raze/polymer/eduke32/Apple/bundles/EDuke32.app/Contents/Info.plist
hendricks266 27b279a1ce JFDuke3D port: OS X Startup Window, copied almost verbatim
It needs to have the sound quality box removed and the Game directory box added, possibly among other things.

git-svn-id: https://svn.eduke32.com/eduke32@2396 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:30:27 +00:00

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Text

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleDisplayName</key>
<string>EDuke32</string>
<key>CFBundleExecutable</key>
<string>eduke32</string>
<key>CFBundleGetInfoString</key>
<string>2.0, Copyright EDuke32 Team</string>
<key>CFBundleIconFile</key>
<string>eduke32.icns</string>
<key>CFBundleIdentifier</key>
<string>com.eduke32</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>EDuke32</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>ED32</string>
<key>CFBundleShortVersionString</key>
<string>2.0</string>
<key>CFBundleVersion</key>
<string>2.0</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>NSMainNibFile</key>
<string>game.osxmain</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright EDuke32 Team</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>CGDisableCoalescedUpdates</key>
<true/>
</dict>
</plist>