mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-02 00:53:16 +00:00
4a5de6f56e
walltype::move should be the preferred function to be used for this, otherwise walltype::moved needs to be called.
623 lines
17 KiB
C++
623 lines
17 KiB
C++
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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//
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// This file has been modified from Ken Silverman's original release
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// by Jonathon Fowler (jf@jonof.id.au)
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// by the EDuke32 team (development@voidpoint.com)
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#pragma once
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#ifndef build_h_
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#define build_h_
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#define TRANSPARENT_INDEX 0
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static_assert('\xff' == 255, "Char must be unsigned!");
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#include "printf.h"
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#include "palette.h"
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#include "binaryangle.h"
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//Make all variables in BUILD.H defined in the ENGINE,
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//and externed in GAME
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#ifdef engine_c_
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# define EXTERN
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#else
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# define EXTERN extern
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#endif
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EXTERN int sintable[2048];
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#include "buildtiles.h"
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#include "c_cvars.h"
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#include "cmdlib.h"
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#include "mathutil.h"
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typedef int64_t coord_t;
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enum
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{
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MAXVOXMIPS = 5,
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MAXWALLSB = 6144,
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MAXVOXELS = 1024,
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MAXSTATUS = 1024,
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// Maximum number of component tiles in a multi-psky:
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MAXPSKYTILES = 16,
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MAXSPRITESONSCREEN = 4096,
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MAXUNIQHUDID = 256, //Extra slots so HUD models can store animation state without messing game sprites
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TSPR_TEMP = 99,
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CLIPMASK0 = (1 << 16) + 1,
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CLIPMASK1 = (256 << 16) + 64
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};
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#define POINT2(i) (wall[wall[i].point2])
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// rotatesprite 'orientation' (actually much more) bits
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enum {
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RS_TRANS1 = 1,
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RS_AUTO = 2,
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RS_YFLIP = 4,
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RS_NOCLIP = 8,
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RS_TOPLEFT = 16,
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RS_TRANS2 = 32,
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RS_NOMASK = 64,
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RS_PERM = 128,
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RS_ALIGN_L = 256,
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RS_ALIGN_R = 512,
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RS_ALIGN_MASK = 768,
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RS_STRETCH = 1024,
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RS_MODELSUBST= 4096,
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// ROTATESPRITE_MAX-1 is the mask of all externally available orientation bits
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ROTATESPRITE_MAX = 8192,
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RS_XFLIPHUD = RS_YFLIP,
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RS_YFLIPHUD = 16384, // this is for hud_drawsprite which uses RS_YFLIP for x-flipping but needs both flags
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RS_CENTER = (1<<29), // proper center align.
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RS_CENTERORIGIN = (1<<30),
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};
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#include "buildtypes.h"
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using uspriteptr_t = spritetype const *;
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using uwallptr_t = walltype const *;
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using usectorptr_t = sectortype const *;
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using tspriteptr_t = tspritetype *;
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#include "clip.h"
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int32_t getwalldist(vec2_t const in, int const wallnum);
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int32_t getwalldist(vec2_t const in, int const wallnum, vec2_t * const out);
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typedef struct {
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uint32_t mdanimtims;
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int16_t mdanimcur;
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int16_t angoff, pitch, roll;
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vec3_t pivot_offset, position_offset;
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uint8_t flags;
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float alpha;
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} spriteext_t;
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typedef struct {
