raze/source/common/platform/win32/i_input.cpp
Christoph Oelckers 84173ee09b - backend update from GZDoom.
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed.
What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
2022-06-06 11:45:34 +02:00

841 lines
19 KiB
C++

/*
** i_input.cpp
** Handles input from keyboard, mouse, and joystick
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// DI3 only supports up to 4 mouse buttons, and I want the joystick to
// be read using DirectInput instead of winmm.
#define WIN32_LEAN_AND_MEAN
#define __BYTEBOOL__
#ifndef __GNUC__
#define INITGUID
#endif
#define DIRECTINPUT_VERSION 0x800
#include <windows.h>
#include <dbt.h>
#include <dinput.h>
#include <malloc.h>
#ifdef _MSC_VER
#pragma warning(disable:4244)
#endif
#ifndef GET_RAWINPUT_CODE_WPARAM
#define GET_RAWINPUT_CODE_WPARAM(wParam) ((wParam) & 0xff)
#endif
#include "c_dispatch.h"
#include "m_argv.h"
#include "i_input.h"
#include "v_video.h"
#include "i_sound.h"
#include "d_gui.h"
#include "c_console.h"
#include "s_soundinternal.h"
#include "gameconfigfile.h"
#include "hardware.h"
#include "d_eventbase.h"
#include "v_text.h"
#include "version.h"
#include "engineerrors.h"
#include "i_system.h"
#include "i_interface.h"
#include "printf.h"
#include "c_buttons.h"
#include "cmdlib.h"
#include "i_mainwindow.h"
// Compensate for w32api's lack
#ifndef GET_XBUTTON_WPARAM
#define GET_XBUTTON_WPARAM(wParam) (HIWORD(wParam))
#endif
#ifdef _DEBUG
#define INGAME_PRIORITY_CLASS NORMAL_PRIORITY_CLASS
#else
//#define INGAME_PRIORITY_CLASS HIGH_PRIORITY_CLASS
#define INGAME_PRIORITY_CLASS NORMAL_PRIORITY_CLASS
#endif
FJoystickCollection *JoyDevices[NUM_JOYDEVICES];
extern HINSTANCE g_hInst;
static HMODULE DInputDLL;
bool GUICapture;
extern FMouse *Mouse;
extern FKeyboard *Keyboard;
extern bool ToggleFullscreen;
bool VidResizing;
extern BOOL vidactive;
EXTERN_CVAR (String, language)
EXTERN_CVAR (Bool, lookstrafe)
EXTERN_CVAR (Bool, use_joystick)
EXTERN_CVAR (Bool, use_mouse)
static int WheelDelta;
extern bool CursorState;
extern BOOL paused;
static bool noidle = false;
LPDIRECTINPUT8 g_pdi;
LPDIRECTINPUT g_pdi3;
extern bool AppActive;
int BlockMouseMove;
static bool EventHandlerResultForNativeMouse;
CVAR (Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
extern int chatmodeon;
static void I_CheckGUICapture ()
{
bool wantCapt = sysCallbacks.WantGuiCapture && sysCallbacks.WantGuiCapture();
if (wantCapt != GUICapture)
{
GUICapture = wantCapt;
if (wantCapt && Keyboard != NULL)
{
Keyboard->AllKeysUp();
}
}
}
void I_SetMouseCapture()
{
SetCapture(mainwindow.GetHandle());
}
void I_ReleaseMouseCapture()
{
ReleaseCapture();
}
bool GUIWndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
{
event_t ev = { EV_GUI_Event };
*result = 0;
switch (message)
{
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_SYSKEYUP:
if (message == WM_KEYUP || message == WM_SYSKEYUP)
{
ev.subtype = EV_GUI_KeyUp;
}
else
{
ev.subtype = (lParam & 0x40000000) ? EV_GUI_KeyRepeat : EV_GUI_KeyDown;
}
if (GetKeyState(VK_SHIFT) & 0x8000) ev.data3 |= GKM_SHIFT;
if (GetKeyState(VK_CONTROL) & 0x8000) ev.data3 |= GKM_CTRL;
if (GetKeyState(VK_MENU) & 0x8000) ev.data3 |= GKM_ALT;
if (wParam == VK_PROCESSKEY)
{ // Use the scan code to determine the real virtual-key code.
