raze/source/exhumed/src/config.cpp
nukeykt 50349a6b3d wip
# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
#	source/build/include/build.h
#	source/build/src/palette.cpp
2019-11-21 22:59:33 +01:00

603 lines
17 KiB
C++

#include "compat.h"
#include "renderlayer.h"
#include "build.h"
#include "cache1d.h"
#include "keyboard.h"
#include "control.h"
#include "exhumed.h"
#include "typedefs.h"
#include "scriplib.h"
#include "config.h"
#include <string>
#include <io.h>
#include <stdio.h>
#include <time.h>
static const char gamefunctions[kMaxGameFunctions][kMaxGameFuncLen] =
{
"Move_Forward",
"Move_Backward",
"Turn_Left",
"Turn_Right",
"Strafe",
"Strafe_Left",
"Strafe_Right",
"Run",
"Jump",
"Crouch",
"Fire",
"Open",
"Look_Up",
"Look_Down",
"Look_Straight",
"Aim_Up",
"Aim_Down",
"SendMessage",
"Weapon_1",
"Weapon_2",
"Weapon_3",
"Weapon_4",
"Weapon_5",
"Weapon_6",
"Weapon_7",
"Mouseview",
"Pause",
"Map",
"Zoom_In",
"Zoom_Out",
"Gamma_Correction",
"Escape",
"Shrink_Screen",
"Enlarge_Screen",
"Inventory",
"Inventory_Left",
"Inventory_Right",
"Mouse_Sensitivity_Up",
"Mouse_Sensitivity_Down"
"Show_Console",
};
static const char keydefaults[kMaxGameFunctions * 2][kMaxGameFuncLen] =
{
"Up", "Kpad8",
"Down", "Kpad2",
"Left", "Kpad4",
"Right", "KPad6",
"LAlt", "RAlt",
",", "",
".", "",
"LShift", "RShift",
"A", "",
"Z", "",
"LCtrl", "RCtrl",
"Space", "",
"PgUp", "",
"PgDn", "",
"Home", "",
"Insert", "",
"Delete", "",
"T", "",
"1", "",
"2", "",
"3", "",
"4", "",
"5", "",
"6", "",
"7", "",
"/", "",
"Pause", "",
"Tab", "",
"=", "",
"-", "",
"F11", "",
"Escape", "",
"Kpad-", "",
"Kpad+", "",
"Enter", "",
"[", "",
"]", "",
"F7", "",
"F8", "",
"`", "",
};
static const char *mousedefaults[MAXMOUSEBUTTONS] =
{
"Fire",
"Strafe",
"Move_Forward"
"",
"",
"",
};
static const char *mouseclickeddefaults[MAXMOUSEBUTTONS] =
{
};
static const char* mouseanalogdefaults[MAXMOUSEAXES] =
{
"analog_strafing",
"analog_moving",
};
static const char* mousedigitaldefaults[MAXMOUSEDIGITAL] =
{
};
ud_setup_t gSetup;
#define kMaxSetupFiles 20
#define kSetupFilename "SETUP.CFG"
static char setupfilename[128] = {kSetupFilename};
int lMouseSens = 32;
unsigned int dword_1B82E0 = 0;
int32_t FXVolume;
int32_t MusicVolume;
int32_t MixRate;
int32_t MidiPort;
int32_t NumVoices;
int32_t NumChannels;
int32_t NumBits;
int32_t ReverseStereo;
int32_t MusicDevice;
int32_t FXDevice;
int32_t ControllerType;
int32_t scripthandle;
int32_t setupread;
// TODO: implement precaching toggle
int32_t useprecache;
int32_t MouseDeadZone, MouseBias;
int32_t SmoothInput;
// JBF 20031211: Store the input settings because
// (currently) mact can't regurgitate them
int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
int32_t MouseAnalogueAxes[MAXMOUSEAXES];
int32_t MouseAnalogueScale[MAXMOUSEAXES];
int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2];
int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
int32_t JoystickAnalogueAxes[MAXJOYAXES];
int32_t JoystickAnalogueScale[MAXJOYAXES];
int32_t JoystickAnalogueInvert[MAXJOYAXES];
int32_t JoystickAnalogueDead[MAXJOYAXES];
int32_t JoystickAnalogueSaturate[MAXJOYAXES];
uint8_t KeyboardKeys[kMaxGameFunctions][2];
int32_t MAXCACHE1DSIZE = (96*1024*1024);
void SetupGameButtons()
{
CONTROL_DefineFlag(gamefunc_Move_Forward, kFalse);
CONTROL_DefineFlag(gamefunc_Move_Backward, kFalse);
CONTROL_DefineFlag(gamefunc_Turn_Left, kFalse);
CONTROL_DefineFlag(gamefunc_Turn_Right, kFalse);
CONTROL_DefineFlag(gamefunc_Strafe, kFalse);
CONTROL_DefineFlag(gamefunc_Strafe_Left, kFalse);
CONTROL_DefineFlag(gamefunc_Strafe_Right, kFalse);
CONTROL_DefineFlag(gamefunc_Jump, kFalse);
CONTROL_DefineFlag(gamefunc_Crouch, kFalse);
CONTROL_DefineFlag(gamefunc_Fire, kFalse);
CONTROL_DefineFlag(gamefunc_Open, kFalse);
