mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-24 13:01:42 +00:00
82 lines
2.7 KiB
C++
82 lines
2.7 KiB
C++
/*
|
|
** v_collection.cpp
|
|
** Holds a collection of images
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "v_collection.h"
|
|
#include "v_font.h"
|
|
#include "v_video.h"
|
|
#include "filesystem.h"
|
|
#include "texturemanager.h"
|
|
|
|
FImageCollection::FImageCollection ()
|
|
{
|
|
}
|
|
|
|
FImageCollection::FImageCollection (const char **patchNames, int numPatches)
|
|
{
|
|
Add (patchNames, numPatches);
|
|
}
|
|
|
|
void FImageCollection::Init (const char **patchNames, int numPatches, ETextureType namespc)
|
|
{
|
|
ImageMap.Clear();
|
|
Add(patchNames, numPatches, namespc);
|
|
}
|
|
|
|
// [MH] Mainly for mugshots with skins and SBARINFO
|
|
void FImageCollection::Add (const char **patchNames, int numPatches, ETextureType namespc)
|
|
{
|
|
int OldCount = ImageMap.Size();
|
|
|
|
ImageMap.Resize(OldCount + numPatches);
|
|
|
|
for (int i = 0; i < numPatches; ++i)
|
|
{
|
|
FTextureID picnum = TexMan.CheckForTexture(patchNames[i], namespc);
|
|
ImageMap[OldCount + i] = picnum;
|
|
}
|
|
}
|
|
|
|
void FImageCollection::Uninit ()
|
|
{
|
|
ImageMap.Clear();
|
|
}
|
|
|
|
FGameTexture *FImageCollection::operator[] (int index) const
|
|
{
|
|
if ((unsigned int)index >= ImageMap.Size())
|
|
{
|
|
return NULL;
|
|
}
|
|
return ImageMap[index].Exists()? TexMan.GetGameTexture(ImageMap[index], true) : NULL;
|
|
}
|