raze/polymer/eduke32/source
terminx 51ba738aa0 I guess this is right
git-svn-id: https://svn.eduke32.com/eduke32@175 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-21 00:05:50 +00:00
..
jaudiolib
jmact Input changes from JonoF 2006-05-17 03:13:39 +00:00
misc
_functio.h
_rts.h
actors.c Blar 2006-05-09 23:55:42 +00:00
anim.c
astub.c Fix building without OpenGL support and rip out the DYNAMIC_OPENGL toggle 2006-05-12 21:55:05 +00:00
config.c I guess this is right 2006-05-21 00:05:50 +00:00
config.h Input changes from JonoF 2006-05-17 03:13:39 +00:00
develop.h
duke3d.h Change ratio correction to always assume a ratio of 1.2. I like this better than how it worked before. Plagman, what say you? 2006-05-20 14:31:24 +00:00
funct.h Add support for color codes to gametext_() and in various places in supporting code and increase quote length to 128 2006-05-05 07:10:36 +00:00
function.h
game.c I guess this is right 2006-05-21 00:05:50 +00:00
gamedef.c Change ratio correction to always assume a ratio of 1.2. I like this better than how it worked before. Plagman, what say you? 2006-05-20 14:31:24 +00:00
gamedef.h Rework findnearactor3d/findnearsprite3d/findnearactor3dvar/findnearsprite3dvar and add a findnearactorz/findnearspritez/findnearactorzvar/findnearspritezvar. This breaks the previous syntax of all of the "3d" variants. 2006-05-16 01:48:33 +00:00
gamedefs.h
gameexec.c Change ratio correction to always assume a ratio of 1.2. I like this better than how it worked before. Plagman, what say you? 2006-05-20 14:31:24 +00:00
global.c Some sound fixes and a cl_smoothinput cvar to allow people to disable the lastinfo.dyaw and lastinfo.dz stuff in getinput() 2006-05-10 21:00:56 +00:00
GNU.TXT
jfaud_sounds.cpp
keys.h
mapster32.h
menus.c I guess this is right 2006-05-21 00:05:50 +00:00
names.h
namesdyn.c
namesdyn.h
osdcmds.c I guess this is right 2006-05-21 00:05:50 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c I guess this is right 2006-05-21 00:05:50 +00:00
premap.c Change ratio correction to always assume a ratio of 1.2. I like this better than how it worked before. Plagman, what say you? 2006-05-20 14:31:24 +00:00
rts.c
rts.h
savegame.c Per-weapon player death messages, an option to disable the exit button in maps, and voting on map changes 2006-05-04 03:14:49 +00:00
sector.c Per-weapon player death messages, an option to disable the exit button in maps, and voting on map changes 2006-05-04 03:14:49 +00:00
soundefs.h
sounds.c Some sound fixes and a cl_smoothinput cvar to allow people to disable the lastinfo.dyaw and lastinfo.dz stuff in getinput() 2006-05-10 21:00:56 +00:00
sounds.h
testcd.c
winbits.c
wrapper.c Per-weapon player death messages, an option to disable the exit button in maps, and voting on map changes 2006-05-04 03:14:49 +00:00