mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-28 06:53:29 +00:00
a5e3a85c98
This is to ensure that black maps to the proper index, even if there's duplicates.
75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
#pragma once
|
|
|
|
#include <stdint.h>
|
|
#include "zstring.h"
|
|
#include "palentry.h"
|
|
|
|
struct FScriptPosition;
|
|
class FScanner;
|
|
|
|
int BestColor(const uint32_t* pal, int r, int g, int b, int first = 1, int num = 255, const uint8_t* indexmap = nullptr);
|
|
int PTM_BestColor(const uint32_t* pal_in, int r, int g, int b, bool reverselookup, float powtable, int first = 1, int num = 255);
|
|
void DoBlending(const PalEntry* from, PalEntry* to, int count, int r, int g, int b, int a);
|
|
|
|
// Given an array of colors, fills in remap with values to remap the
|
|
// passed array of colors to BaseColors. Used for loading palette downconversions of PNGs.
|
|
void MakeRemap(uint32_t* BaseColors, const uint32_t* colors, uint8_t* remap, const uint8_t* useful, int numcolors);
|
|
void MakeGoodRemap(uint32_t* BaseColors, uint8_t* Remap);
|
|
|
|
// Colorspace conversion RGB <-> HSV
|
|
void RGBtoHSV (float r, float g, float b, float *h, float *s, float *v);
|
|
void HSVtoRGB (float *r, float *g, float *b, float h, float s, float v);
|
|
|
|
// Returns the closest color to the one desired. String
|
|
// should be of the form "rr gg bb".
|
|
int V_GetColorFromString(const char* colorstring, FScriptPosition* sc = nullptr);
|
|
// Scans through the X11R6RGB lump for a matching color
|
|
// and returns a color string suitable for V_GetColorFromString.
|
|
FString V_GetColorStringByName(const char* name, FScriptPosition* sc = nullptr);
|
|
|
|
// Tries to get color by name, then by string
|
|
int V_GetColor(const char* str, FScriptPosition* sc = nullptr);
|
|
int V_GetColor(FScanner& sc);
|
|
PalEntry averageColor(const uint32_t* data, int size, int maxout);
|
|
|
|
enum
|
|
{
|
|
NOFIXEDCOLORMAP = -1,
|
|
INVERSECOLORMAP, // the inverse map is used explicitly in a few places.
|
|
GOLDCOLORMAP,
|
|
REDCOLORMAP,
|
|
GREENCOLORMAP,
|
|
BLUECOLORMAP,
|
|
REALINVERSECOLORMAP,
|
|
};
|
|
|
|
struct FSpecialColormapParameters
|
|
{
|
|
float Start[3], End[3];
|
|
};
|
|
|
|
struct FSpecialColormap
|
|
{
|
|
float ColorizeStart[3];
|
|
float ColorizeEnd[3];
|
|
uint8_t Colormap[256];
|
|
PalEntry GrayscaleToColor[256];
|
|
};
|
|
|
|
extern TArray<FSpecialColormap> SpecialColormaps;
|
|
extern uint8_t DesaturateColormap[31][256];
|
|
|
|
int AddSpecialColormap(PalEntry *pe, float r1, float g1, float b1, float r2, float g2, float b2);
|
|
void InitSpecialColormaps(PalEntry* pe);
|
|
void UpdateSpecialColormap(PalEntry* BaseColors, unsigned int index, float r1, float g1, float b1, float r2, float g2, float b2);
|
|
int ReadPalette(int lumpnum, uint8_t* buffer);
|
|
|
|
enum EColorManipulation
|
|
{
|
|
CM_PLAIN2D = -2, // regular 2D drawing.
|
|
CM_INVALID = -1,
|
|
CM_DEFAULT = 0, // untranslated
|
|
CM_FIRSTSPECIALCOLORMAP, // first special fixed colormap
|
|
};
|
|
|
|
#define CM_MAXCOLORMAP int(CM_FIRSTSPECIALCOLORMAP + SpecialColormaps.Size())
|