raze/wadsrc/static/zscript
Christoph Oelckers 4bf0029c32 - remove lots of unneeded SAVE_CODE and SAVE_DATA declarations.
Everything ported to VMFunctions can now be saved natively and the DECISIONs never get stored in serialized pointers.
2023-05-28 11:19:35 +02:00
..
engine - added new CHANF_SINGULAR flag plus a handler for CHANF_LOCAL in Duke. 2023-04-16 17:35:22 +02:00
games - remove lots of unneeded SAVE_CODE and SAVE_DATA declarations. 2023-05-28 11:19:35 +02:00
alt_hud.zs - got rid of some 'picnum's that don't reference spritetype. 2023-05-20 10:59:03 +02:00
constants.zs - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
coreactor.zs - got rid of some 'picnum's that don't reference spritetype. 2023-05-20 10:59:03 +02:00
gamescreen.zs - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
level_compatibility.zs - got rid of some 'picnum's that don't reference spritetype. 2023-05-20 10:59:03 +02:00
level_postprocessor.zs - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
maptypes.zs - got rid of some 'picnum's that don't reference spritetype. 2023-05-20 10:59:03 +02:00
razebase.zs - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00
statusbar.zs - made the is*** checkers compiler intrinsics. 2023-04-29 10:09:36 +02:00
summary.zs - moved the cutscene core to 'engine'. 2021-05-22 02:15:49 +02:00
usermapmenu.zs - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00