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float smoothduration;
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int16_t mdcurframe, mdoldframe;
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int16_t mdsmooth;
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uint8_t filler[2];
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} spritesmooth_t;
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#define SPREXT_NOTMD 1
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#define SPREXT_NOMDANIM 2
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#define SPREXT_AWAY1 4
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#define SPREXT_AWAY2 8
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#define SPREXT_TSPRACCESS 16
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#define SPREXT_TEMPINVISIBLE 32
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// using the clipdist field
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enum
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{
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TSPR_FLAGS_MDHACK = 1u<<0u,
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TSPR_FLAGS_DRAW_LAST = 1u<<1u,
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};
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EXTERN int32_t guniqhudid;
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struct usermaphack_t
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{
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FString mhkfile;
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FString title;
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uint8_t md4[16]{};
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};
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extern TArray<sectortype> sector;
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extern TArray<walltype> wall;
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EXTERN int leveltimer;
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extern TArray<sectortype> sectorbackup;
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extern TArray<walltype> wallbackup;
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EXTERN int32_t xdim, ydim;
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EXTERN int32_t yxaspect, viewingrange;
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EXTERN int32_t Numsprites;
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EXTERN int numsectors, numwalls;
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EXTERN int32_t display_mirror;
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inline bool validSectorIndex(int sectnum)
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{
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return sectnum >= 0 && sectnum < numsectors;
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}
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inline bool validWallIndex(int wallnum)
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{
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return wallnum >= 0 && wallnum < numwalls;
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}
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EXTERN int32_t randomseed;
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EXTERN uint8_t paletteloaded;
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enum {
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PALETTE_MAIN = 1<<0,
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PALETTE_SHADE = 1<<1,
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PALETTE_TRANSLUC = 1<<2,
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};
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EXTERN int32_t g_visibility;
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EXTERN vec2_t windowxy1, windowxy2;
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// The maximum tile offset ever used in any tiled parallaxed multi-sky.
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#define PSKYOFF_MAX 16
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#define DEFAULTPSKY -1
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typedef struct {
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int tilenum;
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// The proportion at which looking up/down affects the apparent 'horiz' of
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// a parallaxed sky, scaled by 65536 (so, a value of 65536 makes it align
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// with the drawn surrounding scene):
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int horizfrac;
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// The texel index offset in the y direction of a parallaxed sky:
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// XXX: currently always 0.
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int yoffs;
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int yoffs2;
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int lognumtiles; // 1<<lognumtiles: number of tiles in multi-sky
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int16_t tileofs[MAXPSKYTILES]; // for 0 <= j < (1<<lognumtiles): tile offset relative to basetile
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int32_t yscale;
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} psky_t;
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// Index of map-global (legacy) multi-sky:
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// New multi-psky
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EXTERN TArray<psky_t> multipskies;
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static inline psky_t *getpskyidx(int32_t picnum)
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{
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for (auto& sky : multipskies)
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if (picnum == sky.tilenum) return &sky;
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return &multipskies[0];
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}
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EXTERN psky_t * tileSetupSky(int32_t tilenum);
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psky_t* defineSky(int32_t const tilenum, int horiz, int lognumtiles, const uint16_t* tileofs, int yoff = 0, int yoff2 = 0x7fffffff);
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// Get properties of parallaxed sky to draw.
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// Returns: pointer to tile offset array. Sets-by-pointer the other three.
