raze/source/duke3d/src
2019-09-20 23:23:02 +02:00
..
lunatic Add EVENT_RESETGOTPICS which gives scripts the chance to reset gotpics (and similar effects trackers) for effects that run in EVENT_DISPLAYROOMS. 2019-09-20 13:59:20 +02:00
_functio.h Bind medkit to mouse3 by default 2019-09-20 21:10:40 +02:00
_midi.h
_rts.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
actors.cpp Take slope heights into account in A_RadiusDamage() 2019-09-20 23:23:02 +02:00
actors.h Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion 2019-09-19 14:51:41 +02:00
android.h
anim.cpp Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
anim.h Cleanup includes 2018-11-18 18:09:48 +00:00
astub.cpp Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
cheats.cpp Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
cheats.h Move cheat descriptions from menus.cpp to cheats.cpp 2019-09-20 15:44:06 +02:00
cmdline.cpp - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo. 2018-12-08 00:40:39 +00:00
cmdline.h Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h 2018-11-18 19:03:40 +00:00
common.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
common_game.h Rename IONMAIDEN -> FURY 2019-09-20 15:17:31 +02:00
config.cpp Support fullscreening to the correct display in multiple monitor configurations 2019-09-20 21:10:22 +02:00
config.h CON: Add getgamefuncbind 2019-09-20 16:10:52 +02:00
demo.cpp Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
demo.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
duke3d.h Implement "usermap" music definition slot 2019-09-20 15:14:29 +02:00
events_defs.h newgamechoices 2019-09-20 16:02:49 +02:00
function.h Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair 2019-09-20 21:09:18 +02:00
game.cpp Fix USE_OPENGL=0 builds 2019-09-20 23:17:57 +02:00
game.h Use multiples of 5 for the HUD scale option and cap the range at 50-100 2019-09-20 21:10:42 +02:00
gamedef.cpp CON: Add getgamefuncbind 2019-09-20 16:10:52 +02:00
gamedef.h CON: Add userdef .gamepadactive 2019-09-20 16:10:57 +02:00
gamedefs.h Implement controller defaults 2019-09-20 16:07:14 +02:00
gameexec.cpp At some point these two lines got removed from CON_IFCANSHOOTTARGET 2019-09-20 21:15:15 +02:00
gameexec.h Use default argument values of -1 for the sprite and player indexes passed to VM_OnEvent() 2019-09-20 13:08:36 +02:00
GameListSource.game.h
GameListSource.game.mm
gamestructures.cpp CON: Add userdef .gamepadactive 2019-09-20 16:10:57 +02:00
gamevars.cpp Add automapping var to Gv_RefreshPointers() 2019-09-20 16:03:39 +02:00
gamevars.h new special purpose gamevar flag 2019-09-20 15:17:57 +02:00
global.cpp Slightly revise framerate limiter and r_showfps 2 display 2019-01-12 00:21:53 +00:00
global.h Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
GrpFile.game.h
GrpFile.game.mm
grpscan.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
grpscan.h
in_android.cpp
in_android.h
input.cpp Input: Separate everything in AdvanceTrigger into a new TextSubmit except Space so it doesn't submit text fields such as savegames 2019-09-20 20:14:09 +02:00
input.h Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works. 2019-09-20 15:44:03 +02:00
inv.h
keys.h
m32common.cpp Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
m32def.cpp Amend r7805 2019-09-20 15:17:40 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
m32exec.cpp Replace runtime pow2 calculations with pow2char LUT usage 2019-09-20 15:34:08 +02:00
m32structures.cpp Rename Gv_SetVarX() to Gv_SetVar() (overloaded) 2019-09-20 09:38:41 +02:00
m32vars.cpp Rename Gv_SetVarX() to Gv_SetVar() (overloaded) 2019-09-20 09:38:41 +02:00
macros.h WIP wall texture rotation bit 2018-11-18 18:13:48 +00:00
mapster32.h Untabify a couple of headers 2019-09-20 15:29:05 +02:00
mdump.cpp Just cleaning up a dump(er) 2018-11-18 18:06:38 +00:00
mdump.h
menus.cpp Add borderless windowed mode options to menu 2019-09-20 23:17:58 +02:00
menus.h Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
midi.cpp
midi.h
mpu401.cpp
mpu401.h
music.cpp
names.h
namesdyn.cpp Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
namesdyn.h Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
network.cpp Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
network.h Rename net.* to network.* 2019-09-19 12:20:45 +02:00
osdcmds.cpp Use multiples of 5 for the HUD scale option and cap the range at 50-100 2019-09-20 21:10:42 +02:00
osdcmds.h Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[] 2018-11-18 18:08:38 +00:00
osdfuncs.cpp osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state 2019-09-20 15:10:05 +02:00
osdfuncs.h
player.cpp This theoretically helps with cases in which the player is squished by geometry 2019-09-20 23:23:01 +02:00
player.h Add Crouch Toggle gamefunc 2019-09-20 16:10:22 +02:00
premap.cpp Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
premap.h Don't clobber E1L8 for user maps 2019-09-20 20:12:21 +02:00
quotes.h
rts.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
rts.h
savegame.cpp Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
savegame.h ext loading 2019-09-20 15:26:44 +02:00
sbar.cpp Use multiples of 5 for the HUD scale option and cap the range at 50-100 2019-09-20 21:10:42 +02:00
sbar.h
screens.cpp Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
screens.h
screentext.cpp Tiny error message cleanup 2019-09-20 16:01:20 +02:00
screentext.h
sdlmusic.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
sector.cpp EDUKE32_STANDALONE stuff 2019-09-20 23:18:48 +02:00
sector.h EDUKE32_STANDALONE stuff 2019-09-20 23:18:48 +02:00
soundefs.h
sounds.cpp Use a sound's volume offset parameter as the max distance if the explosion flag is set 2019-09-20 21:09:18 +02:00
sounds.h Fix sound issue 2019-09-20 16:03:10 +02:00
sounds_common.h
sounds_mapster32.cpp Fix remaining casts to vec2_t/vec3_t 2019-09-20 16:07:36 +02:00
sounds_mapster32.h
soundsdyn.cpp Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
soundsdyn.h Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
startgtk.game.cpp Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h 2018-11-18 19:03:40 +00:00
startosx.game.mm Fix macOS -Wdeprecated-declarations warnings 2019-09-20 10:15:10 +02:00
startwin.game.cpp Fix USE_OPENGL=0 builds 2019-09-20 23:17:57 +02:00
startwin.game.h
winbits.cpp