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* We can just pass the needed value into `doPlayerPitch()`. * For Ramses, no need to set `nDestVertPan` to the map value, just use the map value. * Avoids an excess `atan2()` call by way of `maphoriz()`. |
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build | ||
common | ||
core | ||
games | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h |