mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
52cfb7fb92
Sadly this uncovered a few more places where script events are allowed too broad access to the game state.
26 lines
335 B
C
26 lines
335 B
C
// 'None' must always be the first name.
|
|
|
|
// Windows.h is just dangerous!
|
|
#ifdef LoadMenu
|
|
#undef LoadMenu
|
|
#endif
|
|
|
|
xx(None)
|
|
xx(Null)
|
|
xx(_)
|
|
xx(Untranslated)
|
|
xx(QAV)
|
|
xx(SEQ)
|
|
xx(SFX)
|
|
xx(RAW)
|
|
xx(MAP)
|
|
xx(Controlmessage)
|
|
|
|
xx(MainMenu)
|
|
xx(IngameMenu)
|
|
xx(HelpMenu)
|
|
xx(CreditsMenu)
|
|
xx(SaveMenu)
|
|
xx(LoadMenu)
|
|
xx(SoundMenu)
|
|
xx(ConfirmPlayerReset)
|