.. |
2d.cpp
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- avoid larger time jumps in Ramses text scroll.
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2022-01-04 12:42:45 +01:00 |
aistuff.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
anims.cpp
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- moved the backup... methods to DCoreActor.
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2021-12-30 17:10:08 +01:00 |
anubis.cpp
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- Exhumed: removed erroneous target assignment in Anubis AI.
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2022-01-25 00:25:52 +01:00 |
bubbles.cpp
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- moved the backup... methods to DCoreActor.
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2021-12-30 17:10:08 +01:00 |
bullet.cpp
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- store indices in sectionsPerSector.
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2022-02-20 23:11:04 +01:00 |
cd.cpp
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- Exhumed: use the loop flag when starting music.
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2022-01-04 12:42:45 +01:00 |
cheats.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
d_menu.cpp
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- make all games return to the main menu when the game is ended with F10.
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2021-05-04 11:32:09 +02:00 |
engine.h
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- got rid of the MAX... constants and adjusted all places still using them.
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2021-12-26 23:10:02 +01:00 |
enginesubs.cpp
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- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
exhumed.cpp
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- Exhumed: Properly fix interpolation issues when at the end of the level instead of trying to back up everything.
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2022-02-20 20:35:35 +11:00 |
exhumed.h
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- fixed: The new renderer still called the Polymost screen finish function.
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2022-01-08 13:50:47 +01:00 |
exhumedactor.h
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- deleted ClearContent functions from actor classes.
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2021-12-30 09:58:47 +01:00 |
fish.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
freelistarray.h
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- clear some data on init.
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2021-12-26 23:09:59 +01:00 |
gameloop.cpp
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- Exhumed: hide all screen overlays when Ramses is talking.
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2022-01-04 12:42:45 +01:00 |
grenade.cpp
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- moved the backup... methods to DCoreActor.
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2021-12-30 17:10:08 +01:00 |
gun.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
init.cpp
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
input.cpp
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- Added GC support to Exhumed
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2021-12-26 23:09:59 +01:00 |
input.h
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- Added GC support to Exhumed
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2021-12-26 23:09:59 +01:00 |
items.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
lavadude.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
light.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
lighting.cpp
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- changed math utilities to floating point coordinate system.
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2022-02-15 22:18:26 +01:00 |
lion.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
map.cpp
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- moved all interpolate* methods from spritetypebase to DCoreActor.
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2021-12-30 17:32:31 +01:00 |
menu.cpp
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- short review and disasm variable renaming
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2021-12-25 21:28:52 +01:00 |
move.cpp
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
movie.cpp
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- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
mummy.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
namelist.h
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
names.h
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
object.cpp
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
osdcmds.cpp
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- moved opos and oang to DCoreActor.
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2021-12-30 18:21:02 +01:00 |
player.cpp
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- avoid pointer arithmetic in feebtag.
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2022-02-19 10:11:12 +01:00 |
player.h
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- Exhumed: Replace Player velocity and damage variables with vectors.
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2021-12-31 00:19:33 +11:00 |
queen.cpp
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- moved the backup... methods to DCoreActor.
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2021-12-30 17:10:08 +01:00 |
ra.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
ramses.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
random.cpp
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- replaced a few chars in Exhumed
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2021-11-09 17:46:39 +01:00 |
rat.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
rex.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
roach.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
runlist.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
save.cpp
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- sky management rework.
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2022-01-16 12:12:43 +01:00 |
scorp.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
sequence.cpp
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- Exhumed: fix issues with uninitialized buffer data in seq_ReadSequence.
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2022-01-29 12:25:48 +01:00 |
sequence.h
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- next 100 shorts reviewed.
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2021-12-25 21:28:52 +01:00 |
set.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
snake.cpp
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- moved the backup... methods to DCoreActor.
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2021-12-30 17:10:08 +01:00 |
sound.cpp
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
sound.h
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- Exhumed: Fix two signed/unsigned comparison warnings in PlayFX2() .
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2021-12-26 23:10:06 +01:00 |
spider.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
status.cpp
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- Exhumed: hide all screen overlays when Ramses is talking.
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2022-01-04 12:42:45 +01:00 |
status.h
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- Exhumed: made the status bar independent of static global state.
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2021-05-15 10:25:38 +02:00 |
switch.cpp
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
trigdat.cpp
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- all shorts reviewed.
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2021-12-25 21:28:53 +01:00 |
view.cpp
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- preparations for unlimited tsprites.
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2022-01-11 00:12:32 +01:00 |
view.h
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- Added GC support to Exhumed
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2021-12-26 23:09:59 +01:00 |
wasp.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |