mirror of
https://github.com/ZDoom/Raze.git
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fcf9beae6a
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit. (Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.) git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
74 lines
2.2 KiB
C
74 lines
2.2 KiB
C
// cache1d.h
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#ifndef __cache1d_h__
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#define __cache1d_h__
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#include "compat.h"
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#include "mutex.h"
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#ifdef EXTERNC
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extern "C" {
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#endif
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#define MAXGROUPFILES 8 //Warning: Fix groupfil if this is changed
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#define MAXOPENFILES 64 //Warning: Fix filehan if this is changed
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extern char filegrp[MAXOPENFILES];
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void initcache(intptr_t dacachestart, int32_t dacachesize);
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void allocache(intptr_t *newhandle, int32_t newbytes, char *newlockptr);
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void agecache(void);
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extern int32_t pathsearchmode; // 0 = gamefs mode (default), 1 = localfs mode (editor's mode)
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int32_t addsearchpath(const char *p);
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int32_t findfrompath(const char *fn, char **where);
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int32_t openfrompath(const char *fn, int32_t flags, int32_t mode);
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BFILE *fopenfrompath(const char *fn, const char *mode);
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int32_t initgroupfile(const char *filename);
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void uninitsinglegroupfile(int32_t grphandle);
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void uninitgroupfile(void);
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int32_t kopen4load(const char *filename, char searchfirst); // searchfirst: 0 = anywhere, 1 = first group, 2 = any group
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int32_t kread(int32_t handle, void *buffer, int32_t leng);
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int32_t klseek(int32_t handle, int32_t offset, int32_t whence);
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int32_t kfilelength(int32_t handle);
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int32_t ktell(int32_t handle);
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void kclose(int32_t handle);
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typedef struct { intptr_t *hand; int32_t leng; char *lock ; } cactype;
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enum {
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CACHE1D_FIND_FILE = 1,
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CACHE1D_FIND_DIR = 2,
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CACHE1D_FIND_DRIVE = 4,
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CACHE1D_OPT_NOSTACK = 0x100,
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// the lower the number, the higher the priority
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CACHE1D_SOURCE_DRIVE = 0,
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CACHE1D_SOURCE_CURDIR = 1,
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CACHE1D_SOURCE_PATH = 2, // + path stack depth
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CACHE1D_SOURCE_ZIP = 0x7ffffffe,
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CACHE1D_SOURCE_GRP = 0x7fffffff,
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};
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typedef struct _CACHE1D_FIND_REC {
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char *name;
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int32_t type, source;
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struct _CACHE1D_FIND_REC *next, *prev, *usera, *userb;
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} CACHE1D_FIND_REC;
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void klistfree(CACHE1D_FIND_REC *rec);
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CACHE1D_FIND_REC *klistpath(const char *path, const char *mask, int32_t type);
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int32_t kdfread(void *buffer, bsize_t dasizeof, bsize_t count, int32_t fil);
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#if 0
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int32_t dfread(void *buffer, bsize_t dasizeof, bsize_t count, BFILE *fil);
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void kdfwrite(const void *buffer, bsize_t dasizeof, bsize_t count, int32_t fil);
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#endif
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void dfwrite(const void *buffer, bsize_t dasizeof, bsize_t count, BFILE *fil);
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#ifdef EXTERNC
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}
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#endif
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#endif // __cache1d_h__
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