Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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2011-05-23 18:07:45 +00:00
polymer Increase default tile cache size to 24M in Mapster32 and add a command-line parameter '-cachesize <kilobytes>' 2011-05-23 18:07:45 +00:00
polymer-perf svn merge -r 1800:1841 ../polymer 2011-03-13 02:23:18 +00:00