// ImmGetVirtualKey() will supposedly do this, but it just returns
// VK_PROCESSKEY again.
wParam = MapVirtualKey((lParam >> 16) & 255, 1);
}
if ( (ev.data1 = MapVirtualKey(wParam, 2)) )
{
D_PostEvent(&ev);
}
else
{
switch (wParam)
{
case VK_PRIOR: ev.data1 = GK_PGUP; break;
case VK_NEXT: ev.data1 = GK_PGDN; break;
case VK_END: ev.data1 = GK_END; break;
case VK_HOME: ev.data1 = GK_HOME; break;
case VK_LEFT: ev.data1 = GK_LEFT; break;
case VK_RIGHT: ev.data1 = GK_RIGHT; break;
case VK_UP: ev.data1 = GK_UP; break;
case VK_DOWN: ev.data1 = GK_DOWN; break;
case VK_DELETE: ev.data1 = GK_DEL; break;
case VK_ESCAPE: ev.data1 = GK_ESCAPE; break;
case VK_F1: ev.data1 = GK_F1; break;
case VK_F2: ev.data1 = GK_F2; break;
case VK_F3: ev.data1 = GK_F3; break;
case VK_F4: ev.data1 = GK_F4; break;
case VK_F5: ev.data1 = GK_F5; break;
case VK_F6: ev.data1 = GK_F6; break;
case VK_F7: ev.data1 = GK_F7; break;
case VK_F8: ev.data1 = GK_F8; break;
case VK_F9: ev.data1 = GK_F9; break;
case VK_F10: ev.data1 = GK_F10; break;
case VK_F11: ev.data1 = GK_F11; break;
case VK_F12: ev.data1 = GK_F12; break;
case VK_BROWSER_BACK: ev.data1 = GK_BACK; break;
}
if (ev.data1 != 0)
{
D_PostEvent(&ev);
}
}
// Return false for key downs so that we can handle special hotkeys
// in the main WndProc.
return ev.subtype == EV_GUI_KeyUp;
case WM_CHAR:
case WM_SYSCHAR:
if (wParam >= ' ') // only send displayable characters
{
ev.subtype = EV_GUI_Char;
ev.data1 = wParam;
ev.data2 = (message == WM_SYSCHAR);
D_PostEvent(&ev);
return true;
}
break;
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_XBUTTONDOWN:
case WM_XBUTTONUP:
case WM_MOUSEMOVE:
if (message >= WM_LBUTTONDOWN && message <= WM_LBUTTONDBLCLK)
{
ev.subtype = message - WM_LBUTTONDOWN + EV_GUI_LButtonDown;
}
else if (message >= WM_RBUTTONDOWN && message <= WM_RBUTTONDBLCLK)
{
ev.subtype = message - WM_RBUTTONDOWN + EV_GUI_RButtonDown;
}
else if (message >= WM_MBUTTONDOWN && message <= WM_MBUTTONDBLCLK)
{
ev.subtype = message - WM_MBUTTONDOWN + EV_GUI_MButtonDown;
}
else if (message >= WM_XBUTTONDOWN && message <= WM_XBUTTONUP)
{
ev.subtype = message - WM_XBUTTONDOWN + EV_GUI_BackButtonDown;
if (GET_XBUTTON_WPARAM(wParam) == 2)
{
ev.subtype += EV_GUI_FwdButtonDown - EV_GUI_BackButtonDown;
}
else if (GET_XBUTTON_WPARAM(wParam) != 1)
{
break;
}
}
else if (message == WM_MOUSEMOVE)
{
ev.subtype = EV_GUI_MouseMove;
if (BlockMouseMove > 0) return true;
}
ev.data1 = LOWORD(lParam);
ev.data2 = HIWORD(lParam);
if (screen != NULL)
{
screen->ScaleCoordsFromWindow(ev.data1, ev.data2);
}
if (wParam & MK_SHIFT) ev.data3 |= GKM_SHIFT;
if (wParam & MK_CONTROL) ev.data3 |= GKM_CTRL;
if (GetKeyState(VK_MENU) & 0x8000) ev.data3 |= GKM_ALT;
if (use_mouse) D_PostEvent(&ev);
return true;
// Note: If the mouse is grabbed, it sends the mouse wheel events itself.
