raze/source/common/2d
Christoph Oelckers 51ad64f71e - initialize all special tiles to their intended type before starting the game.
This ensures that we have an immutable mapping of tile number to texture ID now.
2022-12-11 19:43:58 +01:00
..
v_2ddrawer.cpp - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
v_2ddrawer.h - initialize all special tiles to their intended type before starting the game. 2022-12-11 19:43:58 +01:00
v_draw.cpp - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
v_draw.h - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
v_drawtext.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
wipe.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
wipe.h - backend update from GZDoom. 2022-10-02 20:33:18 +02:00