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lunatic
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Add EVENT_RESETGOTPICS which gives scripts the chance to reset gotpics (and similar effects trackers) for effects that run in EVENT_DISPLAYROOMS.
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2019-09-20 13:59:20 +02:00 |
_functio.h
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Bind medkit to mouse3 by default
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2019-09-20 21:10:40 +02:00 |
_midi.h
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_rts.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
actors.cpp
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Take slope heights into account in A_RadiusDamage()
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2019-09-20 23:23:02 +02:00 |
actors.h
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Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion
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2019-09-19 14:51:41 +02:00 |
android.h
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anim.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
anim.h
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Cleanup includes
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2018-11-18 18:09:48 +00:00 |
astub.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
cheats.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
cheats.h
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Move cheat descriptions from menus.cpp to cheats.cpp
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2019-09-20 15:44:06 +02:00 |
cmdline.cpp
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- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
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2018-12-08 00:40:39 +00:00 |
cmdline.h
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Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
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2018-11-18 19:03:40 +00:00 |
common.cpp
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Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
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2019-09-20 12:07:10 +02:00 |
common_game.h
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Rename IONMAIDEN -> FURY
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2019-09-20 15:17:31 +02:00 |
config.cpp
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Support fullscreening to the correct display in multiple monitor configurations
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2019-09-20 21:10:22 +02:00 |
config.h
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CON: Add getgamefuncbind
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2019-09-20 16:10:52 +02:00 |
demo.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
demo.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
duke3d.h
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Implement "usermap" music definition slot
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2019-09-20 15:14:29 +02:00 |
events_defs.h
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newgamechoices
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2019-09-20 16:02:49 +02:00 |
function.h
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Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair
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2019-09-20 21:09:18 +02:00 |
game.cpp
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Fix USE_OPENGL=0 builds
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2019-09-20 23:17:57 +02:00 |
game.h
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Use multiples of 5 for the HUD scale option and cap the range at 50-100
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2019-09-20 21:10:42 +02:00 |
gamedef.cpp
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CON: Add getgamefuncbind
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2019-09-20 16:10:52 +02:00 |
gamedef.h
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CON: Add userdef .gamepadactive
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2019-09-20 16:10:57 +02:00 |
gamedefs.h
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Implement controller defaults
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2019-09-20 16:07:14 +02:00 |
gameexec.cpp
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At some point these two lines got removed from CON_IFCANSHOOTTARGET
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2019-09-20 21:15:15 +02:00 |
gameexec.h
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Use default argument values of -1 for the sprite and player indexes passed to VM_OnEvent()
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2019-09-20 13:08:36 +02:00 |
GameListSource.game.h
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GameListSource.game.mm
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gamestructures.cpp
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CON: Add userdef .gamepadactive
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2019-09-20 16:10:57 +02:00 |
gamevars.cpp
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Add automapping var to Gv_RefreshPointers()
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2019-09-20 16:03:39 +02:00 |
gamevars.h
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new special purpose gamevar flag
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2019-09-20 15:17:57 +02:00 |
global.cpp
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Slightly revise framerate limiter and r_showfps 2 display
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2019-01-12 00:21:53 +00:00 |
global.h
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
GrpFile.game.h
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GrpFile.game.mm
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grpscan.cpp
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Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
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2019-09-20 12:07:10 +02:00 |
grpscan.h
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in_android.cpp
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in_android.h
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input.cpp
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Input: Separate everything in AdvanceTrigger into a new TextSubmit except Space so it doesn't submit text fields such as savegames
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2019-09-20 20:14:09 +02:00 |
input.h
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Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works.
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2019-09-20 15:44:03 +02:00 |
inv.h
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keys.h
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m32common.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
m32def.cpp
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Amend r7805
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2019-09-20 15:17:40 +02:00 |
m32def.h
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Amend r7805
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2019-09-20 15:17:40 +02:00 |
m32exec.cpp
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Replace runtime pow2 calculations with pow2char LUT usage
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2019-09-20 15:34:08 +02:00 |
m32structures.cpp
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Rename Gv_SetVarX() to Gv_SetVar() (overloaded)
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2019-09-20 09:38:41 +02:00 |
m32vars.cpp
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Rename Gv_SetVarX() to Gv_SetVar() (overloaded)
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2019-09-20 09:38:41 +02:00 |
macros.h
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WIP wall texture rotation bit
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2018-11-18 18:13:48 +00:00 |
mapster32.h
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Untabify a couple of headers
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2019-09-20 15:29:05 +02:00 |
mdump.cpp
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Just cleaning up a dump(er)
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2018-11-18 18:06:38 +00:00 |
mdump.h
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menus.cpp
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Add borderless windowed mode options to menu
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2019-09-20 23:17:58 +02:00 |
menus.h
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
midi.cpp
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midi.h
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mpu401.cpp
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mpu401.h
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music.cpp
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names.h
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namesdyn.cpp
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
namesdyn.h
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
network.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
network.h
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Rename net.* to network.*
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2019-09-19 12:20:45 +02:00 |
osdcmds.cpp
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Use multiples of 5 for the HUD scale option and cap the range at 50-100
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2019-09-20 21:10:42 +02:00 |
osdcmds.h
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Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[]
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2018-11-18 18:08:38 +00:00 |
osdfuncs.cpp
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osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state
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2019-09-20 15:10:05 +02:00 |
osdfuncs.h
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player.cpp
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This theoretically helps with cases in which the player is squished by geometry
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2019-09-20 23:23:01 +02:00 |
player.h
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Add Crouch Toggle gamefunc
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2019-09-20 16:10:22 +02:00 |
premap.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
premap.h
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Don't clobber E1L8 for user maps
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2019-09-20 20:12:21 +02:00 |
quotes.h
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rts.cpp
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Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
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2019-09-20 12:07:10 +02:00 |
rts.h
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savegame.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
savegame.h
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ext loading
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2019-09-20 15:26:44 +02:00 |
sbar.cpp
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Use multiples of 5 for the HUD scale option and cap the range at 50-100
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2019-09-20 21:10:42 +02:00 |
sbar.h
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screens.cpp
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Change some clocks to support sub-tick precision using a new class, ClockTicks.
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2019-09-20 21:09:14 +02:00 |
screens.h
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screentext.cpp
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Tiny error message cleanup
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2019-09-20 16:01:20 +02:00 |
screentext.h
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sdlmusic.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
sector.cpp
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EDUKE32_STANDALONE stuff
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2019-09-20 23:18:48 +02:00 |
sector.h
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EDUKE32_STANDALONE stuff
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2019-09-20 23:18:48 +02:00 |
soundefs.h
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sounds.cpp
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Use a sound's volume offset parameter as the max distance if the explosion flag is set
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2019-09-20 21:09:18 +02:00 |
sounds.h
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Fix sound issue
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2019-09-20 16:03:10 +02:00 |
sounds_common.h
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sounds_mapster32.cpp
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Fix remaining casts to vec2_t/vec3_t
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2019-09-20 16:07:36 +02:00 |
sounds_mapster32.h
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soundsdyn.cpp
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
soundsdyn.h
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
startgtk.game.cpp
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Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
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2018-11-18 19:03:40 +00:00 |
startosx.game.mm
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Fix macOS -Wdeprecated-declarations warnings
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2019-09-20 10:15:10 +02:00 |
startwin.game.cpp
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Fix USE_OPENGL=0 builds
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2019-09-20 23:17:57 +02:00 |
startwin.game.h
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winbits.cpp
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