mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-14 22:51:11 +00:00
d24bd0fc14
- removed most code using the low level sound interface directly from Duke and RR frontends.
279 lines
6.9 KiB
C++
279 lines
6.9 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
#include "build.h"
|
|
#include "common.h"
|
|
#include "mmulti.h"
|
|
#include "fx_man.h"
|
|
#include "common_game.h"
|
|
#include "blood.h"
|
|
#include "endgame.h"
|
|
#include "globals.h"
|
|
#include "levels.h"
|
|
#include "loadsave.h"
|
|
#include "gamemenu.h"
|
|
#include "network.h"
|
|
#include "player.h"
|
|
#include "sound.h"
|
|
#include "view.h"
|
|
#include "messages.h"
|
|
#include "statistics.h"
|
|
#include "gamemenu.h"
|
|
#include "gstrings.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
CEndGameMgr::CEndGameMgr()
|
|
{
|
|
at0 = 0;
|
|
}
|
|
|
|
void CEndGameMgr::Draw(void)
|
|
{
|
|
viewLoadingScreenWide();
|
|
int nHeight;
|
|
viewGetFontInfo(1, NULL, NULL, &nHeight);
|
|
rotatesprite(160<<16, 20<<16, 65536, 0, 2038, -128, 0, 6, 0, 0, xdim-1, ydim-1);
|
|
int nY = 20 - nHeight / 2;
|
|
if (gGameOptions.nGameType == 0)
|
|
{
|
|
viewDrawText(1, GStrings("TXTB_LEVELSTATS"), 160, nY, -128, 0, 1, 0);
|
|
if (CCheatMgr::m_bPlayerCheated)
|
|
{
|
|
viewDrawText(3, GStrings("TXTB_CHESTED"), 160, 32, -128, 0, 1, 1);
|
|
}
|
|
gKillMgr.Draw();
|
|
gSecretMgr.Draw();
|
|
}
|
|
else
|
|
{
|
|
viewDrawText(1, GStrings("TXTB_FRAGSTATS"), 160, nY, -128, 0, 1, 0);
|
|
gKillMgr.Draw();
|
|
}
|
|
if (/*dword_28E3D4 != 1 && */((int)totalclock&32))
|
|
{
|
|
viewDrawText(3, GStrings("PRESSKEY"), 160, 134, -128, 0, 1, 1);
|
|
}
|
|
}
|
|
|
|
void CEndGameMgr::ProcessKeys(void)
|
|
{
|
|
//if (dword_28E3D4 == 1)
|
|
//{
|
|
// if (gGameOptions.gameType >= 0 || numplayers > 1)
|
|
// netWaitForEveryone(0);
|
|
// Finish();
|
|
//}
|
|
//else
|
|
{
|
|
char ch = inputState.keyGetScan();
|
|
if (!ch)
|
|
return;
|
|
if (gGameOptions.nGameType > 0 || numplayers > 1)
|
|
netWaitForEveryone(0);
|
|
Finish();
|
|
}
|
|
}
|
|
|
|
extern void EndLevel(void);
|
|
|
|
void CEndGameMgr::Setup(void)
|
|
{
|
|
at1 = gInputMode;
|
|
gInputMode = kInputEndGame;
|
|
at0 = 1;
|
|
STAT_Update(true);
|
|
EndLevel();
|
|
sndStartSample(268, 128, -1, 1);
|
|
inputState.keyFlushScans();
|
|
}
|
|
|
|
//int gNextLevel;
|
|
|
|
extern int gInitialNetPlayers;
|
|
extern bool gStartNewGame;
|
|
|
|
void CEndGameMgr::Finish(void)
|
|
{
|
|
levelSetupOptions(gGameOptions.nEpisode, gNextLevel);
|
|
gInitialNetPlayers = numplayers;
|
|
FX_StopAllSounds_();
|
|
sndKillAllSounds();
|
|
gStartNewGame = 1;
|
|
gInputMode = (INPUT_MODE)at1;
|
|
at0 = 0;
|
|
}
|
|
|
|
CKillMgr::CKillMgr()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
void CKillMgr::SetCount(int nCount)
|
|
{
|
|
at0 = nCount;
|
|
}
|
|
|
|
void CKillMgr::sub_263E0(int nCount)
|
|
{
|
|
at0 += nCount;
|
|
}
|
|
|
|
void CKillMgr::AddKill(spritetype* pSprite)
|
|
{
|
|
if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSprite->type != kDudeInnocent && pSprite->type != kDudeBurningInnocent)
|
|
at4++;
|
|
}
|
|
|
|
void CKillMgr::sub_2641C(void)
|
|
{
|
|
at0 = 0;
|
|
for (int nSprite = headspritestat[kStatDude]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
|
{
|
|
spritetype* pSprite = &sprite[nSprite];
|
|
