raze/source/sw/src/interp.cpp

114 lines
2.8 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "compat.h"
#include "pragmas.h"
#include "interp.h"
BEGIN_SW_NS
int numinterpolations = 0;
int oldipos[MAXINTERPOLATIONS];
int bakipos[MAXINTERPOLATIONS];
int *curipos[MAXINTERPOLATIONS];
void setinterpolation(int *posptr)
{
int i;
if (numinterpolations >= MAXINTERPOLATIONS)
return;
for (i = numinterpolations - 1; i >= 0; i--)
{
if (curipos[i] == posptr)
return;
}
curipos[numinterpolations] = posptr;
oldipos[numinterpolations] = *posptr;
numinterpolations++;
}
void stopinterpolation(int *posptr)
{
int i;
for (i = numinterpolations - 1; i >= 0; i--)
{
if (curipos[i] == posptr)
{
numinterpolations--;
oldipos[i] = oldipos[numinterpolations];
bakipos[i] = bakipos[numinterpolations];
curipos[i] = curipos[numinterpolations];
}
}
}
void updateinterpolations(void) // Stick at beginning of domovethings
{
int i;
for (i = numinterpolations - 1; i >= 0; i--)
oldipos[i] = *curipos[i];
}
// must call restore for every do interpolations
// make sure you don't exit
void dointerpolations(int smoothratio) // Stick at beginning of drawscreen
{
int i, j, odelta, ndelta;
ndelta = 0;
j = 0;
for (i = numinterpolations - 1; i >= 0; i--)
{
bakipos[i] = *curipos[i];
odelta = ndelta;
ndelta = (*curipos[i]) - oldipos[i];
if (odelta != ndelta)
j = mulscale16(ndelta, smoothratio);
*curipos[i] = oldipos[i] + j;
}
}
void restoreinterpolations(void) // Stick at end of drawscreen
{
int i;
for (i = numinterpolations - 1; i >= 0; i--)
*curipos[i] = bakipos[i];
}
END_SW_NS