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const int16_t* getpsky(int32_t picnum, int32_t* dapyscale, int32_t* dapskybits, int32_t* dapyoffs, int32_t* daptileyscale, bool alt = false);
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EXTERN char parallaxtype;
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EXTERN int32_t parallaxyoffs_override, parallaxyscale_override;
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extern int16_t pskybits_override;
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// last sprite in the freelist, that is the spritenum for which
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// .statnum==MAXSTATUS && nextspritestat[spritenum]==-1
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// (or -1 if freelist is empty):
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EXTERN int16_t tailspritefree;
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EXTERN uint8_t gotpic[(MAXTILES+7)>>3];
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extern BitArray gotsector;
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extern uint32_t drawlinepat;
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extern uint8_t globalr, globalg, globalb;
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enum {
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GLOBAL_NO_GL_TILESHADES = 1<<0,
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GLOBAL_NO_GL_FULLBRIGHT = 1<<1,
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GLOBAL_NO_GL_FOGSHADE = 1<<2,
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};
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EXTERN int32_t editorzrange[2];
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enum {
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ENGINECOMPATIBILITY_NONE = 0,
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ENGINECOMPATIBILITY_19950829, // Powerslave/Exhumed
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ENGINECOMPATIBILITY_19960925, // Blood v1.21
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ENGINECOMPATIBILITY_19961112, // Duke 3d v1.5, Redneck Rampage
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};
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EXTERN int32_t enginecompatibility_mode;
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int32_t engineInit(void);
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void engineUnInit(void);
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struct SpawnSpriteDef
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{
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TArray<spritetype> sprites;
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TArray<spriteext_t> sprext;
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};
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[[deprecated]]
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void insertAllSprites(SpawnSpriteDef& sprites);
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void allocateMapArrays(int numsprites);
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void ValidateSprite(spritetype& spr, int secno, int index);
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void fixSectors();
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void engineLoadBoard(const char *filename, int flags, vec3_t *dapos, int16_t *daang, int *dacursectnum, SpawnSpriteDef& sprites);
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void loadMapBackup(const char* filename);
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void G_LoadMapHack(const char* filename, const unsigned char*, SpawnSpriteDef& sprites);
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void videoSetCorrectedAspect();
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void videoSetViewableArea(int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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void renderSetAspect(int32_t daxrange, int32_t daaspect);
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FCanvasTexture *renderSetTarget(int16_t tilenume);
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void renderRestoreTarget();
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void setVideoMode();
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class F2DDrawer;
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void getzrange(const vec3_t& pos, sectortype* sect, int32_t* ceilz, CollisionBase& ceilhit, int32_t* florz,
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CollisionBase& florhit, int32_t walldist, uint32_t cliptype);
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extern vec2_t hitscangoal;
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struct HitInfoBase;
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int hitscan(const vec3_t& start, const sectortype* startsect, const vec3_t& direction, HitInfoBase& hitinfo, unsigned cliptype);
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void neartag(const vec3_t& pos, sectortype* sect, int angle, HitInfoBase& result, int neartagrange, int tagsearch);
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int cansee(int x1, int y1, int z1, sectortype* sect1, int x2, int y2, int z2, sectortype* sect2);
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int32_t inside(int32_t x, int32_t y, const sectortype* sectnum);
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void dragpoint(int pointhighlight, int32_t dax, int32_t day);
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int32_t try_facespr_intersect(uspriteptr_t const spr, vec3_t const in,
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int32_t vx, int32_t vy, int32_t vz,
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vec3_t * const intp, int32_t strictly_smaller_than_p);
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#define MAXUPDATESECTORDIST 1536
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#define INITIALUPDATESECTORDIST 512 // was 256 which is too low - Exhumed LEV1 has problems with it
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void updatesector(int const x, int const y, int * const sectnum) ATTRIBUTE((nonnull(3)));
