn.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aicaleb.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aicerber.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aicult.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aigarg.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aighost.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aigilbst.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aihand.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aihound.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aiinnoc.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aipod.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
airat.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aispid.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aistate.h
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- merged all of Blood's ai state headers together to reduce number of files and include clutter.
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2020-07-25 17:56:39 +02:00 |
aitchern.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aiunicult.cpp
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- fixed bad merge from some time agp.
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2020-08-02 18:12:43 +02:00 |
aiunicult.h
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- fixed bad ordering of directives.
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2020-07-31 21:03:23 +02:00 |
aizomba.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aizombf.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
animatesprite.cpp
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- split sprite animation off view.cpp
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2020-08-02 19:59:14 +02:00 |
asound.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
barf.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
blood.cpp
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- moved LocalKeys to controls.cpp
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2020-08-03 19:08:49 +02:00 |
blood.h
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- use CCMDs for input in Blood where appropriate.
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2020-08-02 20:44:37 +02:00 |
callback.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
callback.h
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- Added tracking type of conditions. Generally conditions is still WIP.
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2020-05-22 17:28:35 +02:00 |
choke.cpp
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- preparations for refactoring Blood's HUD drawer, mainly to pass the palette explicitly to the drawers.
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2020-07-27 23:29:10 +02:00 |
choke.h
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- preparations for refactoring Blood's HUD drawer, mainly to pass the palette explicitly to the drawers.
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2020-07-27 23:29:10 +02:00 |
common_game.h
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- interpolate bobx and boby with higher precision from updated CalcSmoothRatio() function that returns a double instead of an int.
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2020-08-03 08:50:48 +10:00 |
controls.cpp
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- moved LocalKeys to controls.cpp
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2020-08-03 19:08:49 +02:00 |
controls.h
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Blood: input code improvements
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2020-06-17 12:22:23 +02:00 |
credits.cpp
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- renamed some members of Blood's EPISODEINFO struct.
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2020-08-02 23:47:21 +02:00 |
d_menu.cpp
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- background for text screens.
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2020-08-02 17:45:03 +02:00 |
db.cpp
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- changed the byte order swappers to use ZDoom's versions
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2020-08-03 19:09:57 +02:00 |
db.h
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- YAX is also gone now.
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2020-07-14 16:06:14 +02:00 |
dude.cpp
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- Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon.
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2020-05-22 17:36:37 +02:00 |
dude.h
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- More compact code for event redirection
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2020-05-22 17:34:33 +02:00 |
endgame.cpp
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- split Blood prediction code into its own file.
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2020-08-02 19:43:45 +02:00 |
endgame.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
eventq.cpp
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
eventq.h
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- Event redirection support for modern types
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2020-03-02 23:53:33 +01:00 |
fire.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
fx.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
fx.h
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Precache more tiles on level start
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2020-01-02 19:20:11 +01:00 |
gameutil.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
gameutil.h
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
gib.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
gib.h
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- merge fixes.
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2020-01-02 19:20:11 +01:00 |
globals.cpp
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- removed unused stuff from screen.cpp and deleted screen.h.
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2020-08-02 13:54:36 +02:00 |
globals.h
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- removed unused stuff from screen.cpp and deleted screen.h.
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2020-08-02 13:54:36 +02:00 |
hudsprites.cpp
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- oops. Missed change of hudDraw() zDelta from int to double while implementing ae2d2c7948 .
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2020-08-03 10:23:15 +10:00 |
inifile.cpp
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- background for text screens.
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2020-08-02 17:45:03 +02:00 |
inifile.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
levels.cpp
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- renamed some members of Blood's EPISODEINFO struct.
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2020-08-02 23:47:21 +02:00 |
levels.h
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- renamed some members of Blood's EPISODEINFO struct.
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2020-08-02 23:47:21 +02:00 |
loadsave.cpp
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- fixed Blood not accepting any input after loading a saved game.