case WM_MOUSEWHEEL:
if (!use_mouse) return false;
if (wParam & MK_SHIFT) ev.data3 |= GKM_SHIFT;
if (wParam & MK_CONTROL) ev.data3 |= GKM_CTRL;
if (GetKeyState(VK_MENU) & 0x8000) ev.data3 |= GKM_ALT;
WheelDelta += (SHORT)HIWORD(wParam);
if (WheelDelta < 0)
{
ev.subtype = EV_GUI_WheelDown;
while (WheelDelta <= -WHEEL_DELTA)
{
D_PostEvent(&ev);
WheelDelta += WHEEL_DELTA;
}
}
else
{
ev.subtype = EV_GUI_WheelUp;
while (WheelDelta >= WHEEL_DELTA)
{
D_PostEvent(&ev);
WheelDelta -= WHEEL_DELTA;
}
}
return true;
}
return false;
}
bool CallHook(FInputDevice *device, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
{
if (device == NULL)
{
return false;
}
*result = 0;
return device->WndProcHook(hWnd, message, wParam, lParam, result);
}
LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
LRESULT result;
if (message == WM_INPUT)
{
UINT size;
if (!GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER)) &&
size != 0)
{
uint8_t *buffer = (uint8_t *)alloca(size);
if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, buffer, &size, sizeof(RAWINPUTHEADER)) == size)
{
int code = GET_RAWINPUT_CODE_WPARAM(wParam);
if (Keyboard == NULL || !Keyboard->ProcessRawInput((RAWINPUT *)buffer, code))
{
if (Mouse == NULL || !Mouse->ProcessRawInput((RAWINPUT *)buffer, code))
{
if (JoyDevices[INPUT_RawPS2] != NULL)
{
JoyDevices[INPUT_RawPS2]->ProcessRawInput((RAWINPUT *)buffer, code);
}
}
}
}
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
if (CallHook(Keyboard, hWnd, message, wParam, lParam, &result))
{
return result;
}
if (CallHook(Mouse, hWnd, message, wParam, lParam, &result))
{
return result;
}
for (int i = 0; i < NUM_JOYDEVICES; ++i)
{
if (CallHook(JoyDevices[i], hWnd, message, wParam, lParam, &result))
{
return result;
}
}
if (GUICapture && GUIWndProcHook(hWnd, message, wParam, lParam, &result))
{
return result;
}
if (message == WM_LBUTTONDOWN && sysCallbacks.WantLeftButton() && sysCallbacks.WantLeftButton())
{
if (GUIWndProcHook(hWnd, message, wParam, lParam, &result))
{
return result;
}
}
switch (message)
{
case WM_DESTROY:
SetPriorityClass (GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
PostQuitMessage (0);
break;
case WM_HOTKEY:
break;
case WM_PAINT:
return DefWindowProc (hWnd, message, wParam, lParam);
case WM_SETTINGCHANGE:
// If regional settings were changed, reget preferred languages
if (wParam == 0 && lParam != 0 && strcmp ((const char *)lParam, "intl") == 0)
{
language.Callback ();
}
return 0;
case WM_KILLFOCUS:
I_CheckNativeMouse (true, false); // Make sure mouse gets released right away
break;
case WM_SETFOCUS:
I_CheckNativeMouse (false, EventHandlerResultForNativeMouse); // This cannot call the event handler. Doing it from here is unsafe.
break;
case WM_SETCURSOR:
if (!CursorState)
{
SetCursor(NULL); // turn off window cursor
return TRUE; // Prevent Windows from setting cursor to window class cursor
}
else
{
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_SIZE:
InvalidateRect (hWnd, NULL, FALSE);
break;
case WM_KEYDOWN:
break;
case WM_SYSKEYDOWN:
// Pressing Alt+Enter can toggle between fullscreen and windowed.
if (wParam == VK_RETURN && k_allowfullscreentoggle && !(lParam & 0x40000000))
{
ToggleFullscreen = !ToggleFullscreen;
}
// Pressing Alt+F4 quits the program.
