mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
4e3ad09d70
These small header files are really counterproductive, file count has already gone down from 143 to 106.
284 lines
11 KiB
C++
284 lines
11 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
#include "compat.h"
|
|
#include "build.h"
|
|
#include "pragmas.h"
|
|
#include "mmulti.h"
|
|
#include "common_game.h"
|
|
|
|
#include "actor.h"
|
|
#include "ai.h"
|
|
#include "aistate.h"
|
|
#include "blood.h"
|
|
#include "db.h"
|
|
#include "dude.h"
|
|
#include "levels.h"
|
|
#include "player.h"
|
|
#include "seq.h"
|
|
#include "sound.h"
|
|
#include "nnexts.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
static void BurnSeqCallback(int, int);
|
|
static void thinkSearch(spritetype*, XSPRITE*);
|
|
static void thinkGoto(spritetype*, XSPRITE*);
|
|
static void thinkChase(spritetype*, XSPRITE*);
|
|
|
|
static int nBurnClient = seqRegisterClient(BurnSeqCallback);
|
|
|
|
AISTATE cultistBurnIdle = { kAiStateIdle, 3, -1, 0, NULL, NULL, aiThinkTarget, NULL };
|
|
AISTATE cultistBurnChase = { kAiStateChase, 3, -1, 0, NULL, aiMoveForward, thinkChase, NULL };
|
|
AISTATE cultistBurnGoto = { kAiStateMove, 3, -1, 3600, NULL, aiMoveForward, thinkGoto, &cultistBurnSearch };
|
|
AISTATE cultistBurnSearch = { kAiStateSearch, 3, -1, 3600, NULL, aiMoveForward, thinkSearch, &cultistBurnSearch };
|
|
AISTATE cultistBurnAttack = { kAiStateChase, 3, nBurnClient, 120, NULL, NULL, NULL, &cultistBurnChase };
|
|
|
|
AISTATE zombieABurnChase = { kAiStateChase, 3, -1, 0, NULL, aiMoveForward, thinkChase, NULL };
|
|
AISTATE zombieABurnGoto = { kAiStateMove, 3, -1, 3600, NULL, aiMoveForward, thinkGoto, &zombieABurnSearch };
|
|
AISTATE zombieABurnSearch = { kAiStateSearch, 3, -1, 3600, NULL, aiMoveForward, thinkSearch, NULL };
|
|
AISTATE zombieABurnAttack = { kAiStateChase, 3, nBurnClient, 120, NULL, NULL, NULL, &zombieABurnChase };
|
|
|
|
AISTATE zombieFBurnChase = { kAiStateChase, 3, -1, 0, NULL, aiMoveForward, thinkChase, NULL };
|
|
AISTATE zombieFBurnGoto = { kAiStateMove, 3, -1, 3600, NULL, aiMoveForward, thinkGoto, &zombieFBurnSearch };
|
|
AISTATE zombieFBurnSearch = { kAiStateSearch, 3, -1, 3600, NULL, aiMoveForward, thinkSearch, NULL };
|
|
AISTATE zombieFBurnAttack = { kAiStateChase, 3, nBurnClient, 120, NULL, NULL, NULL, &zombieFBurnChase };
|
|
|
|
AISTATE innocentBurnChase = { kAiStateChase, 3, -1, 0, NULL, aiMoveForward, thinkChase, NULL };
|
|
AISTATE innocentBurnGoto = { kAiStateMove, 3, -1, 3600, NULL, aiMoveForward, thinkGoto, &zombieFBurnSearch };
|
|
AISTATE innocentBurnSearch = { kAiStateSearch, 3, -1, 3600, NULL, aiMoveForward, thinkSearch, NULL };
|
|
AISTATE innocentBurnAttack = { kAiStateChase, 3, nBurnClient, 120, NULL, NULL, NULL, &zombieFBurnChase };
|
|
|
|
AISTATE beastBurnChase = { kAiStateChase, 3, -1, 0, NULL, aiMoveForward, thinkChase, NULL };
|
|
AISTATE beastBurnGoto = { kAiStateMove, 3, -1, 3600, NULL, aiMoveForward, thinkGoto, &beastBurnSearch };
|
|
AISTATE beastBurnSearch = { kAiStateSearch, 3, -1, 3600, NULL, aiMoveForward, thinkSearch, &beastBurnSearch };
|
|
AISTATE beastBurnAttack = { kAiStateChase, 3, nBurnClient, 120, NULL, NULL, NULL, &beastBurnChase };