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2020-08-03 00:10:18 +02:00 |
loadsave.h
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- more unused data removed
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2020-02-12 01:00:47 +01:00 |
map2d.cpp
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- Blood font refactoring.
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2020-07-31 21:05:09 +02:00 |
map2d.h
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- Blood font refactoring.
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2020-07-31 21:05:09 +02:00 |
messages.cpp
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- preparations for rendering Blood's status bar through the Statusbar class.
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2020-08-02 08:39:51 +02:00 |
messages.h
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- removed Blood's message display.
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2020-07-31 21:06:56 +02:00 |
mirrors.cpp
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- removed some inactive pieces of code.
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2020-07-28 00:05:56 +02:00 |
misc.cpp
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- removed some unused pieces of code.
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2020-07-27 19:37:58 +02:00 |
misc.h
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- use all available precision to render Blood's weapon animations mpre smoothly, instead of throwing it away by needlessly storing it in some integer fields.
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2020-08-03 00:25:40 +02:00 |
network.cpp
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- background for text screens.
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2020-08-02 17:45:03 +02:00 |
network.h
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Blood: Tie player input to the frame rate instead of the game tickrate
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2020-03-31 08:56:36 +02:00 |
nnexts.cpp
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- use all available precision to render Blood's weapon animations mpre smoothly, instead of throwing it away by needlessly storing it in some integer fields.
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2020-08-03 00:25:40 +02:00 |
nnexts.h
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- use all available precision to render Blood's weapon animations mpre smoothly, instead of throwing it away by needlessly storing it in some integer fields.
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2020-08-03 00:25:40 +02:00 |
osdcmd.cpp
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- removed unused stuff from screen.cpp and deleted screen.h.
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2020-08-02 13:54:36 +02:00 |
player.cpp
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- removed the Blood demo code as it won't be usable in this form anyway.
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2020-07-28 00:01:16 +02:00 |
player.h
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
pqueue.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
prediction.cpp
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- split Blood prediction code into its own file.
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2020-08-02 19:43:45 +02:00 |
qav.cpp
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- changed the byte order swappers to use ZDoom's versions
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2020-08-03 19:09:57 +02:00 |
qav.h
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- use all available precision to render Blood's weapon animations mpre smoothly, instead of throwing it away by needlessly storing it in some integer fields.
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2020-08-03 00:25:40 +02:00 |
replace.cpp
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- removed unused stuff from screen.cpp and deleted screen.h.
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2020-08-02 13:54:36 +02:00 |
sbar.cpp
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- handle the view frame with backend features.
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2020-08-02 18:02:13 +02:00 |
screen.cpp
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- removed unused stuff from screen.cpp and deleted screen.h.
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2020-08-02 13:54:36 +02:00 |
sectorfx.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
sectorfx.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
seq.cpp
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- changed the byte order swappers to use ZDoom's versions
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2020-08-03 19:09:57 +02:00 |
seq.h
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- implemented a proper cache for Blood's SEQs.
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2020-07-27 19:28:54 +02:00 |
sfx.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
sound.cpp
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- changed the byte order swappers to use ZDoom's versions
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2020-08-03 19:09:57 +02:00 |
sound.h
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- merged several of Blood's smaller headers.
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2020-07-27 19:17:13 +02:00 |
tile.cpp
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- changed the byte order swappers to use ZDoom's versions
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2020-08-03 19:09:57 +02:00 |
trig.cpp
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- changed the byte order swappers to use ZDoom's versions
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2020-08-03 19:09:57 +02:00 |
triggers.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
triggers.h
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
view.cpp
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- changed the byte order swappers to use ZDoom's versions
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2020-08-03 19:09:57 +02:00 |
view.h
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- oops. Missed change of hudDraw() zDelta from int to double while implementing ae2d2c7948 .
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2020-08-03 10:23:15 +10:00 |
warp.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
weapon.cpp
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- use all available precision to render Blood's weapon animations mpre smoothly, instead of throwing it away by needlessly storing it in some integer fields.
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2020-08-03 00:25:40 +02:00 |