raze/source/games/exhumed/src
2022-02-20 23:11:04 +01:00
..
2d.cpp - avoid larger time jumps in Ramses text scroll. 2022-01-04 12:42:45 +01:00
aistuff.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
anims.cpp - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
anubis.cpp - Exhumed: removed erroneous target assignment in Anubis AI. 2022-01-25 00:25:52 +01:00
bubbles.cpp - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
bullet.cpp - store indices in sectionsPerSector. 2022-02-20 23:11:04 +01:00
cd.cpp - Exhumed: use the loop flag when starting music. 2022-01-04 12:42:45 +01:00
cheats.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
engine.h - got rid of the MAX... constants and adjusted all places still using them. 2021-12-26 23:10:02 +01:00
enginesubs.cpp - Exhumed: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
exhumed.cpp - Exhumed: Properly fix interpolation issues when at the end of the level instead of trying to back up everything. 2022-02-20 20:35:35 +11:00
exhumed.h - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
exhumedactor.h - deleted ClearContent functions from actor classes. 2021-12-30 09:58:47 +01:00
fish.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
freelistarray.h - clear some data on init. 2021-12-26 23:09:59 +01:00
gameloop.cpp - Exhumed: hide all screen overlays when Ramses is talking. 2022-01-04 12:42:45 +01:00
grenade.cpp - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
gun.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
init.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
input.cpp - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
input.h - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
items.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
lavadude.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
light.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
lighting.cpp - changed math utilities to floating point coordinate system. 2022-02-15 22:18:26 +01:00
lion.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
map.cpp - moved all interpolate* methods from spritetypebase to DCoreActor. 2021-12-30 17:32:31 +01:00
menu.cpp - short review and disasm variable renaming 2021-12-25 21:28:52 +01:00
move.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
movie.cpp - Exhumed: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
mummy.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
namelist.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
osdcmds.cpp - moved opos and oang to DCoreActor. 2021-12-30 18:21:02 +01:00
player.cpp - avoid pointer arithmetic in feebtag. 2022-02-19 10:11:12 +01:00
player.h - Exhumed: Replace Player velocity and damage variables with vectors. 2021-12-31 00:19:33 +11:00
queen.cpp - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
ra.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
ramses.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
random.cpp - replaced a few chars in Exhumed 2021-11-09 17:46:39 +01:00
rat.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
rex.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
roach.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
runlist.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
save.cpp - sky management rework. 2022-01-16 12:12:43 +01:00
scorp.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
sequence.cpp - Exhumed: fix issues with uninitialized buffer data in seq_ReadSequence. 2022-01-29 12:25:48 +01:00
sequence.h - next 100 shorts reviewed. 2021-12-25 21:28:52 +01:00
set.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
snake.cpp - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
sound.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
sound.h - Exhumed: Fix two signed/unsigned comparison warnings in PlayFX2(). 2021-12-26 23:10:06 +01:00
spider.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
status.cpp - Exhumed: hide all screen overlays when Ramses is talking. 2022-01-04 12:42:45 +01:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
trigdat.cpp - all shorts reviewed. 2021-12-25 21:28:53 +01:00
view.cpp - preparations for unlimited tsprites. 2022-01-11 00:12:32 +01:00
view.h - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
wasp.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00