raze/source/common
Christoph Oelckers 56eda9928c Merge commit 'ba90f444ddc85aaafab595915353362f6e181855' into whaven
# Conflicts:
#	source/core/gameinput.h
2021-04-05 14:12:44 +02:00
..
2d - replaced the engine automap drawer with one leveraging the newly added sector geometry data. 2021-03-20 16:20:48 +01:00
audio Merge master into whaven 2021-03-15 10:42:59 +01:00
console Merge master into whaven 2021-03-15 10:42:59 +01:00
engine - re-added the fix for the inverted card reader in Twin Dragon's Map 10. 2021-03-06 12:20:03 +01:00
filesystem - fixed game resource lookup. 2021-02-13 10:07:18 +01:00
fonts - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
menu Merge branch 'master' into whaven 2021-02-13 18:59:58 +11:00
models - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
objects - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
platform - backend update from GZDoom. 2021-03-13 01:21:38 +01:00
rendering - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
scripting - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
statusbar - Blood: properly clip the gauge for throwing dynamite force instead of stretching it. 2021-03-02 03:31:10 +01:00
textures - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
thirdparty - updated the earcut.hpp triangulator. 2021-03-21 11:54:39 +01:00
utility - voxel rendering. 2021-04-02 18:20:07 +02:00