CONTROL_DefineFlag(gamefunc_Aim_Up, kFalse);
CONTROL_DefineFlag(gamefunc_Aim_Down, kFalse);
CONTROL_DefineFlag(gamefunc_Look_Up, kFalse);
CONTROL_DefineFlag(gamefunc_Look_Down, kFalse);
CONTROL_DefineFlag(gamefunc_Look_Straight, kFalse);
CONTROL_DefineFlag(gamefunc_Run, kFalse);
CONTROL_DefineFlag(gamefunc_SendMessage, kFalse);
CONTROL_DefineFlag(gamefunc_Weapon_1, kFalse);
CONTROL_DefineFlag(gamefunc_Weapon_2, kFalse);
CONTROL_DefineFlag(gamefunc_Weapon_3, kFalse);
CONTROL_DefineFlag(gamefunc_Weapon_4, kFalse);
CONTROL_DefineFlag(gamefunc_Weapon_5, kFalse);
CONTROL_DefineFlag(gamefunc_Weapon_6, kFalse);
CONTROL_DefineFlag(gamefunc_Weapon_7, kFalse);
CONTROL_DefineFlag(gamefunc_Pause, kFalse);
CONTROL_DefineFlag(gamefunc_Map, kFalse);
CONTROL_DefineFlag(gamefunc_Gamma_Correction, kFalse);
CONTROL_DefineFlag(gamefunc_Escape, kFalse);
CONTROL_DefineFlag(gamefunc_Shrink_Screen, kFalse);
CONTROL_DefineFlag(gamefunc_Enlarge_Screen, kFalse);
CONTROL_DefineFlag(gamefunc_Zoom_In, kFalse);
CONTROL_DefineFlag(gamefunc_Zoom_Out, kFalse);
CONTROL_DefineFlag(gamefunc_Inventory_Left, kFalse);
CONTROL_DefineFlag(gamefunc_Inventory_Right, kFalse);
CONTROL_DefineFlag(gamefunc_Mouseview, kFalse);
CONTROL_DefineFlag(gamefunc_Inventory, kFalse);
CONTROL_DefineFlag(gamefunc_Mouse_Sensitivity_Up, kFalse);
CONTROL_DefineFlag(gamefunc_Mouse_Sensitivity_Down, kFalse);
}
hashtable_t h_gamefuncs = { kMaxGameFunctions<<1, NULL };
int32_t CONFIG_FunctionNameToNum(const char *func)
{
if (!func)
return -1;
return hash_findcase(&h_gamefuncs, func);
}
static char const * CONFIG_FunctionNumToName(int32_t func)
{
if ((unsigned)func >= (unsigned)kMaxGameFunctions)
return "";
return gamefunctions[func];
}
int32_t CONFIG_AnalogNameToNum(const char *func)
{
if (!func)
return -1;
else if (!Bstrcasecmp(func, "analog_turning"))
return analog_turning;
else if (!Bstrcasecmp(func, "analog_strafing"))
return analog_strafing;
else if (!Bstrcasecmp(func, "analog_moving"))
return analog_moving;
else if (!Bstrcasecmp(func, "analog_lookingupanddown"))
return analog_lookingupanddown;
else
return -1;
}
static char const * CONFIG_AnalogNumToName(int32_t func)
{
switch (func)
{
case analog_turning:
return "analog_turning";
case analog_strafing:
return "analog_strafing";
case analog_moving:
return "analog_moving";
case analog_lookingupanddown:
return "analog_lookingupanddown";
}
return "";
}
static void CONFIG_SetJoystickButtonFunction(int i, int j, int function)
{
JoystickFunctions[i][j] = function;
CONTROL_MapButton(function, i, j, controldevice_joystick);
}
static void CONFIG_SetJoystickAnalogAxisScale(int i, int scale)
{
JoystickAnalogueScale[i] = scale;
CONTROL_SetAnalogAxisScale(i, scale, controldevice_joystick);
}
static void CONFIG_SetJoystickAnalogAxisInvert(int i, int invert)
{
JoystickAnalogueInvert[i] = invert;
CONTROL_SetAnalogAxisInvert(i, invert, controldevice_joystick);
}
static void CONFIG_SetJoystickAnalogAxisDeadSaturate(int i, int dead, int saturate)
{
JoystickAnalogueDead[i] = dead;
JoystickAnalogueSaturate[i] = saturate;
joySetDeadZone(i, dead, saturate);
}
static void CONFIG_SetJoystickDigitalAxisFunction(int i, int j, int function)
{
JoystickDigitalFunctions[i][j] = function;
CONTROL_MapDigitalAxis(i, function, j, controldevice_joystick);
}
static void CONFIG_SetJoystickAnalogAxisFunction(int i, int function)
{
JoystickAnalogueAxes[i] = function;
CONTROL_MapAnalogAxis(i, function, controldevice_joystick);
}
void CONFIG_SetDefaultKeys(const char (*keyptr)[kMaxGameFunctions], bool lazy/*=false*/)
{
static char const s_gamefunc_[] = "gamefunc_";
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
if (!lazy)
{
Bmemset(KeyboardKeys, 0xff, sizeof(KeyboardKeys));
