raze/polymer/eduke32
2007-01-26 05:16:10 +00:00
..
eobj
installer It looks like handleevents() returns true when the window loses focus, so the processor was maxing out again if Mapster was running but wasn't the active window. This fixes that. 2007-01-12 05:49:09 +00:00
obj
rsrc Blar. 2006-12-03 00:27:43 +00:00
source Move screenshot code to getpackets() to allow screenshots in the menu and in cutscenes and add some snd_ cvars and a restartsound console command. 2007-01-26 05:16:10 +00:00
buildlic.txt
ChangeLog
ChangeLog.html
duke3d.def.sample
eduke32.sln Restored fullbrights, improved depth peeling, tweaked MSVC support for JFAud. 2007-01-14 07:00:29 +00:00
eduke32.vcproj Restored fullbrights, improved depth peeling, tweaked MSVC support for JFAud. 2007-01-14 07:00:29 +00:00
enhance.con.sample
GNU.TXT
MakeDistributions git-svn-id: https://svn.eduke32.com/eduke32@312 1a8010ca-5511-0410-912e-c29ae57300e0 2006-10-15 18:59:45 +00:00
Makefile Oops 2006-12-10 19:32:44 +00:00
Makefile.deps Re-done player setup menu, support for 4 teams in multiplayer, and separate menu options for weapon switch on pickup and weapon switch when empty. The string with __DATE__ and __TIME__ in it (which is used in the first line of the log file) was moved to global.c so that we're no longer forcing game.c to be recompiled every time something else is changed. 2007-01-26 00:28:44 +00:00
Makefile.msvc Restored fullbrights, improved depth peeling, tweaked MSVC support for JFAud. 2007-01-14 07:00:29 +00:00
Makefile.watcom Oops 2006-12-10 19:32:44 +00:00
makemsc.bat
makew.bat
SEHELP.HLP
STHELP.HLP