if (wParam == VK_F4 && !(lParam & 0x40000000))
{
PostQuitMessage(0);
}
break;
case WM_SYSCOMMAND:
// Prevent activation of the window menu with Alt+Space
if ((wParam & 0xFFF0) != SC_KEYMENU)
{
return DefWindowProc (hWnd, message, wParam, lParam);
}
break;
case WM_DISPLAYCHANGE:
case WM_STYLECHANGED:
return DefWindowProc(hWnd, message, wParam, lParam);
case WM_GETMINMAXINFO:
if (screen && !VidResizing)
{
LPMINMAXINFO mmi = (LPMINMAXINFO)lParam;
if (screen->IsFullscreen())
{
RECT rect = { 0, 0, screen->GetWidth(), screen->GetHeight() };
AdjustWindowRectEx(&rect, WS_VISIBLE | WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW);
mmi->ptMinTrackSize.x = rect.right - rect.left;
mmi->ptMinTrackSize.y = rect.bottom - rect.top;
}
else
{
RECT rect = { 0, 0, VID_MIN_WIDTH, VID_MIN_HEIGHT };
AdjustWindowRectEx(&rect, GetWindowLongW(hWnd, GWL_STYLE), FALSE, GetWindowLongW(hWnd, GWL_EXSTYLE));
mmi->ptMinTrackSize.x = rect.right - rect.left;
mmi->ptMinTrackSize.y = rect.bottom - rect.top;
}
return 0;
}
break;
case WM_ACTIVATEAPP:
AppActive = wParam == TRUE;
if (wParam)
{
SetPriorityClass (GetCurrentProcess (), INGAME_PRIORITY_CLASS);
}
else if (!noidle && !(sysCallbacks.NetGame && sysCallbacks.NetGame()))
{
SetPriorityClass (GetCurrentProcess (), IDLE_PRIORITY_CLASS);
}
S_SetSoundPaused (wParam);
break;
case WM_ERASEBKGND:
return true;
case WM_DEVICECHANGE:
if (wParam == DBT_DEVNODES_CHANGED ||
wParam == DBT_DEVICEARRIVAL ||
wParam == DBT_CONFIGCHANGED)
{
event_t ev = { EV_DeviceChange };
D_PostEvent(&ev);
}
return DefWindowProc (hWnd, message, wParam, lParam);
default:
return DefWindowProc (hWnd, message, wParam, lParam);
}
return 0;
}
bool I_InitInput (void *hwnd)
{
HRESULT hr;
Printf ("I_InitInput\n");
noidle = !!Args->CheckParm ("-noidle");
g_pdi = NULL;
g_pdi3 = NULL;
// Try for DirectInput 8 first, then DirectInput 3 for NT 4's benefit.
DInputDLL = LoadLibraryA("dinput8.dll");
if (DInputDLL != NULL)
{
typedef HRESULT (WINAPI *blah)(HINSTANCE, DWORD, REFIID, LPVOID *, LPUNKNOWN);
blah di8c = (blah)GetProcAddress(DInputDLL, "DirectInput8Create");
if (di8c != NULL)
{
hr = di8c(g_hInst, DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&g_pdi, NULL);
if (FAILED(hr))
{
Printf(TEXTCOLOR_ORANGE "DirectInput8Create failed: %08lx\n", hr);
g_pdi = NULL; // Just to be sure DirectInput8Create didn't change it
}
}
else
{
Printf(TEXTCOLOR_ORANGE "Could not find DirectInput8Create in dinput8.dll\n");
}
}
if (g_pdi == NULL)
{
if (DInputDLL != NULL)
{
FreeLibrary(DInputDLL);
}
DInputDLL = LoadLibraryA ("dinput.dll");
if (DInputDLL == NULL)
{
I_FatalError ("Could not load dinput.dll: %08lx", GetLastError());
}
typedef HRESULT (WINAPI *blah)(HINSTANCE, DWORD, LPDIRECTINPUT*, LPUNKNOWN);
#ifdef UNICODE
blah dic = (blah)GetProcAddress (DInputDLL, "DirectInputCreateW");
#else
blah dic = (blah)GetProcAddress(DInputDLL, "DirectInputCreateA");
#endif
if (dic == NULL)
{
I_FatalError ("dinput.dll is corrupt");
}
hr = dic (g_hInst, 0x0300, &g_pdi3, NULL);
if (FAILED(hr))
{
I_FatalError ("DirectInputCreate failed: %08lx", hr);
}
}
Printf ("I_StartupMouse\n");
I_StartupMouse();
Printf ("I_StartupKeyboard\n");
I_StartupKeyboard();
Printf ("I_StartupXInput\n");
I_StartupXInput();
Printf ("I_StartupRawPS2\n");
I_StartupRawPS2();
Printf ("I_StartupDirectInputJoystick\n");
I_StartupDirectInputJoystick();
return TRUE;
}
// Free all input resources
void I_ShutdownInput ()
{
if (Keyboard != NULL)
{
delete Keyboard;
Keyboard = NULL;
}
if (Mouse != NULL)
{
delete Mouse;
Mouse = NULL;
}
for (int i = 0; i < NUM_JOYDEVICES; ++i)
{
if (JoyDevices[i] != NULL)
{
delete JoyDevices[i];
JoyDevices[i] = NULL;
}
}
if (g_pdi)
{
g_pdi->Release ();
g_pdi = NULL;
}
if (g_pdi3)
{
g_pdi3->Release ();
g_pdi3 = NULL;
}
if (DInputDLL != NULL)
{
FreeLibrary (DInputDLL);
DInputDLL = NULL;
}
}
void I_GetEvent ()
{
MSG mess;
// Briefly enter an alertable state so that if a secondary thread
// crashed, we will execute the APC it sent now.
