.. |
_polymost.cpp
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- Consolidate all game interpolation code into inline functions.
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2021-04-11 16:45:35 +10:00 |
actor.cpp
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- gave key 7 a proper spawn record using the blue outline as image.
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2021-04-17 12:05:37 +02:00 |
actor.h
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- made type of shade variables consistent.
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2021-04-17 10:22:00 +02:00 |
ai.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
ai.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aibat.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aibeast.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aiboneel.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aiburn.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aicaleb.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aicerber.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aicult.cpp
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- Blood: commented out cultist code that should not be entered due to the 'isrunning' bug.
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2021-03-02 03:04:14 +01:00 |
aigarg.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aighost.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aigilbst.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aihand.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aihound.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aiinnoc.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aipod.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
airat.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aispid.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aistate.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aitchern.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aiunicult.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
aiunicult.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aizomba.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aizombf.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
animatesprite.cpp
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- palookup.
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2021-04-20 20:21:51 +02:00 |
asound.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
barf.cpp
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- RFS compatibility with GDX: The outermost path component can be left out.
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2021-04-17 23:59:10 +02:00 |
blood.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
blood.h
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
bloodactor.h
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- WIP
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2021-03-20 23:01:16 +01:00 |
callback.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
callback.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
choke.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
choke.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
common_game.h
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- Consolidate all game interpolation code into inline functions.
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2021-04-11 16:45:35 +10:00 |
controls.cpp
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- Clean-up of input functions.
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2021-04-21 20:41:04 +10:00 |
d_menu.cpp
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- use the volumes to find the starting maps for the menu and the clusters for the cutscenes.
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2021-05-02 01:01:30 +02:00 |
db.cpp
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- added an intermediate data structure to decouple the rendering from the immediate map data.
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2021-05-03 00:04:36 +02:00 |
db.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
dude.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
dude.h
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
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2021-04-17 10:14:03 +02:00 |
endgame.cpp
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- adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level.
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2021-05-02 09:08:57 +02:00 |
endgame.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
eventq.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
eventq.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
fire.cpp
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
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2021-04-17 10:14:03 +02:00 |
fx.cpp
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- Blood: gave FXDATA meaningful member names
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2021-04-17 10:12:40 +02:00 |
fx.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
gameutil.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
gameutil.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
gib.cpp
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- mograted Blood's precaching to the backend's implementation.
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2021-04-11 12:42:59 +02:00 |
gib.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
globals.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
globals.h
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
hudsprites.cpp
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- gameinput.h: Remove precise bool from horizsumfrac() , look_anghalf() and looking_arc() added in a4895cb270 .
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2021-04-20 21:12:17 +10:00 |
inifile.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
inifile.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
levels.cpp
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- fixed Blood cutscene setup to avoid dependency on the sound code initialization.
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2021-05-02 18:10:59 +02:00 |
levels.h
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- adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level.
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2021-05-02 09:08:57 +02:00 |
loadsave.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
messages.cpp
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- adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level.
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2021-05-02 09:08:57 +02:00 |
messages.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
mirrors.cpp
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- sector portals in Blood are working.
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2021-03-24 23:11:06 +01:00 |
misc.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
misc.h
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Merge branch 'master' into newrenderer
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2021-04-17 13:22:30 +02:00 |
namelist.h
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- Cutscene support in Blood.
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2021-04-30 20:08:34 +02:00 |
nnexts.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
nnexts.h
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- WIP
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2021-03-20 23:01:16 +01:00 |
osdcmd.cpp
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- Blood: cleanup of render code.
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2021-03-20 19:20:42 +01:00 |
player.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
player.h
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- Cutscene support in Blood.
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2021-04-30 20:08:34 +02:00 |
prediction.cpp
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Merge branch 'newrenderer2' of https://github.com/coelckers/Raze-private into newrenderer2
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2021-04-12 20:25:56 +02:00 |
preload.cpp
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- mograted Blood's precaching to the backend's implementation.
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2021-04-11 12:42:59 +02:00 |
qav.cpp
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- mograted Blood's precaching to the backend's implementation.
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2021-04-11 12:42:59 +02:00 |
qav.h
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
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2021-04-17 10:14:03 +02:00 |
replace.cpp
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- removed some unused things from engine.cpp.
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2021-03-19 15:12:54 +01:00 |
sbar.cpp
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- Backend update from GZDoom.
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2021-05-03 14:48:55 +02:00 |
sectorfx.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
sectorfx.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
seq.cpp
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- mograted Blood's precaching to the backend's implementation.
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2021-04-11 12:42:59 +02:00 |
seq.h
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
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2021-04-17 10:14:03 +02:00 |
seqcb.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sfx.cpp
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- Blood: add a dummy sound entry at index 0.
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2021-04-12 00:31:36 +02:00 |
sound.cpp
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- Blood: add a dummy sound entry at index 0.
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2021-04-12 00:31:36 +02:00 |
sound.h
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- Blood: add a dummy sound entry at index 0.
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2021-04-12 00:31:36 +02:00 |
tile.cpp
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Merge branch 'master' into newrenderer
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2021-04-17 13:22:30 +02:00 |
trig.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
triggers.cpp
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Merge branch 'newrenderer2' of https://github.com/coelckers/Raze-private into newrenderer2
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2021-04-12 20:25:56 +02:00 |
triggers.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
view.cpp
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- use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again.
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2021-04-14 21:17:32 +02:00 |
view.h
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- binaryangle.h: Remove lookangle class and replace use with binangle .
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2021-04-11 15:45:53 +10:00 |
warp.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
weapon.cpp
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Merge branch 'master' into newrenderer
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2021-04-17 13:22:30 +02:00 |