raze/source/core
2020-10-31 13:20:54 +01:00
..
console - moved c_console.cpp to 'common'. 2020-10-25 13:26:40 +01:00
menu - close the quickload and quicksave confirmation screens after selection. 2020-10-22 01:01:28 +02:00
movie
music
textures - create named texture copies for 'tilefromtexture' replacements. 2020-10-10 16:52:04 +02:00
automap.cpp - removed the PSPTwoDSetter 2020-10-13 21:38:24 +02:00
automap.h - re-added the sprite drawer for Duke's automap. 2020-09-06 21:31:05 +02:00
binaryangle.h - binaryangle.h/cpp: Inline the functions created in 271eb1c3fa. No real need to have a separate file for these. 2020-10-11 15:34:18 +11:00
cheathandler.cpp
cheathandler.h
cheats.cpp - Port over i_timescale CVAR from GZDoom for use with debugging. 2020-10-16 10:31:11 +11:00
cheats.h
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_net.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
d_net.h - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.cpp - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
d_protocol.h - enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too 2020-09-25 13:50:29 +02:00
d_ticcmd.h - cleanup. 2020-09-13 19:27:05 +02:00
gameconfigfile.cpp - Partially resolve issues loading autoexec.cfg files. 2020-10-17 12:58:00 +11:00
gameconfigfile.h
gamecontrol.cpp - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
gamecontrol.h - split the game input code off gamecontrol.cpp into its own file. 2020-10-11 16:33:43 +02:00
gamecvars.cpp - final function moves and renamed hud_scale to hud_scalefactor. 2020-10-31 13:20:00 +01:00
gamecvars.h - final function moves and renamed hud_scale to hud_scalefactor. 2020-10-31 13:20:00 +01:00
gameinput.cpp - gameinput.cpp: Don't set a target when serialising PlayerHorizon struct. 2020-10-22 09:41:21 +11:00
gameinput.h - binaryangle.h: Create osum() for PlayerHorizon and PlayerAngle structs and use within each struct's interpolatedsum() method. 2020-10-18 22:43:42 +11:00
gamestate.h - backend update 2020-10-25 09:20:26 +01:00
gamestruct.h Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
gi.cpp - progress. 2020-10-04 20:11:04 +02:00
gi.h - split the command line buffer off from c_console.cpp and reactivated the check for CONBACK. 2020-10-10 23:16:08 +02:00
initfs.cpp - added a game-module wide lump filter for Duke and related games. 2020-10-05 00:20:33 +02:00
inputstate.cpp - Fix joystick scaling following shift to fixedhoriz and binangle. 2020-10-09 11:34:14 +11:00
inputstate.h - mouse code update. 2020-09-28 22:36:43 +02:00
interpolate.cpp
intvec.h - got rid of common.h 2020-09-08 18:39:47 +02:00
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - console cleanup. 2020-10-25 13:14:42 +01:00
maphack.cpp - fixed a typo. 2020-09-13 19:21:08 +02:00
mapinfo.cpp - added the resource file name to the listmaps printout. 2020-10-14 01:13:36 +02:00
mapinfo.h - activated most of the support code for programmatically created menus again. 2020-10-07 01:31:41 +02:00
maploader.cpp - implemented proper delta serialization for sectors and walls. 2020-10-11 21:11:38 +02:00
mathutil.cpp
mathutil.h
ns.h - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
packet.h - InputPacket: Change q16avel to avel, changing type from fixed_t to float. 2020-10-08 14:47:30 +11:00
palette.cpp - fixed issues with fog setup and added missing fog to Exhumed's red palette. 2020-10-24 20:33:33 +02:00
palette.h - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
quotemgr.h
quotes.cpp
raze_music.cpp - added a CVAR to disable WT's ogg music and a fallback for when it cannot be found. 2020-09-07 21:26:07 +02:00
raze_music.h
raze_sound.cpp
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
rts.cpp
rts.h
savegamehelp.cpp - save the entire engine state as JSON. 2020-10-13 20:18:08 +02:00
savegamehelp.h - save the entire engine state as JSON. 2020-10-13 20:18:08 +02:00
scancodes.h
screenjob.cpp - added sound playback to the Smacker video player. 2020-10-25 00:46:39 +02:00
screenjob.h - fixed palette of Exhumed's game over screen. 2020-10-13 23:29:12 +02:00
screenshot.cpp
searchpaths.cpp - searchpaths.cpp: When filtering duplicate games to delete, if CRC matches and CRC == 0, test whether name matches as well. 2020-10-19 20:46:22 +11:00
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h - the status bars work as objects. 2020-10-31 13:20:54 +01:00
statusbar2.cpp - the status bars work as objects. 2020-10-31 13:20:54 +01:00
uiinput.h
version.h - this is 0.7.3. 2020-10-31 12:41:17 +01:00
zcompile.cpp