raze/source/build/src
Christoph Oelckers d058084c10 - added an engine resource file.
Currently this only contains the main Polymost shaders and the resources from nblood.pk3.
The latter cannot be used yet because the Build resource management system is too stubborn to add the newly added file without some changes.
It's better to refactor the entire system instead.
2019-10-04 23:29:00 +02:00
..
2d.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
a-c.cpp One of those stupid optimizations you notice the potential for when scrolling through code looking for something 2019-09-20 14:36:17 +02:00
animvpx.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
baselayer.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
cache1d.cpp - added an engine resource file. 2019-10-04 23:29:00 +02:00
clip.cpp blooddemohack -> enginecompatibility_mode 2019-09-23 01:30:07 +02:00
colmatch.cpp Fix another bunch of improperly sized bitmap arrays 2019-09-20 15:17:25 +02:00
common.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
compat.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
defs.cpp Simplify voxel rotation handling 2019-09-30 20:31:09 +02:00
engine.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h blooddemohack -> enginecompatibility_mode 2019-09-23 01:30:07 +02:00
glsurface.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
hash.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
hightile.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
kplib.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdsprite.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
mhk.cpp Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already. 2018-05-23 05:43:35 +00:00
mutex.cpp Fix RENDERTYPE=WIN build 2019-09-20 16:04:43 +02:00
osd.cpp - made the game selector configurable (It's still Windows only...) 2019-10-04 00:26:13 +02:00
palette.cpp - two more 2019-10-04 19:17:55 +02:00
pngwrite.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
polymost.cpp - added an engine resource file. 2019-10-04 23:29:00 +02:00
pragmas.cpp - get rid of the non-inlined assembly as well. 2019-09-20 22:11:01 +02:00
rev.cpp - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
screenshot.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
scriptfile.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
sdlayer.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
sdlkeytrans.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
smalltextfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
softsurface.cpp softsurface: Perform a "divisor known at compile time" optimization 2018-07-23 02:55:46 +00:00
texcache.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
textfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
tiles.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
timer.cpp Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
voxmodel.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00