mirror of
https://github.com/ZDoom/Raze.git
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e74aca291c
Why is this such an utter mess to get skies placed correctly? :(
245 lines
7.6 KiB
C++
245 lines
7.6 KiB
C++
//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2002-2016 Christoph Oelckers
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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#include "texturemanager.h"
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#include "hw_drawinfo.h"
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#include "hw_drawstructs.h"
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#include "hw_portal.h"
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//#include "hw_lighting.h"
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#include "hw_material.h"
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#include "gamefuncs.h"
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#include "build.h"
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#include "cmdlib.h"
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CVAR(Bool,gl_noskyboxes, false, 0)
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FGameTexture* GetSkyTexture(int basetile, int lognumtiles, const int16_t* tilemap, int remap);
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FGameTexture* SkyboxReplacement(FTextureID picnum, int palnum);
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//==========================================================================
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//
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// Set up the skyinfo struct
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//
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//==========================================================================
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void initSkyInfo(HWDrawInfo *di, HWSkyInfo* sky, sectortype* sector, int plane, PalEntry FadeColor)
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{
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int picnum = plane == plane_ceiling ? sector->ceilingpicnum : sector->floorpicnum;
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tileUpdatePicnum(&picnum, 0, 0);
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int palette = plane == plane_ceiling ? sector->ceilingpal : sector->floorpal;
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int32_t dapyscale = 0, dapskybits = 0, dapyoffs = 0, daptileyscale = 0;
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FGameTexture* skytex = SkyboxReplacement(tileGetTexture(picnum)->GetID(), palette);
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int realskybits = 0;
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// todo: check for skybox replacement.
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if (!skytex)
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{
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int remap = TRANSLATION(Translation_Remap + curbasepal, palette);
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int16_t const* dapskyoff = getpsky(picnum, &dapyscale, &dapskybits, &dapyoffs, &daptileyscale, true);
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int tw = tileWidth(picnum);
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if ((1 << sizeToBits(tw)) < tw) dapskybits--; // Build math is weird.
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skytex = GetSkyTexture(picnum, dapskybits, dapskyoff, remap);
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realskybits = dapskybits;
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if (skytex) dapskybits = 0;
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else skytex = tileGetTexture(picnum);
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}
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float xpanning = plane == plane_ceiling ? sector->ceilingxpan_ : sector->floorxpan_;
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float ypanning = plane == plane_ceiling ? sector->ceilingypan_ : sector->floorypan_;
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// dapyscale is not relvant for a sky dome.
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sky->y_scale = FixedToFloat(daptileyscale);
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sky->cloudy = !!(sector->exflags & SECTOREX_CLOUDSCROLL);
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if (!sky->cloudy)
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{
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sky->y_offset = dapyoffs * 1.5;
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sky->x_offset = xpanning / (1 << (realskybits - dapskybits));
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}
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else
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{
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sky->y_offset = ypanning;
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sky->x_offset = 2 * xpanning / (1 << (realskybits - dapskybits));
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}
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sky->fadecolor = FadeColor;
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sky->shade = 0;// clamp(plane == plane_ceiling ? sector->ceilingshade : sector->floorshade, 0, numshades - 1);
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sky->texture = skytex;
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}
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//==========================================================================
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//
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// Calculate sky texture for ceiling or floor
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//
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//==========================================================================
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void HWWall::SkyPlane(HWDrawInfo *di, sectortype *sector, int plane, bool allowreflect)
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{
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int ptype;
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if ((sector->portalflags == PORTAL_SECTOR_CEILING && plane == plane_ceiling) || (sector->portalflags == PORTAL_SECTOR_FLOOR && plane == plane_floor))
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{
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if (screen->instack[1 - plane] || sector->portalnum >= (int)allPortals.Size()) return;
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portal = &allPortals[sector->portalnum];
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PutPortal(di, PORTALTYPE_SECTORSTACK, plane);
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}
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else if ((sector->portalflags == PORTAL_SECTOR_CEILING_REFLECT && plane == plane_ceiling) || (sector->portalflags == PORTAL_SECTOR_FLOOR_REFLECT && plane == plane_floor))
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{
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ptype = PORTALTYPE_PLANEMIRROR;
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if (plane == plane_ceiling && (sector->ceilingstat & CSTAT_SECTOR_SLOPE)) return;
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if (plane == plane_floor && (sector->floorstat & CSTAT_SECTOR_SLOPE)) return;
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planemirror = plane == plane_floor ? §or->floorz : §or->ceilingz;
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PutPortal(di, PORTALTYPE_PLANEMIRROR, plane);
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}
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else
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{
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ptype = PORTALTYPE_SKY;
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HWSkyInfo skyinfo;
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initSkyInfo(di, &skyinfo, sector, plane, fade);
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ptype = PORTALTYPE_SKY;
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sky = &skyinfo;
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PutPortal(di, ptype, plane);
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}
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}
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//==========================================================================