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inline void updatesector(int const x, int const y, sectortype** const sectp)
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{
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int sectno = *sectp? sector.IndexOf(*sectp) : -1;
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updatesector(x, y, §no);
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*sectp = sectno == -1? nullptr : §or[sectno];
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}
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void updatesectorz(int32_t const x, int32_t const y, int32_t const z, int * const sectnum) ATTRIBUTE((nonnull(4)));
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inline void updatesectorz(int32_t const x, int32_t const y, int32_t const z, sectortype** const sectp)
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{
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int sectno = *sectp ? sector.IndexOf(*sectp) : -1;
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updatesectorz(x, y, z, §no);
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*sectp = sectno == -1 ? nullptr : §or[sectno];
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}
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void updatesectorneighbor(int32_t const x, int32_t const y, int * const sectnum, int32_t maxDistance = MAXUPDATESECTORDIST) ATTRIBUTE((nonnull(3)));
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int32_t getsectordist(vec2_t const in, int const sectnum, vec2_t * const out = nullptr);
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extern const int16_t *chsecptr_onextwall;
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inline int32_t krand(void)
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{
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randomseed = (randomseed * 27584621) + 1;
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return ((uint32_t) randomseed)>>16;
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}
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inline int32_t ksqrt(uint64_t num)
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{
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return int(sqrt(double(num)));
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}
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int32_t getangle(int32_t xvect, int32_t yvect);
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inline int32_t getangle(const vec2_t& vec)
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{
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return getangle(vec.x, vec.y);
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}
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inline constexpr uint32_t uhypsq(int32_t const dx, int32_t const dy)
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{
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return (uint32_t)dx*dx + (uint32_t)dy*dy;
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}
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void rotatepoint(vec2_t const pivot, vec2_t p, int16_t const daang, vec2_t * const p2) ATTRIBUTE((nonnull(4)));
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sectortype* nextsectorneighborzptr(sectortype* sectp, int refz, int topbottom, int direction);
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inline sectortype* safenextsectorneighborzptr(sectortype* sectp, int refz, int topbottom, int direction)
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{
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auto sect = nextsectorneighborzptr(sectp, refz, topbottom, direction);
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return sect == nullptr ? sectp : sect;
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}
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int32_t getceilzofslopeptr(usectorptr_t sec, int32_t dax, int32_t day) ATTRIBUTE((nonnull(1)));
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int32_t getflorzofslopeptr(usectorptr_t sec, int32_t dax, int32_t day) ATTRIBUTE((nonnull(1)));
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void getzsofslopeptr(usectorptr_t sec, int32_t dax, int32_t day,
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int32_t *ceilz, int32_t *florz) ATTRIBUTE((nonnull(1,4,5)));
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void yax_getzsofslope(int sectNum, int playerX, int playerY, int32_t* pCeilZ, int32_t* pFloorZ);
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inline int32_t getceilzofslope(int sectnum, int32_t dax, int32_t day)
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{
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return getceilzofslopeptr((usectorptr_t)§or[sectnum], dax, day);
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}
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inline int32_t getflorzofslope(int sectnum, int32_t dax, int32_t day)
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{
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return getflorzofslopeptr((usectorptr_t)§or[sectnum], dax, day);
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}
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inline void getzsofslope(int sectnum, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz)
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{
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getzsofslopeptr((usectorptr_t)§or[sectnum], dax, day, ceilz, florz);
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}
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inline void getcorrectzsofslope(int sectnum, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz)
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{
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vec2_t closest = { dax, day };
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getsectordist(closest, sectnum, &closest);
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getzsofslopeptr((usectorptr_t)§or[sectnum], closest.x, closest.y, ceilz, florz);
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}
