raze/source/games/blood/src
2021-05-03 14:48:55 +02:00
..
_polymost.cpp - Consolidate all game interpolation code into inline functions. 2021-04-11 16:45:35 +10:00
actor.cpp - gave key 7 a proper spawn record using the blue outline as image. 2021-04-17 12:05:37 +02:00
actor.h - made type of shade variables consistent. 2021-04-17 10:22:00 +02:00
ai.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
ai.h - project cleanup 2021-01-10 20:31:32 +01:00
aibat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aibeast.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiboneel.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiburn.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicaleb.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicerber.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicult.cpp - Blood: commented out cultist code that should not be entered due to the 'isrunning' bug. 2021-03-02 03:04:14 +01:00
aigarg.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aighost.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aigilbst.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aihand.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aihound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiinnoc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aipod.cpp - project cleanup 2021-01-10 20:31:32 +01:00
airat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aispid.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aistate.h - project cleanup 2021-01-10 20:31:32 +01:00
aitchern.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiunicult.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
aiunicult.h - project cleanup 2021-01-10 20:31:32 +01:00
aizomba.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aizombf.cpp - project cleanup 2021-01-10 20:31:32 +01:00
animatesprite.cpp - palookup. 2021-04-20 20:21:51 +02:00
asound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
barf.cpp - RFS compatibility with GDX: The outermost path component can be left out. 2021-04-17 23:59:10 +02:00
blood.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
blood.h Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
bloodactor.h - WIP 2021-03-20 23:01:16 +01:00
callback.cpp - project cleanup 2021-01-10 20:31:32 +01:00
callback.h - project cleanup 2021-01-10 20:31:32 +01:00
choke.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - Consolidate all game interpolation code into inline functions. 2021-04-11 16:45:35 +10:00
controls.cpp - Clean-up of input functions. 2021-04-21 20:41:04 +10:00
d_menu.cpp - use the volumes to find the starting maps for the menu and the clusters for the cutscenes. 2021-05-02 01:01:30 +02:00
db.cpp - added an intermediate data structure to decouple the rendering from the immediate map data. 2021-05-03 00:04:36 +02:00
db.h - project cleanup 2021-01-10 20:31:32 +01:00
dude.cpp - project cleanup 2021-01-10 20:31:32 +01:00
dude.h - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
endgame.cpp - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level. 2021-05-02 09:08:57 +02:00
endgame.h - project cleanup 2021-01-10 20:31:32 +01:00
eventq.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
eventq.h - project cleanup 2021-01-10 20:31:32 +01:00
fire.cpp - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
fx.cpp - Blood: gave FXDATA meaningful member names 2021-04-17 10:12:40 +02:00
fx.h - project cleanup 2021-01-10 20:31:32 +01:00
gameutil.cpp - project cleanup 2021-01-10 20:31:32 +01:00
gameutil.h - project cleanup 2021-01-10 20:31:32 +01:00
gib.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
gib.h - project cleanup 2021-01-10 20:31:32 +01:00
globals.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
globals.h - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
hudsprites.cpp - gameinput.h: Remove precise bool from horizsumfrac(), look_anghalf() and looking_arc() added in a4895cb270. 2021-04-20 21:12:17 +10:00
inifile.cpp - project cleanup 2021-01-10 20:31:32 +01:00
inifile.h - project cleanup 2021-01-10 20:31:32 +01:00
levels.cpp - fixed Blood cutscene setup to avoid dependency on the sound code initialization. 2021-05-02 18:10:59 +02:00
levels.h - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level. 2021-05-02 09:08:57 +02:00
loadsave.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
messages.cpp - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level. 2021-05-02 09:08:57 +02:00
messages.h - project cleanup 2021-01-10 20:31:32 +01:00
mirrors.cpp - sector portals in Blood are working. 2021-03-24 23:11:06 +01:00
misc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.h Merge branch 'master' into newrenderer 2021-04-17 13:22:30 +02:00
namelist.h - Cutscene support in Blood. 2021-04-30 20:08:34 +02:00
nnexts.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
nnexts.h - WIP 2021-03-20 23:01:16 +01:00
osdcmd.cpp - Blood: cleanup of render code. 2021-03-20 19:20:42 +01:00
player.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
player.h - Cutscene support in Blood. 2021-04-30 20:08:34 +02:00
prediction.cpp Merge branch 'newrenderer2' of https://github.com/coelckers/Raze-private into newrenderer2 2021-04-12 20:25:56 +02:00
preload.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
qav.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
qav.h - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
replace.cpp - removed some unused things from engine.cpp. 2021-03-19 15:12:54 +01:00
sbar.cpp - Backend update from GZDoom. 2021-05-03 14:48:55 +02:00
sectorfx.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
sectorfx.h - project cleanup 2021-01-10 20:31:32 +01:00
seq.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
seq.h - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
seqcb.h - project cleanup 2021-01-10 20:31:32 +01:00
sfx.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
sound.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
sound.h - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
tile.cpp Merge branch 'master' into newrenderer 2021-04-17 13:22:30 +02:00
trig.cpp - project cleanup 2021-01-10 20:31:32 +01:00
triggers.cpp Merge branch 'newrenderer2' of https://github.com/coelckers/Raze-private into newrenderer2 2021-04-12 20:25:56 +02:00
triggers.h - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again. 2021-04-14 21:17:32 +02:00
view.h - binaryangle.h: Remove lookangle class and replace use with binangle. 2021-04-11 15:45:53 +10:00
warp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
weapon.cpp Merge branch 'master' into newrenderer 2021-04-17 13:22:30 +02:00