if (pSprite->type < kDudeBase || pSprite->type >= kDudeMax)
|
|
ThrowError("Non-enemy sprite (%d) in the enemy sprite list.", nSprite);
|
|
if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSprite->type != kDudeInnocent && pSprite->type != kDudeBurningInnocent)
|
|
at0++;
|
|
}
|
|
}
|
|
|
|
void CKillMgr::Draw(void)
|
|
{
|
|
char pBuffer[40];
|
|
if (gGameOptions.nGameType == 0)
|
|
{
|
|
viewDrawText(1, FStringf("%s:", GStrings("KILLS")), 75, 50, -128, 0, 0, 1);
|
|
sprintf(pBuffer, "%2d", at4);
|
|
viewDrawText(1, pBuffer, 160, 50, -128, 0, 0, 1);
|
|
viewDrawText(1, GStrings("OF"), 190, 50, -128, 0, 0, 1);
|
|
sprintf(pBuffer, "%2d", at0);
|
|
viewDrawText(1, pBuffer, 220, 50, -128, 0, 0, 1);
|
|
}
|
|
else
|
|
{
|
|
viewDrawText(3, "#", 85, 35, -128, 0, 0, 1);
|
|
viewDrawText(3, GStrings("NAME"), 100, 35, -128, 0, 0, 1);
|
|
viewDrawText(3, GStrings("FRAGS"), 210, 35, -128, 0, 0, 1);
|
|
int nStart = 0;
|
|
int nEnd = gInitialNetPlayers;
|
|
//if (dword_28E3D4 == 1)
|
|
//{
|
|
// nStart++;
|
|
// nEnd++;
|
|
//}
|
|
for (int i = nStart; i < nEnd; i++)
|
|
{
|
|
sprintf(pBuffer, "%-2d", i);
|
|
viewDrawText(3, pBuffer, 85, 50+8*i, -128, 0, 0, 1);
|
|
sprintf(pBuffer, "%s", gProfile[i].name);
|
|
viewDrawText(3, pBuffer, 100, 50+8*i, -128, 0, 0, 1);
|
|
sprintf(pBuffer, "%d", gPlayer[i].fragCount);
|
|
viewDrawText(3, pBuffer, 210, 50+8*i, -128, 0, 0, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CKillMgr::Clear(void)
|
|
{
|
|
at0 = at4 = 0;
|
|
}
|
|
|
|
CSecretMgr::CSecretMgr(void)
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
void CSecretMgr::SetCount(int nCount)
|
|
{
|
|
at0 = nCount;
|
|
}
|
|
|
|
void CSecretMgr::Found(int nType)
|
|
{
|
|
if (nType == 0) at4++;
|
|
else if (nType < 0) {
|
|
viewSetSystemMessage("Invalid secret type %d triggered.", nType);
|
|
return;
|
|
} else at8++;
|
|
|
|
if (gGameOptions.nGameType == 0) {
|
|
viewSetMessage(GStrings(FStringf("TXT_SECRET%d", Random(2))), 0, MESSAGE_PRIORITY_SECRET);
|
|
}
|
|
}
|
|
|
|
void CSecretMgr::Draw(void)
|
|
{
|
|
char pBuffer[40];
|
|
viewDrawText(1, FStringf("%s:", GStrings("TXT_SECRETS")), 75, 70, -128, 0, 0, 1);
|
|
sprintf(pBuffer, "%2d", at4);
|
|
viewDrawText(1, pBuffer, 160, 70, -128, 0, 0, 1);
|
|
viewDrawText(1, GStrings("OF"), 190, 70, -128, 0, 0, 1);
|
|
sprintf(pBuffer, "%2d", at0);
|
|
viewDrawText(1, pBuffer, 220, 70, -128, 0, 0, 1);
|
|
if (at8 > 0)
|
|
viewDrawText(1, GStrings("TXT_SUPERSECRET"), 160, 100, -128, 2, 1, 1);
|
|
}
|
|
|
|
void CSecretMgr::Clear(void)
|
|
{
|
|
at0 = at4 = at8 = 0;
|
|
}
|
|
|
|
class EndGameLoadSave : public LoadSave {
|
|
public:
|
|
virtual void Load(void);
|
|
virtual void Save(void);
|
|
};
|
|
|
|
void EndGameLoadSave::Load(void)
|
|
{
|
|
Read(&gSecretMgr.at0, 4);
|
|
Read(&gSecretMgr.at4, 4);
|
|
Read(&gSecretMgr.at8, 4);
|
|
Read(&gKillMgr.at0, 4);
|
|
Read(&gKillMgr.at4, 4);
|
|
}
|
|
|
|
void EndGameLoadSave::Save(void)
|
|
{
|
|
Write(&gSecretMgr.at0, 4);
|
|
Write(&gSecretMgr.at4, 4);
|
|
Write(&gSecretMgr.at8, 4);
|
|
Write(&gKillMgr.at0, 4);
|
|
Write(&gKillMgr.at4, 4);
|
|
}
|
|
|
|
CEndGameMgr gEndGameMgr;
|
|
CSecretMgr gSecretMgr;
|
|
CKillMgr gKillMgr;
|
|
static EndGameLoadSave *myLoadSave;
|
|
|
|
void EndGameLoadSaveConstruct(void)
|
|
{
|
|
myLoadSave = new EndGameLoadSave();
|
|
}
|
|
|
|
END_BLD_NS
|