..
2d.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
aistuff.h
- actor lists refactored.
2021-12-26 23:09:54 +01:00
anims.cpp
- refactored the owner index in tspritetype.
2021-12-26 23:09:53 +01:00
anubis.cpp
- same procedure for Exhumed.
2021-12-26 23:08:58 +01:00
bubbles.cpp
- refactored the owner index in tspritetype.
2021-12-26 23:09:53 +01:00
bullet.cpp
- refactored the owner index in tspritetype.
2021-12-26 23:09:53 +01:00
cd.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
cheats.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
d_menu.cpp
- make all games return to the main menu when the game is ended with F10.
2021-05-04 11:32:09 +02:00
engine.h
- got rid of the sole linear sprite iterator in Exhumed and deleted the iterator code entirely.
2021-12-26 23:09:52 +01:00
enginesubs.cpp
- nPlayerViewSect
2021-12-25 21:29:03 +01:00
exhumed.cpp
- removed the old actor savegame code and instead implemented a virtual Serialize function.
2021-12-26 23:09:55 +01:00
exhumed.h
- refactored the owner index in tspritetype.
2021-12-26 23:09:53 +01:00
exhumedactor.h
- removed the old actor savegame code and instead implemented a virtual Serialize function.
2021-12-26 23:09:55 +01:00
fish.cpp
- refactored the owner index in tspritetype.
2021-12-26 23:09:53 +01:00
freelistarray.h
- short review and disasm variable renaming
2021-12-25 21:28:52 +01:00
gameloop.cpp
- short review and disasm variable renaming
2021-12-25 21:28:52 +01:00
grenade.cpp
- same procedure for Exhumed.
2021-12-26 23:08:58 +01:00
gun.cpp
- Silence all the -Wuninitialized
and -Wmaybe-uninitialized
warnings relating to HitInfo
objects passed through to functions by reference.
2021-12-26 23:09:50 +01:00
init.cpp
- actor lists refactored.
2021-12-26 23:09:54 +01:00
input.cpp
- Exhumed: made all nPlayer variables ints
2021-11-29 00:55:43 +01:00
input.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
items.cpp
- BuildAnim
2021-12-25 21:29:01 +01:00
lavadude.cpp
- refactored the owner index in tspritetype.
2021-12-26 23:09:53 +01:00
light.cpp
- Exhumed short review, part 2.
2021-12-25 21:28:52 +01:00
lighting.cpp
- Flickers
2021-12-25 21:28:59 +01:00
lion.cpp
- Silence all the -Wuninitialized
and -Wmaybe-uninitialized
warnings relating to HitInfo
objects passed through to functions by reference.
2021-12-26 23:09:50 +01:00
map.cpp
- MarkSectorSeen
2021-12-26 23:09:48 +01:00
menu.cpp
- short review and disasm variable renaming
2021-12-25 21:28:52 +01:00
move.cpp
- actor lists refactored.
2021-12-26 23:09:54 +01:00
movie.cpp
- fixed warnings in Exhumed.
2021-10-08 19:24:45 +02:00
mummy.cpp
- same procedure for Exhumed.
2021-12-26 23:08:58 +01:00
namelist.h
- ported Exhumed's status bar.
2021-05-15 10:25:38 +02:00
names.h
- ported Exhumed's status bar.
2021-05-15 10:25:38 +02:00
object.cpp
- separate map loading from actor spawning for the other games, too.
2021-12-26 23:09:51 +01:00
osdcmds.cpp
- initsect
2021-12-25 21:29:03 +01:00
player.cpp
- sectnum reduction.
2021-12-26 23:09:47 +01:00
player.h
- cleanup stuff.
2021-12-25 21:29:05 +01:00
queen.cpp
- same procedure for Exhumed.
2021-12-26 23:08:58 +01:00
ra.cpp
- refactored the owner index in tspritetype.
2021-12-26 23:09:53 +01:00
ramses.cpp
- RadialDamage + DimSector
2021-12-25 21:29:04 +01:00
random.cpp
- replaced a few chars in Exhumed
2021-11-09 17:46:39 +01:00
rat.cpp
- renamed all nSector pointers to pSector
2021-12-25 21:29:04 +01:00
rex.cpp
- same procedure for Exhumed.
2021-12-26 23:08:58 +01:00
roach.cpp
- same procedure for Exhumed.
2021-12-26 23:08:58 +01:00
runlist.cpp
- most remaining sectnum references.
2021-12-25 21:29:04 +01:00
save.cpp
- Exhumed: fixed serialization.
2021-11-07 21:45:51 +01:00
scorp.cpp
- same procedure for Exhumed.
2021-12-26 23:08:58 +01:00
sequence.cpp
- refactored the owner index in tspritetype.
2021-12-26 23:09:53 +01:00
sequence.h
- next 100 shorts reviewed.
2021-12-25 21:28:52 +01:00
set.cpp
- deprecate the sector index variant of pushmove
2021-12-26 23:09:43 +01:00
snake.cpp
- refactored the owner index in tspritetype.
2021-12-26 23:09:53 +01:00
sound.cpp
- adapted Duke's and Exhumed's sound code to directly work with actors.
2021-12-26 23:09:46 +01:00
sound.h
- renamed all nSector pointers to pSector
2021-12-25 21:29:04 +01:00
spider.cpp
- same procedure for Exhumed.
2021-12-26 23:08:58 +01:00
status.cpp
- all shorts reviewed.
2021-12-25 21:28:53 +01:00
status.h
- Exhumed: made the status bar independent of static global state.
2021-05-15 10:25:38 +02:00
switch.cpp
- switches
2021-12-25 21:29:00 +01:00
trigdat.cpp
- all shorts reviewed.
2021-12-25 21:28:53 +01:00
view.cpp
- refactored the owner index in tspritetype.
2021-12-26 23:09:53 +01:00
view.h
- refactored the owner index in tspritetype.
2021-12-26 23:09:53 +01:00
wasp.cpp
- same procedure for Exhumed.
2021-12-26 23:08:58 +01:00