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Now everything uses the 'seen' flag in the texture which indicates that the texture was actually used for hardware rendering since the last check. It's also only the 3 places checking this flag which are responsible for clearing it. |
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.. | ||
hw_bunchdrawer.cpp | ||
hw_bunchdrawer.h | ||
hw_clipper.cpp | ||
hw_clipper.h | ||
hw_drawinfo.cpp | ||
hw_drawinfo.h | ||
hw_drawlist.cpp | ||
hw_drawlist.h | ||
hw_drawlistadd.cpp | ||
hw_drawstructs.h | ||
hw_flats.cpp | ||
hw_lighting.cpp | ||
hw_portal.cpp | ||
hw_portal.h | ||
hw_setcolor.cpp | ||
hw_sky.cpp | ||
hw_skyportal.cpp | ||
hw_sprites.cpp | ||
hw_walls.cpp | ||
hw_walls_vertex.cpp |