raze/source/common/rendering/gl/system
2020-01-25 18:48:48 +01:00
..
gl_buffers.cpp - changed the remaining license headers from GZDoom's renderer's files, in agreement with all contributors to this code. 2020-01-03 08:03:29 +01:00
gl_buffers.h - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
gl_debug.cpp - changed the remaining license headers from GZDoom's renderer's files, in agreement with all contributors to this code. 2020-01-03 08:03:29 +01:00
gl_debug.h - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
gl_framebuffer.cpp - don't let environmental palettes (like underwater) affect the HUD and menu. 2020-01-25 18:48:48 +01:00
gl_framebuffer.h - basics for hardware rendered camera textures. 2020-01-19 08:40:03 +01:00