raze/source/core/rendering
Christoph Oelckers 4cb3b96ddf migrate to FTranslationID support
So far this only adapts to the changes in the backend without making further use of this type.
2023-12-05 22:40:56 +01:00
..
scene migrate to FTranslationID support 2023-12-05 22:40:56 +01:00
hw_entrypoint.cpp - Remove some unnecessary casts in SetupViewpoint(). 2023-12-05 22:39:31 +01:00
hw_models.cpp Backend update from GZDoom. 2023-12-05 22:39:34 +01:00
hw_models.h Backend update from GZDoom. 2023-12-05 22:39:34 +01:00
hw_palmanager.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
hw_sections.h - eliminate all use of integer coordinates in the sector geometry creation code. 2022-10-05 18:31:46 +02:00
hw_vertexmap.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
hw_vertexmap.h - vertex height map creator for precise render mode like in GZDoom. 2021-12-30 09:58:44 +01:00
hw_voxels.cpp - adapted game code. 2023-08-20 02:25:12 +02:00
hw_voxels.h - Bump MAXVOXELS from 1024 to 2048. 2023-12-05 22:39:26 +01:00
render.h - adapted to backend changes. 2023-08-19 18:08:27 +02:00