mirror of
https://github.com/ZDoom/Raze.git
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e9095c8470
git-svn-id: https://svn.eduke32.com/eduke32@2923 1a8010ca-5511-0410-912e-c29ae57300e0
73 lines
1.6 KiB
Lua
Executable file
73 lines
1.6 KiB
Lua
Executable file
#!/usr/bin/env luajit
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local os = require("os")
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local geom = require("geom")
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local N = os.exit and (arg[1] and tostring(arg[1])) or 1e6
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local A,B = {}, {}
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local V,W = {}, {}
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local randvec
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if (os.exit) then
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local math = require("math")
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randvec = function()
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return geom.vec2(math.random(), math.random())
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end
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else
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local randgen = require("randgen")
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local s = randgen.new(true)
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-- NOTE: factoring out the inner s:getdbl() into a separate function
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-- reduces performance seriously (about an order of magnitude!)
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randvec = function()
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return geom.vec2(s:getdbl(), s:getdbl())
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end
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end
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local t1 = os.clock()
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if (os.exit == nil) then
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local randgen = require("randgen")
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local r = randgen.new(true)
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for i=1,4*2*N do
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-- This is to test the performance compared to a direct
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-- ffiC.rand_jkiss_dbl() call in randgen.lua
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r:getdbl()
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end
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end
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local t2 = os.clock()
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-- init random points and vectors
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for i=1,N do
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A[i] = randvec()
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B[i] = randvec()
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V[i] = randvec()
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W[i] = randvec()
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end
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local t3 = os.clock()
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local v = geom.vec2(0, 0)
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for i=1,N do
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local intersp = geom.intersect(A[i],V[i], B[i],W[i], true)
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if (intersp ~= nil) then
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v = v + intersp
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end
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end
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local t4 = os.clock()
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-- x86_64 (embedded): approx. 200 ms (vs. the 100 ms of direct
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-- ffiC.rand_jkiss_dbl()):
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-- x86: 170 ms
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print(1000*(t2-t1))
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print(1000*(t3-t2)) -- x86_64: 500 ms, x86: 700 ms
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print(1000*(t4-t3)) -- x86_64, x86: about 35 ms <- thanks to allocation sinking (else, about 500 ms?)
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print(v)
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