raze/source/core/rendering/scene
Christoph Oelckers 8a789b9015 - voxel management cleanup.
Moving the voxel index into the texExtInfo array and removing most of Blood's and SW's special handling.
2022-12-18 13:18:43 +01:00
..
hw_bunchdrawer.cpp - voxel management cleanup. 2022-12-18 13:18:43 +01:00
hw_bunchdrawer.h
hw_clipper.cpp
hw_clipper.h
hw_drawinfo.cpp - voxel management cleanup. 2022-12-18 13:18:43 +01:00
hw_drawinfo.h - build.h cleanup 2022-10-30 16:51:09 +01:00
hw_drawlist.cpp
hw_drawlist.h
hw_drawlistadd.cpp
hw_drawstructs.h - eliminate the last remaining references to the tile manager in the core renderer files. 2022-12-11 19:44:01 +01:00
hw_flats.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
hw_lighting.cpp
hw_portal.cpp - cleaned up all -> accesses through firstWall(). 2022-11-15 15:33:35 +01:00
hw_portal.h
hw_setcolor.cpp - eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp. 2022-10-22 12:17:04 +02:00
hw_sky.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
hw_skyportal.cpp
hw_sprites.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
hw_walls.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
hw_walls_vertex.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00