|
|
|
|
AISTATE tinycalebBurnChase = { kAiStateChase, 3, -1, 0, NULL, aiMoveForward, thinkChase, NULL };
|
|
AISTATE tinycalebBurnGoto = { kAiStateMove, 3, -1, 3600, NULL, aiMoveForward, thinkGoto, &tinycalebBurnSearch };
|
|
AISTATE tinycalebBurnSearch = { kAiStateSearch, 3, -1, 3600, NULL, aiMoveForward, thinkSearch, &tinycalebBurnSearch };
|
|
AISTATE tinycalebBurnAttack = { kAiStateChase, 3, nBurnClient, 120, NULL, NULL, NULL, &tinycalebBurnChase };
|
|
|
|
AISTATE genDudeBurnIdle = { kAiStateIdle, 3, -1, 0, NULL, NULL, aiThinkTarget, NULL };
|
|
AISTATE genDudeBurnChase = { kAiStateChase, 3, -1, 0, NULL, aiMoveForward, thinkChase, NULL };
|
|
AISTATE genDudeBurnGoto = { kAiStateMove, 3, -1, 3600, NULL, aiMoveForward, thinkGoto, &genDudeBurnSearch };
|
|
AISTATE genDudeBurnSearch = { kAiStateSearch, 3, -1, 3600, NULL, aiMoveForward, thinkSearch, &genDudeBurnSearch };
|
|
AISTATE genDudeBurnAttack = { kAiStateChase, 3, nBurnClient, 120, NULL, NULL, NULL, &genDudeBurnChase };
|
|
|
|
static void BurnSeqCallback(int, int)
|
|
{
|
|
}
|
|
|
|
static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
aiChooseDirection(pSprite, pXSprite, pXSprite->goalAng);
|
|
aiThinkTarget(pSprite, pXSprite);
|
|
}
|
|
|
|
static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
int dx = pXSprite->targetX-pSprite->x;
|
|
int dy = pXSprite->targetY-pSprite->y;
|
|
int nAngle = getangle(dx, dy);
|
|
int nDist = approxDist(dx, dy);
|
|
aiChooseDirection(pSprite, pXSprite, nAngle);
|
|
if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery)
|
|
{
|
|
switch (pSprite->type)
|
|
{
|
|
case kDudeBurningCultist:
|
|
aiNewState(pSprite, pXSprite, &cultistBurnSearch);
|
|
break;
|
|
case kDudeBurningZombieAxe:
|
|
aiNewState(pSprite, pXSprite, &zombieABurnSearch);
|
|
break;
|
|
case kDudeBurningZombieButcher:
|
|
aiNewState(pSprite, pXSprite, &zombieFBurnSearch);
|
|
break;
|
|
case kDudeBurningInnocent:
|
|
aiNewState(pSprite, pXSprite, &innocentBurnSearch);
|
|
break;
|
|
case kDudeBurningBeast:
|
|
aiNewState(pSprite, pXSprite, &beastBurnSearch);
|
|
break;
|
|
case kDudeBurningTinyCaleb:
|
|
aiNewState(pSprite, pXSprite, &tinycalebBurnSearch);
|
|
break;
|
|
#ifdef NOONE_EXTENSIONS
|
|
case kDudeModernCustomBurning:
|
|
aiNewState(pSprite, pXSprite, &genDudeBurnSearch);
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
aiThinkTarget(pSprite, pXSprite);
|
|
}
|
|
|
|
static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
if (pXSprite->target == -1)
|
|
{
|
|
switch (pSprite->type)
|
|
{
|
|
case kDudeBurningCultist:
|
|
aiNewState(pSprite, pXSprite, &cultistBurnGoto);
|
|
break;
|
|
case kDudeBurningZombieAxe:
|
|
aiNewState(pSprite, pXSprite, &zombieABurnGoto);
|
|
break;
|
|
case kDudeBurningZombieButcher:
|
|
aiNewState(pSprite, pXSprite, &zombieFBurnGoto);
|
|
break;
|
|
case kDudeBurningInnocent:
|
|
aiNewState(pSprite, pXSprite, &innocentBurnGoto);
|
|
break;
|
|
case kDudeBurningBeast:
|
|
aiNewState(pSprite, pXSprite, &beastBurnGoto);
|
|
break;
|
|
case kDudeBurningTinyCaleb:
|
|
aiNewState(pSprite, pXSprite, &tinycalebBurnGoto);
|
|
break;
|
|
#ifdef NOONE_EXTENSIONS
|
|
case kDudeModernCustomBurning:
|
|