CONTROL_ClearAllBinds();
}
for (int i=0; i < ARRAY_SSIZE(gamefunctions); ++i)
{
if (gamefunctions[i][0] == '\0')
continue;
auto &key = KeyboardKeys[i];
int const default0 = KB_StringToScanCode(keyptr[i<<1]);
int const default1 = KB_StringToScanCode(keyptr[(i<<1)+1]);
// skip the function if the default key is already used
// or the function is assigned to another key
if (lazy && (key[0] != 0xff || (CONTROL_KeyIsBound(default0) && Bstrlen(CONTROL_KeyBinds[default0].cmdstr) > strlen_gamefunc_
&& CONFIG_FunctionNameToNum(CONTROL_KeyBinds[default0].cmdstr + strlen_gamefunc_) >= 0)))
{
#if 0 // defined(DEBUGGINGAIDS)
if (key[0] != 0xff)
initprintf("Skipping %s bound to %s\n", keyptr[i<<1], CONTROL_KeyBinds[default0].cmdstr);
#endif
continue;
}
key[0] = default0;
key[1] = default1;
if (key[0])
CONTROL_FreeKeyBind(key[0]);
if (key[1])
CONTROL_FreeKeyBind(key[1]);
if (i == gamefunc_Show_Console)
OSD_CaptureKey(key[0]);
else
CONFIG_MapKey(i, key[0], 0, key[1], 0);
}
}
void CONFIG_SetDefaults()
{
FXVolume = 128;
MusicVolume = 128;
ReverseStereo = 0;
ControllerType = controltype_keyboardandmouse;
lMouseSens = 8;
}
int CONFIG_ReadSetup()
{
char tempbuf[1024];
CONTROL_ClearAssignments();
CONFIG_SetDefaults();
setupread = 1;
pathsearchmode = 1;
if (scripthandle < 0)
{
if (buildvfs_exists(setupfilename)) // JBF 20031211
scripthandle = SCRIPT_Load(setupfilename);
else if (buildvfs_exists(kSetupFilename))
{
int const i = wm_ynbox("Import Configuration Settings",
"The configuration file \"%s\" was not found. "
"Import configuration data from \"%s\"?",
setupfilename, kSetupFilename);
if (i)
scripthandle = SCRIPT_Load(kSetupFilename);
}
}
pathsearchmode = 0;
if (scripthandle < 0)
return -1;
SCRIPT_GetNumber(scripthandle, "Setup", "ForceSetup", &gSetup.forcesetup);
SCRIPT_GetNumber(scripthandle, "Setup", "NoAutoLoad", &gSetup.noautoload);
int32_t cachesize;
SCRIPT_GetNumber(scripthandle, "Setup", "CacheSize", &cachesize);
if (cachesize > MAXCACHE1DSIZE)
MAXCACHE1DSIZE = cachesize;
// TODO:
if (/*g_noSetup == 0 && */g_modDir[0] == '/')
{
SCRIPT_GetString(scripthandle, "Setup","ModDir",&g_modDir[0]);
if (!buildvfs_isdir(g_modDir))
{
initprintf("Invalid mod dir in cfg!\n");
Bsprintf(g_modDir,"/");
}
}
windowx = -1;
windowy = -1;
SCRIPT_GetNumber(scripthandle, "Screen Setup", "MaxRefreshFreq", (int32_t *)&maxrefreshfreq);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "ScreenBPP", &gSetup.bpp);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "ScreenHeight", &gSetup.ydim);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "ScreenMode", &gSetup.fullscreen);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "ScreenWidth", &gSetup.xdim);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "WindowPosX", (int32_t *)&windowx);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "WindowPosY", (int32_t *)&windowy);
SCRIPT_GetNumber(scripthandle, "Screen Setup", "WindowPositioning", (int32_t *)&windowpos);
if (gSetup.bpp < 8) gSetup.bpp = 32;
setupread = 1;
}
void CONFIG_SetupMouse(void)
{
if (scripthandle < 0)
return;
char str[80];
char temp[80];
for (int i=0; i<MAXMOUSEBUTTONS; i++)
{
Bsprintf(str,"MouseButton%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
MouseFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseButtonClicked%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
MouseFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
}
// map over the axes
for (int i=0; i<MAXMOUSEAXES; i++)
{
Bsprintf(str,"MouseAnalogAxes%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
Bsprintf(str,"MouseDigitalAxes%d_0",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
MouseDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseDigitalAxes%d_1",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
MouseDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseAnalogScale%d",i);
int32_t scale = MouseAnalogueScale[i];
SCRIPT_GetNumber(scripthandle, "Controls", str, &scale);
MouseAnalogueScale[i] = scale;
}
for (int i=0; i<MAXMOUSEBUTTONS; i++)
{
CONTROL_MapButton(MouseFunctions[i][0], i, 0, controldevice_mouse);
CONTROL_MapButton(MouseFunctions[i][1], i, 1, controldevice_mouse);
}
for (int i=0; i<MAXMOUSEAXES; i++)
{
CONTROL_MapAnalogAxis(i, MouseAnalogueAxes[i], controldevice_mouse);
CONTROL_MapDigitalAxis(i, MouseDigitalFunctions[i][0], 0,controldevice_mouse);
CONTROL_MapDigitalAxis(i, MouseDigitalFunctions[i][1], 1,controldevice_mouse);
CONTROL_SetAnalogAxisScale(i, MouseAnalogueScale[i], controldevice_mouse);
}
}
void CONFIG_SetupJoystick(void)
{
int32_t i;
char str[80];
char temp[80];
int32_t scale;
if (scripthandle < 0) return;
for (i=0; i<MAXJOYBUTTONSANDHATS; i++)
{
Bsprintf(str,"ControllerButton%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
JoystickFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"ControllerButtonClicked%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle,"Controls", str,temp))
JoystickFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
}
// map over the axes
for (i=0; i<MAXJOYAXES; i++)
{
Bsprintf(str,"ControllerAnalogAxes%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
JoystickAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
Bsprintf(str,"ControllerDigitalAxes%d_0",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
JoystickDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"ControllerDigitalAxes%d_1",i);
temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
JoystickDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"ControllerAnalogScale%d",i);
scale = JoystickAnalogueScale[i];
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
JoystickAnalogueScale[i] = scale;
Bsprintf(str,"ControllerAnalogInvert%d",i);
scale = JoystickAnalogueInvert[i];
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
JoystickAnalogueInvert[i] = scale;
Bsprintf(str,"ControllerAnalogDead%d",i);
scale = JoystickAnalogueDead[i];
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
JoystickAnalogueDead[i] = scale;
Bsprintf(str,"ControllerAnalogSaturate%d",i);
scale = JoystickAnalogueSaturate[i];
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
JoystickAnalogueSaturate[i] = scale;
}
for (i=0; i<MAXJOYBUTTONSANDHATS; i++)
{
CONTROL_MapButton(JoystickFunctions[i][0], i, 0, controldevice_joystick);
CONTROL_MapButton(JoystickFunctions[i][1], i, 1, controldevice_joystick);
}
for (i=0; i<MAXJOYAXES; i++)
{
CONTROL_MapAnalogAxis(i, JoystickAnalogueAxes[i], controldevice_joystick);
CONTROL_MapDigitalAxis(i, JoystickDigitalFunctions[i][0], 0, controldevice_joystick);
CONTROL_MapDigitalAxis(i, JoystickDigitalFunctions[i][1], 1, controldevice_joystick);
CONTROL_SetAnalogAxisScale(i, JoystickAnalogueScale[i], controldevice_joystick);
CONTROL_SetAnalogAxisInvert(i, JoystickAnalogueInvert[i], controldevice_joystick);
}
}
void SetupInput()
{
if (CONTROL_Startup(controltype_keyboardandmouse, &BGetTime, kTimerTicks))
{
ERRprintf("There was an error initializing the CONTROL system.\n");
engineUnInit();
Bexit(5);
}
SetupGameButtons();
CONFIG_SetupMouse();
CONFIG_SetupJoystick();
CONTROL_JoystickEnabled = (gSetup.usejoystick && CONTROL_JoyPresent);
CONTROL_MouseEnabled = (gSetup.usemouse && CONTROL_MousePresent);
// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
for (int i=0; i<joystick.numAxes; i++)
joySetDeadZone(i,JoystickAnalogueDead[i],JoystickAnalogueSaturate[i]);
}
void LoadConfig()
{
CONFIG_ReadSetup();
/*
Joy_x = 0;
Joy_y = 0;
Joy_xs = 1;
Joy_ys = 1;
Joy_xb = 2;
Joy_yb = 2;
*/
}