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void alignceilslope(int16_t dasect, int32_t x, int32_t y, int32_t z);
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void alignflorslope(int16_t dasect, int32_t x, int32_t y, int32_t z);
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void setslope(int32_t sectnum, int32_t cf, int16_t slope);
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int32_t lintersect(int32_t originX, int32_t originY, int32_t originZ,
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int32_t destX, int32_t destY, int32_t destZ,
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int32_t lineStartX, int32_t lineStartY, int32_t lineEndX, int32_t lineEndY,
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int32_t *intersectionX, int32_t *intersectionY, int32_t *intersectionZ);
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int32_t spriteheightofsptr(uspriteptr_t spr, int32_t *height, int32_t alsotileyofs);
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int videoCaptureScreen();
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void Polymost_Startup();
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EXTERN_CVAR(Bool, hw_animsmoothing)
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EXTERN_CVAR(Bool, hw_hightile)
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EXTERN_CVAR(Bool, hw_models)
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EXTERN_CVAR(Float, hw_shadescale)
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EXTERN_CVAR(Float, gl_texture_filter_anisotropic)
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EXTERN_CVAR(Int, gl_texture_filter)
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extern bool hw_int_useindexedcolortextures;
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EXTERN_CVAR(Bool, hw_useindexedcolortextures)
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EXTERN_CVAR(Bool, hw_parallaxskypanning)
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EXTERN_CVAR(Bool, r_voxels)
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extern int32_t mdtims, omdtims;
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extern int32_t r_rortexture;
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extern int32_t r_rortexturerange;
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extern int32_t r_rorphase;
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// flags bitset: 1 = don't compress
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int32_t Ptile2tile(int32_t tile, int32_t palette) ATTRIBUTE((pure));
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int32_t md_loadmodel(const char *fn);
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int32_t md_setmisc(int32_t modelid, float scale, int32_t shadeoff, float zadd, float yoffset, int32_t flags);
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// int32_t md_tilehasmodel(int32_t tilenume, int32_t pal);
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EXTERN int32_t nextvoxid;
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EXTERN FixedBitArray<MAXVOXELS>voxreserve;
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#ifdef USE_OPENGL
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// TODO: dynamically allocate this
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typedef struct { FVector3 add; int16_t angadd, flags, fov; } hudtyp;
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typedef struct
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{
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// maps build tiles to particular animation frames of a model
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int16_t modelid;
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int16_t framenum; // calculate the number from the name when declaring
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int16_t nexttile;
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uint16_t smoothduration;
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hudtyp hudmem[2];
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int8_t skinnum;
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char pal;
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} tile2model_t;
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# define EXTRATILES (MAXTILES/8)
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EXTERN int32_t mdinited;
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EXTERN tile2model_t tile2model[MAXTILES+EXTRATILES];
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inline int32_t md_tilehasmodel(int32_t const tilenume, int32_t const pal)
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{
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return mdinited ? tile2model[Ptile2tile(tilenume,pal)].modelid : -1;
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}
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#endif // defined USE_OPENGL
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int tilehasmodelorvoxel(int const tilenume, int pal);
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int32_t md_defineframe(int32_t modelid, const char *framename, int32_t tilenume,
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int32_t skinnum, float smoothduration, int32_t pal);
|
|
int32_t md_defineanimation(int32_t modelid, const char *framestart, const char *frameend,
|
|
int32_t fps, int32_t flags);
|
|
int32_t md_defineskin(int32_t modelid, const char *skinfn, int32_t palnum, int32_t skinnum,
|
|
int32_t surfnum, float param, float specpower, float specfactor, int32_t flags);
|
|
int32_t md_definehud (int32_t modelid, int32_t tilex, FVector3 add,
|
|
int32_t angadd, int32_t flags, int32_t fov);
|
|
int32_t md_undefinetile(int32_t tile);
|
|
int32_t md_undefinemodel(int32_t modelid);
|
|
|
|
#ifdef USE_OPENGL
|
|
# include "polymost.h"
|
|
#endif
|
|
|
|
extern int skiptile;
|
|
|
|
static vec2_t const zerovec = { 0, 0 };
|
|
|
|
inline int inside_p(int32_t const x, int32_t const y, int const sectnum) { return (sectnum >= 0 && inside(x, y, §or[sectnum]) == 1); }
|
|
// same as above but with the same signature as inside_z_p for passing to updatesectorneighborz.