aiNewState(pSprite, pXSprite, &genDudeBurnGoto);
|
|
break;
|
|
#endif
|
|
}
|
|
return;
|
|
}
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
|
spritetype *pTarget = &sprite[pXSprite->target];
|
|
XSPRITE *pXTarget = &xsprite[pTarget->extra];
|
|
int dx = pTarget->x-pSprite->x;
|
|
int dy = pTarget->y-pSprite->y;
|
|
aiChooseDirection(pSprite, pXSprite, getangle(dx, dy));
|
|
if (pXTarget->health == 0)
|
|
{
|
|
switch (pSprite->type)
|
|
{
|
|
case kDudeBurningCultist:
|
|
aiNewState(pSprite, pXSprite, &cultistBurnSearch);
|
|
break;
|
|
case kDudeBurningZombieAxe:
|
|
aiNewState(pSprite, pXSprite, &zombieABurnSearch);
|
|
break;
|
|
case kDudeBurningZombieButcher:
|
|
aiNewState(pSprite, pXSprite, &zombieFBurnSearch);
|
|
break;
|
|
case kDudeBurningInnocent:
|
|
aiNewState(pSprite, pXSprite, &innocentBurnSearch);
|
|
break;
|
|
case kDudeBurningBeast:
|
|
aiNewState(pSprite, pXSprite, &beastBurnSearch);
|
|
break;
|
|
case kDudeBurningTinyCaleb:
|
|
aiNewState(pSprite, pXSprite, &tinycalebBurnSearch);
|
|
break;
|
|
#ifdef NOONE_EXTENSIONS
|
|
case kDudeModernCustomBurning:
|
|
aiNewState(pSprite, pXSprite, &genDudeBurnSearch);
|
|
break;
|
|
#endif
|
|
}
|
|
return;
|
|
}
|
|
int nDist = approxDist(dx, dy);
|
|
if (nDist <= pDudeInfo->seeDist)
|
|
{
|
|
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
|
int height = (pDudeInfo->eyeHeight*pSprite->yrepeat)<<2;
|
|
if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum))
|
|
{
|
|
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
|
|
{
|
|
aiSetTarget(pXSprite, pXSprite->target);
|
|
if (nDist < 0x333 && klabs(nDeltaAngle) < 85)
|
|
{
|
|
switch (pSprite->type)
|
|
{
|
|
case kDudeBurningCultist:
|
|
aiNewState(pSprite, pXSprite, &cultistBurnAttack);
|
|
break;
|
|
case kDudeBurningZombieAxe:
|
|
aiNewState(pSprite, pXSprite, &zombieABurnAttack);
|
|
break;
|
|
case kDudeBurningZombieButcher:
|
|
aiNewState(pSprite, pXSprite, &zombieFBurnAttack);
|
|
break;
|
|
case kDudeBurningInnocent:
|
|
aiNewState(pSprite, pXSprite, &innocentBurnAttack);
|
|
break;
|
|
case kDudeBurningBeast:
|
|
aiNewState(pSprite, pXSprite, &beastBurnAttack);
|
|
break;
|
|
case kDudeBurningTinyCaleb:
|
|
aiNewState(pSprite, pXSprite, &tinycalebBurnAttack);
|
|
break;
|
|
#ifdef NOONE_EXTENSIONS
|
|
case kDudeModernCustomBurning:
|
|
aiNewState(pSprite, pXSprite, &genDudeBurnSearch);
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (pSprite->type)
|
|
{
|
|
case kDudeBurningCultist:
|
|
aiNewState(pSprite, pXSprite, &cultistBurnGoto);
|
|
break;
|
|
case kDudeBurningZombieAxe:
|
|
aiNewState(pSprite, pXSprite, &zombieABurnGoto);
|
|
break;
|
|
case 242:
|
|
aiNewState(pSprite, pXSprite, &zombieFBurnGoto);
|
|
break;
|
|
case kDudeBurningInnocent:
|
|
aiNewState(pSprite, pXSprite, &innocentBurnGoto);
|
|
break;
|
|
case kDudeBurningBeast:
|
|
aiNewState(pSprite, pXSprite, &beastBurnGoto);
|
|
break;
|
|
case kDudeBurningTinyCaleb:
|
|
aiNewState(pSprite, pXSprite, &tinycalebBurnGoto);
|
|
break;
|
|
#ifdef NOONE_EXTENSIONS
|
|
case kDudeModernCustomBurning:
|
|
aiNewState(pSprite, pXSprite, &genDudeBurnSearch);
|
|
break;
|
|
#endif
|
|
}
|
|
pXSprite->target = -1;
|
|
}
|
|
|
|
END_BLD_NS
|