mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-24 13:01:42 +00:00
120 lines
3.5 KiB
C++
120 lines
3.5 KiB
C++
/*
|
|
** imagetexture.cpp
|
|
** Texture class based on FImageSource
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2018 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
**
|
|
*/
|
|
|
|
#include "files.h"
|
|
#include "filesystem.h"
|
|
|
|
#include "bitmap.h"
|
|
#include "image.h"
|
|
#include "textures.h"
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
FImageTexture::FImageTexture(FImageSource *img) noexcept
|
|
: FTexture(img? img->LumpNum() : 0)
|
|
{
|
|
mImage = img;
|
|
if (img != nullptr)
|
|
{
|
|
SetFromImage();
|
|
}
|
|
}
|
|
|
|
FImageTexture::~FImageTexture()
|
|
{
|
|
delete mImage;
|
|
}
|
|
|
|
void FImageTexture::SetFromImage()
|
|
{
|
|
auto img = mImage;
|
|
Width = img->GetWidth();
|
|
Height = img->GetHeight();
|
|
|
|
Masked = img->bMasked;
|
|
bTranslucent = img->bTranslucent;
|
|
}
|
|
//===========================================================================
|
|
//
|
|
//
|
|
//
|
|
//===========================================================================
|
|
|
|
FBitmap FImageTexture::GetBgraBitmap(const PalEntry *p, int *trans)
|
|
{
|
|
return mImage->GetCachedBitmap(p, bNoRemap0? FImageSource::noremap0 : FImageSource::normal, trans);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
//
|
|
//
|
|
//===========================================================================
|
|
|
|
TArray<uint8_t> FImageTexture::Get8BitPixels(bool alpha)
|
|
{
|
|
return mImage->GetPalettedPixels(alpha? FImageSource::luminance : bNoRemap0 ? FImageSource::noremap0 : FImageSource::normal);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// use the already known state of the underlying image to save time.
|
|
//
|
|
//===========================================================================
|
|
|
|
bool FImageTexture::DetermineTranslucency()
|
|
{
|
|
if (mImage->bTranslucent != -1)
|
|
{
|
|
bTranslucent = mImage->bTranslucent;
|
|
return !!bTranslucent;
|
|
}
|
|
else
|
|
{
|
|
return FTexture::DetermineTranslucency();
|
|
}
|
|
}
|
|
|
|
|
|
FTexture* CreateImageTexture(FImageSource* img) noexcept
|
|
{
|
|
return new FImageTexture(img);
|
|
}
|
|
|