raze/source/build/src
2021-03-17 19:07:00 +01:00
..
clip.cpp - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data. 2021-03-17 16:54:36 +01:00
defs.cpp - link hires replacements to textures instead of tile numbers. 2020-11-10 20:12:46 +01:00
engine.cpp - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data. 2021-03-17 16:54:36 +01:00
engine_priv.h - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data. 2021-03-17 16:54:36 +01:00
mdsprite.cpp - put all of Polymost in a namespace. 2021-03-17 15:55:25 +01:00
polymost.cpp - set proper visibility factor and viewport. 2021-03-17 19:07:00 +01:00
voxmodel.cpp - put all of Polymost in a namespace. 2021-03-17 15:55:25 +01:00