mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-15 07:01:15 +00:00
fcf9beae6a
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit. (Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.) git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
48 lines
1.5 KiB
C
48 lines
1.5 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#ifndef __actors_inline_h__
|
|
#define __actors_inline_h__
|
|
|
|
#if KRANDDEBUG
|
|
# define ACTOR_INLINE
|
|
# define ACTOR_INLINE_HEADER extern
|
|
#else
|
|
# define ACTOR_INLINE EXTERN_INLINE
|
|
# define ACTOR_INLINE_HEADER EXTERN_INLINE_HEADER
|
|
#endif
|
|
|
|
ACTOR_INLINE_HEADER int32_t A_SetSprite(int32_t i,uint32_t cliptype);
|
|
|
|
EXTERN_INLINE_HEADER void G_UpdateInterpolations(void);
|
|
EXTERN_INLINE_HEADER void G_RestoreInterpolations(void);
|
|
|
|
EXTERN_INLINE_HEADER int32_t G_CheckForSpaceCeiling(int32_t sectnum);
|
|
EXTERN_INLINE_HEADER int32_t G_CheckForSpaceFloor(int32_t sectnum);
|
|
|
|
EXTERN_INLINE_HEADER int32_t A_CheckEnemySprite(const spritetype *s);
|
|
|
|
#ifndef DISABLE_INLINING
|
|
#include "actors_inline.c"
|
|
#endif
|
|
|
|
#endif
|