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enet
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ENet 1.3.3
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2011-08-12 06:07:21 +00:00 |
jaudiolib
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triv: comment out FX_PlayLoopedAuto debug message to stdout
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2011-11-17 21:09:26 +00:00 |
jmact
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Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
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2011-07-22 22:00:53 +00:00 |
lunatic
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Lunatic: actor. (Needs SAMESIZE_ACTOR_T, which is not yet enabled)
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2011-12-21 18:43:08 +00:00 |
misc
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_functio.h
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_midi.h
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_rts.h
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actors.c
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misc. beautifying some game code...
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2011-12-21 18:42:49 +00:00 |
actors.h
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Fix actor[].dispicnum becoming negative.
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2012-01-12 20:48:00 +00:00 |
anim.c
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animvpx sound: fix the 'may have many sounds per frame' requirement
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2012-01-10 23:44:09 +00:00 |
anim.h
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Possibility of specifying sounds for a VPX anim-replacement via DEF.
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2012-01-10 23:43:54 +00:00 |
animvpx.c
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In VPX 3 planed --> packed conversion code, pull constant expressions out of
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2012-01-10 23:43:33 +00:00 |
animvpx.h
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astub.c
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astub.c: remove some tabs in the code
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2012-01-20 22:11:55 +00:00 |
config.c
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Remove a couple of nested externs and #include some headers directly
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2012-01-27 15:03:55 +00:00 |
config.h
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demo.c
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The earlier changes introduced bugs when palettes were not set correctly in
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2011-12-28 20:35:23 +00:00 |
demo.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
duke3d.h
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Route the 5th mouse button to the game; bump savegame version.
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2012-01-26 21:58:55 +00:00 |
function.h
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game.c
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Remove a couple of nested externs and #include some headers directly
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2012-01-27 15:03:55 +00:00 |
game.h
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Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
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2012-01-19 21:58:23 +00:00 |
gamedef.c
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gamedef.c: make some variables static and remove some #if 0'ed code.
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2012-01-15 22:40:16 +00:00 |
gamedef.h
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gamedef.c: make some variables static and remove some #if 0'ed code.
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2012-01-15 22:40:16 +00:00 |
gamedefs.h
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gameexec.c
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Fix actor[].dispicnum becoming negative.
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2012-01-12 20:48:00 +00:00 |
gameexec.h
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Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes).
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2011-08-03 17:22:46 +00:00 |
gamestructures.c
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CON: make the 'palette' player member actually return the player's palette ID
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2011-12-29 14:26:30 +00:00 |
gamevars.c
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Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
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2012-01-19 21:58:23 +00:00 |
gamevars.h
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Fix crashes on 64-bit due to unintended address truncation on ptr vars
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2011-09-04 23:06:12 +00:00 |
global.c
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Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
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2011-12-25 15:33:24 +00:00 |
global.h
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Remove a few unused variables from global.[ch], update build date string.
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2011-12-25 15:30:50 +00:00 |
GNU.TXT
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grpscan.c
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grpscan.h
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keys.h
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m32def.c
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trivial tweaks: make stuff static, remove unused stuff, formatting...
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2012-01-19 21:57:22 +00:00 |
m32def.h
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Somewhat largish commit with various keyboard tinkering for Mapster.
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2011-11-25 09:51:06 +00:00 |
m32exec.c
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M32Script: when failing to compile a state with a menu name, don't keep the
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2011-12-04 21:20:48 +00:00 |
m32structures.c
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m32vars.c
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Various cleanup work:
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2011-08-17 18:52:54 +00:00 |
macros.h
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mapster32.h
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cleanup:
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2012-01-15 22:39:38 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Remove a couple of nested externs and #include some headers directly
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2012-01-27 15:03:55 +00:00 |
menus.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
midi.c
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Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
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2011-10-27 13:14:06 +00:00 |
midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
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2011-08-20 23:27:46 +00:00 |
namesdyn.c
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small correction of a memory-clearing line in namesdyn.c
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2012-01-26 21:58:39 +00:00 |
namesdyn.h
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net.c
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The earlier changes introduced bugs when palettes were not set correctly in
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2011-12-28 20:35:23 +00:00 |
net.h
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old.diff
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osdcmds.c
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Remove a couple of nested externs and #include some headers directly
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2012-01-27 15:03:55 +00:00 |
osdcmds.h
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osdfuncs.c
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osdfuncs.h
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player.c
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Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
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2012-01-19 21:58:23 +00:00 |
player.h
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premap.c
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Remove a couple of nested externs and #include some headers directly
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2012-01-27 15:03:55 +00:00 |
premap.h
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Factor out filename-based music setup code into G_SetupFilenameBasedMusic.
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2011-12-25 15:32:30 +00:00 |
quotes.h
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rev.h
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rts.c
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rts.h
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savegame.c
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Inreased debugging level for catching oob accesses to 'main' arrays.
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2012-01-19 23:17:34 +00:00 |
savegame.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
sdlmusic.c
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Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
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2011-10-17 18:42:10 +00:00 |
sector.c
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minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
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2011-12-21 18:43:39 +00:00 |
sector.h
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minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
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2011-12-21 18:43:39 +00:00 |
soundefs.h
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update soundefs.h to match the final v1.5 DEFS.CON
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2011-08-20 23:27:58 +00:00 |
sounds.c
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sounds.c: check the sound number before accessing arrays with it; always do
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2012-01-10 23:44:49 +00:00 |
sounds.h
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New CON command
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2011-11-03 23:08:54 +00:00 |
sounds_mapster32.c
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Fix sprite[-1] access when aborting playing a sound in Mapster's Sound Index.
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2012-01-23 19:13:00 +00:00 |
sounds_mapster32.h
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Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
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2011-10-30 19:48:46 +00:00 |
standard.h
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startgtk.game.c
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startwin.game.c
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startwin.game.h
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winbits.c
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