raze/source/libsmackerdec/include/SmackerDecoder.h
sirlemonhead 4a31447702 NBlood: Remove std::string from libsmackerdec to fix cutscene crashing with MinGW builds.
# Conflicts:
#	source/libsmackerdec/include/FileStream.h
#	source/libsmackerdec/src/FileStream.cpp
2019-12-25 09:02:18 +01:00

167 lines
5.3 KiB
C++

/*
* libsmackerdec - Smacker video decoder
* Copyright (C) 2011 Barry Duncan
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* This code is based on smacker.c from the FFmpeg project which can be obtained from http://www.ffmpeg.org/
* below is the license from smacker.c
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*
* Smacker decoder
* Copyright (c) 2006 Konstantin Shishkov
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _SmackerDecoder_h_
#define _SmackerDecoder_h_
#include <stdint.h>
#include "FileStream.h"
#include "BitReader.h"
#include <vector>
// exportable interface
struct SmackerHandle
{
bool isValid;
int instanceIndex;
};
struct SmackerAudioInfo
{
uint32_t sampleRate;
uint8_t nChannels;
uint8_t bitsPerSample;
uint32_t idealBufferSize;
};
SmackerHandle Smacker_Open (const char *fileName);
void Smacker_Close (SmackerHandle &handle);
uint32_t Smacker_GetNumAudioTracks (SmackerHandle &handle);
SmackerAudioInfo Smacker_GetAudioTrackDetails (SmackerHandle &handle, uint32_t trackIndex);
uint32_t Smacker_GetAudioData (SmackerHandle &handle, uint32_t trackIndex, int16_t *data);
uint32_t Smacker_GetNumFrames (SmackerHandle &handle);
void Smacker_GetFrameSize (SmackerHandle &handle, uint32_t &width, uint32_t &height);
uint32_t Smacker_GetCurrentFrameNum (SmackerHandle &handle);
uint32_t Smacker_GetNextFrame (SmackerHandle &handle);
float Smacker_GetFrameRate (SmackerHandle &handle);
void Smacker_GetPalette (SmackerHandle &handle, uint8_t *palette);
void Smacker_GetFrame (SmackerHandle &handle, uint8_t *frame);
void Smacker_GotoFrame (SmackerHandle &handle, uint32_t frameNum);
const int kMaxAudioTracks = 7;
// forward declare
struct HuffContext;
struct DBCtx;
struct SmackerAudioTrack
{
uint32_t sizeInBytes;
uint32_t flags;
uint32_t sampleRate;
uint8_t nChannels;
uint8_t bitsPerSample;
// int compressionType;
uint8_t *buffer;
uint32_t bufferSize;
uint32_t bytesReadThisFrame;
};
class SmackerDecoder
{
public:
uint32_t frameWidth;
uint32_t frameHeight;
SmackerDecoder();
~SmackerDecoder();
bool Open(const char *fileName);
void GetPalette(uint8_t *palette);
void GetFrame(uint8_t *frame);
SmackerAudioInfo GetAudioTrackDetails(uint32_t trackIndex);
uint32_t GetAudioData(uint32_t trackIndex, int16_t *audioBuffer);
uint32_t GetNumFrames();
uint32_t GetCurrentFrameNum();
float GetFrameRate();
void GetNextFrame();
void GotoFrame(uint32_t frameNum);
private:
SmackerCommon::FileStream file;
char signature[4];
// video related members
uint32_t nFrames;
uint32_t fps; // frames per second
uint8_t palette[768];
uint8_t *picture;
bool isVer4;
SmackerAudioTrack audioTracks[kMaxAudioTracks];
uint32_t treeSize;
uint32_t mMapSize, MClrSize, fullSize, typeSize;
std::vector<int> mmap_tbl;
std::vector<int> mclr_tbl;
std::vector<int> full_tbl;
std::vector<int> type_tbl;
int mmap_last[3], mclr_last[3], full_last[3], type_last[3];
std::vector<uint32_t> frameSizes;
std::vector<uint8_t> frameFlags;
uint32_t currentFrame;
int32_t nextPos;
bool DecodeHeaderTrees();
int DecodeHeaderTree(SmackerCommon::BitReader &bits, std::vector<int> &recodes, int *last, int size);
int DecodeTree(SmackerCommon::BitReader &bits, HuffContext *hc, uint32_t prefix, int length);
int DecodeBigTree(SmackerCommon::BitReader &bits, HuffContext *hc, DBCtx *ctx);
int GetCode(SmackerCommon::BitReader &bits, std::vector<int> &recode, int *last);
int ReadPacket();
int DecodeFrame(uint32_t frameSize);
void GetFrameSize(uint32_t &width, uint32_t &height);
int DecodeAudio(uint32_t size, SmackerAudioTrack &track);
};
#endif