|
|
inline int inside_p0(int32_t const x, int32_t const y, int32_t const z, int const sectnum) { return inside_p(x, y, sectnum); }
|
|
|
|
#define SET_AND_RETURN(Lval, Rval) \
|
|
do \
|
|
{ \
|
|
(Lval) = (Rval); \
|
|
return; \
|
|
} while (0)
|
|
|
|
static inline int64_t compat_maybe_truncate_to_int32(int64_t val)
|
|
{
|
|
return enginecompatibility_mode != ENGINECOMPATIBILITY_NONE ? (int32_t)val : val;
|
|
}
|
|
|
|
extern int32_t rintersect(int32_t x1, int32_t y1, int32_t z1,
|
|
int32_t vx_, int32_t vy_, int32_t vz,
|
|
int32_t x3, int32_t y3, int32_t x4, int32_t y4,
|
|
int32_t *intx, int32_t *inty, int32_t *intz);
|
|
|
|
|
|
|
|
void updateModelInterpolation();
|
|
|
|
inline void tileUpdatePicnum(int* const tileptr, int const obj, int stat)
|
|
{
|
|
auto& tile = *tileptr;
|
|
|
|
if (picanm[tile].sf & PICANM_ANIMTYPE_MASK)
|
|
tile += animateoffs(tile, obj);
|
|
|
|
if (((obj & 16384) == 16384) && (stat & CSTAT_WALL_ROTATE_90) && RotTile(tile).newtile != -1)
|
|
tile = RotTile(tile).newtile;
|
|
}
|
|
|
|
inline void setgotpic(int32_t tilenume)
|
|
{
|
|
gotpic[tilenume >> 3] |= 1 << (tilenume & 7);
|
|
}
|
|
|
|
inline void cleargotpic(int32_t tilenume)
|
|
{
|
|
gotpic[tilenume >> 3] &= ~(1 << (tilenume & 7));
|
|
}
|
|
|
|
inline bool testgotpic(int32_t tilenume, bool reset = false)
|
|
{
|
|
bool res = gotpic[tilenume >> 3] & (1 << (tilenume & 7));
|
|
if (reset) gotpic[tilenume >> 3] &= ~(1 << (tilenume & 7));
|
|
return res;
|
|
}
|
|
|
|
inline sectortype* spritetypebase::sector() const
|
|
{
|
|
return sectp;
|
|
}
|
|
|
|
inline int spritetypebase::sectno() const
|
|
{
|
|
return sectp? ::sector.IndexOf(sectp) : -1;
|
|
}
|
|
|
|
inline void spritetypebase::setsector(sectortype* sect)
|
|
{
|
|
// place for asserts.
|
|
sectp = sect;
|
|
}
|
|
|
|
inline void spritetypebase::setsector(int sec)
|
|
{
|
|
// place for asserts.
|
|
sectp = validSectorIndex(sec)? &::sector[sec] : nullptr;
|
|
}
|
|
|
|
inline bool spritetypebase::insector() const
|
|
{
|
|
return sectp != nullptr;
|
|
}
|
|
|
|
|
|
|
|
inline sectortype* walltype::nextSector() const
|
|
{
|
|
return !validSectorIndex(nextsector)? nullptr : &::sector[nextsector];
|
|
}
|
|
|
|
inline walltype* walltype::nextWall() const
|
|
{
|
|
return !validWallIndex(nextwall)? nullptr : &::wall[nextwall];
|
|
}
|
|
|
|
inline sectortype* walltype::sectorp() const
|
|
{
|
|
return &::sector[sector]; // cannot be -1 in a proper map.
|
|
}
|
|
|
|
inline walltype* walltype::lastWall() const
|
|
{
|
|
int index = wall.IndexOf(this);
|
|
if (index > 0 && wall[index - 1].point2 == index) return &wall[index - 1];
|
|
|
|
int check = index;
|
|
for (int i = 0; i < numwalls; i++)
|
|
{
|
|
int next = wall[check].point2;
|
|
if (next == index) return &wall[check];
|
|
check = next;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
inline walltype* walltype::point2Wall() const
|
|
{
|
|
return &::wall[point2]; // cannot be -1 in a proper map.
|
|
}
|
|
|
|
inline walltype* sectortype::firstWall() const
|
|
{
|
|
return &wall[wallptr]; // cannot be -1 in a proper map
|
|
}
|
|
|
|
inline walltype* sectortype::lastWall() const
|
|
{
|
|
return &wall[wallptr + wallnum - 1]; // cannot be -1 in a proper map
|
|
}
|
|
|
|
inline void walltype::moved()
|
|
{
|
|
lengthflags = 3;
|
|
sectorp()->dirty = EDirty::AllDirty;
|
|
}
|
|
|
|
inline void walltype::move(int newx, int newy)
|
|
{
|
|
pos.x = newx;
|
|
pos.y = newy;
|
|
lengthflags = 3;
|
|
sectorp()->dirty = EDirty::AllDirty;
|
|
}
|
|
|
|
|
|
#endif // build_h_
|