mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-24 13:01:42 +00:00
103 lines
No EOL
2.1 KiB
C++
103 lines
No EOL
2.1 KiB
C++
|
|
#pragma once
|
|
|
|
#include "gl_system.h"
|
|
#include "gl_shader.h"
|
|
#include "hwrenderer/postprocessing/hw_postprocess.h"
|
|
|
|
namespace OpenGLRenderer
|
|
{
|
|
|
|
class FShaderProgram : public PPShaderBackend
|
|
{
|
|
public:
|
|
FShaderProgram();
|
|
~FShaderProgram();
|
|
|
|
enum ShaderType
|
|
{
|
|
Vertex,
|
|
Fragment,
|
|
NumShaderTypes
|
|
};
|
|
|
|
void Compile(ShaderType type, const char *lumpName, const char *defines, int maxGlslVersion);
|
|
void Compile(ShaderType type, const char *name, const FString &code, const char *defines, int maxGlslVersion);
|
|
void Link(const char *name);
|
|
void SetUniformBufferLocation(int index, const char *name);
|
|
|
|
void Bind();
|
|
|
|
GLuint Handle() { return mProgram; }
|
|
//explicit operator bool() const { return mProgram != 0; }
|
|
|
|
std::unique_ptr<IDataBuffer> Uniforms;
|
|
|
|
private:
|
|
FShaderProgram(const FShaderProgram &) = delete;
|
|
FShaderProgram &operator=(const FShaderProgram &) = delete;
|
|
|
|
void CompileShader(ShaderType type);
|
|
FString PatchShader(ShaderType type, const FString &code, const char *defines, int maxGlslVersion);
|
|
|
|
void CreateShader(ShaderType type);
|
|
FString GetShaderInfoLog(GLuint handle);
|
|
FString GetProgramInfoLog(GLuint handle);
|
|
|
|
GLuint mProgram = 0;
|
|
GLuint mShaders[NumShaderTypes];
|
|
FString mShaderSources[NumShaderTypes];
|
|
FString mShaderNames[NumShaderTypes];
|
|
TArray<std::pair<FString, int>> samplerstobind;
|
|
};
|
|
|
|
class FPresentShaderBase
|
|
{
|
|
public:
|
|
virtual ~FPresentShaderBase() {}
|
|
virtual void Bind() = 0;
|
|
|
|
ShaderUniforms<PresentUniforms, POSTPROCESS_BINDINGPOINT> Uniforms;
|
|
|
|
protected:
|
|
virtual void Init(const char * vtx_shader_name, const char * program_name);
|
|
std::unique_ptr<FShaderProgram> mShader;
|
|
};
|
|
|
|
class FPresentShader : public FPresentShaderBase
|
|
{
|
|
public:
|
|
void Bind() override;
|
|
|
|
};
|
|
|
|
class FPresent3DCheckerShader : public FPresentShaderBase
|
|
{
|
|
public:
|
|
void Bind() override;
|
|
};
|
|
|
|
class FPresent3DColumnShader : public FPresentShaderBase
|
|
{
|
|
public:
|
|
void Bind() override;
|
|
};
|
|
|
|
class FPresent3DRowShader : public FPresentShaderBase
|
|
{
|
|
public:
|
|
void Bind() override;
|
|
};
|
|
|
|
class FShadowMapShader
|
|
{
|
|
public:
|
|
void Bind();
|
|
|
|
ShaderUniforms<ShadowMapUniforms, POSTPROCESS_BINDINGPOINT> Uniforms;
|
|
|
|
private:
|
|
std::unique_ptr<FShaderProgram> mShader;
|
|
};
|
|
|
|
} |