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//
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// Skies on one sided walls
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//
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//==========================================================================
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void HWWall::SkyNormal(HWDrawInfo* di, sectortype* fs, FVector2& v1, FVector2& v2, float fch1, float fch2, float ffh1, float ffh2)
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{
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if ((fs->ceilingstat & CSTAT_SECTOR_SKY) || fs->portalflags == PORTAL_SECTOR_CEILING || fs->portalflags == PORTAL_SECTOR_CEILING_REFLECT)
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{
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ztop[0] = ztop[1] = 32768.0f;
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zbottom[0] = fch1;
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zbottom[1] = fch2;
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SkyPlane(di, fs, plane_ceiling, true);
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}
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if ((fs->floorstat & CSTAT_SECTOR_SKY) || fs->portalflags == PORTAL_SECTOR_FLOOR || fs->portalflags == PORTAL_SECTOR_FLOOR_REFLECT)
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{
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ztop[0] = ffh1;
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ztop[1] = ffh2;
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zbottom[0] = zbottom[1] = -32768.0f;
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SkyPlane(di, fs, plane_floor, true);
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}
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}
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//==========================================================================
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//
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// Upper Skies on two sided walls
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//
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//==========================================================================
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void HWWall::SkyTop(HWDrawInfo *di, walltype * seg,sectortype * fs,sectortype * bs, FVector2& v1, FVector2& v2, float fch1, float fch2)
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{
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if (fs->portalflags == PORTAL_SECTOR_CEILING || fs->portalflags == PORTAL_SECTOR_CEILING_REFLECT)
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{
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if (fs->portalflags == PORTAL_SECTOR_CEILING_REFLECT)
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{
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/*
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float backreflect = bs->GetReflect(sectortype::ceiling);
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if (backreflect > 0 && bs->ceilingplane.fD() == fs->ceilingplane.fD() && !bs->isClosed())
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{
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// Don't add intra-portal line to the portal.
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return;
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}
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*/
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}
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else
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{
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if (bs->portalflags == PORTAL_SECTOR_CEILING && bs->portalnum == fs->portalnum)
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{
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return;
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}
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}
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}
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else if (fs->ceilingstat & CSTAT_SECTOR_SKY)
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{
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if (bs->ceilingstat & CSTAT_SECTOR_SKY)
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{
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return;
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}
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flags |= HWF_SKYHACK; // mid textures on such lines need special treatment!
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}
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else return;
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ztop[0] = ztop[1] = 32768.0f;
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zbottom[0] = fch1;
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zbottom[1] = fch2;
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SkyPlane(di, fs, plane_ceiling, true);
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}
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//==========================================================================
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//
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// Lower Skies on two sided walls
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//
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//==========================================================================
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void HWWall::SkyBottom(HWDrawInfo *di, walltype * seg,sectortype * fs,sectortype * bs, FVector2& v1, FVector2& v2, float ffh1, float ffh2)
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{
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if (fs->portalflags == PORTAL_SECTOR_FLOOR || fs->portalflags == PORTAL_SECTOR_FLOOR_REFLECT)
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{
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if (fs->portalflags == PORTAL_SECTOR_FLOOR_REFLECT)
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{
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/*
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float backreflect = bs->GetReflect(sectortype::floor);
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if (backreflect > 0 && bs->ceilingplane.fD() == fs->ceilingplane.fD() && !bs->isClosed())
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{
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// Don't add intra-portal line to the portal.
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return;
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}
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*/
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}
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else
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{
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if (bs->portalflags == PORTAL_SECTOR_FLOOR && bs->portalnum == fs->portalnum)
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{
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return;
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}
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}
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// stacked sectors
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}
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else if (fs->floorstat & CSTAT_SECTOR_SKY)
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{
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if (bs->floorstat & CSTAT_SECTOR_SKY)
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{
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return;
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}
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flags |= HWF_SKYHACK; // mid textures on such lines need special treatment!
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}
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else return;
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zbottom[0] = zbottom[1] = -32768.0f;
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ztop[0] = ffh1;
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ztop[1] = ffh2;
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SkyPlane(di, fs, plane_floor, true);
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}
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