SleepEx (0, TRUE);
while (PeekMessage (&mess, NULL, 0, 0, PM_REMOVE))
{
if (mess.message == WM_QUIT)
throw CExitEvent(mess.wParam);
if (GUICapture)
{
TranslateMessage (&mess);
}
DispatchMessage (&mess);
}
if (Keyboard != NULL)
{
Keyboard->ProcessInput();
}
if (Mouse != NULL)
{
Mouse->ProcessInput();
}
}
//
// I_StartTic
//
void I_StartTic ()
{
BlockMouseMove--;
buttonMap.ResetButtonTriggers ();
I_CheckGUICapture ();
EventHandlerResultForNativeMouse = sysCallbacks.WantNativeMouse && sysCallbacks.WantNativeMouse();
I_CheckNativeMouse (false, EventHandlerResultForNativeMouse);
I_GetEvent ();
}
//
// I_StartFrame
//
void I_StartFrame ()
{
if (use_joystick)
{
for (int i = 0; i < NUM_JOYDEVICES; ++i)
{
if (JoyDevices[i] != NULL)
{
JoyDevices[i]->ProcessInput();
}
}
}
}
void I_GetAxes(float axes[NUM_JOYAXIS])
{
int i;
for (i = 0; i < NUM_JOYAXIS; ++i)
{
axes[i] = 0;
}
if (use_joystick)
{
for (i = 0; i < NUM_JOYDEVICES; ++i)
{
if (JoyDevices[i] != NULL)
{
JoyDevices[i]->AddAxes(axes);
}
}
}
}
void I_GetJoysticks(TArray<IJoystickConfig *> &sticks)
{
sticks.Clear();
for (int i = 0; i < NUM_JOYDEVICES; ++i)
{
if (JoyDevices[i] != NULL)
{
JoyDevices[i]->GetDevices(sticks);
}
}
}
// If a new controller was added, returns a pointer to it.
IJoystickConfig *I_UpdateDeviceList()
{
IJoystickConfig *newone = NULL;
for (int i = 0; i < NUM_JOYDEVICES; ++i)
{
if (JoyDevices[i] != NULL)
{
IJoystickConfig *thisnewone = JoyDevices[i]->Rescan();
if (newone == NULL)
{
newone = thisnewone;
}
}
}
return newone;
}
void I_PutInClipboard (const char *str)
{
if (str == NULL || !OpenClipboard (mainwindow.GetHandle()))
return;
EmptyClipboard ();
auto wstr = WideString(str);
HGLOBAL cliphandle = GlobalAlloc (GMEM_DDESHARE, wstr.length() * 2 + 2);
if (cliphandle != NULL)
{
wchar_t *ptr = (wchar_t *)GlobalLock (cliphandle);
wcscpy (ptr, wstr.c_str());
GlobalUnlock (cliphandle);
SetClipboardData (CF_UNICODETEXT, cliphandle);
}
CloseClipboard ();
}
FString I_GetFromClipboard (bool return_nothing)
{
FString retstr;
HGLOBAL cliphandle;
wchar_t *clipstr;
if (return_nothing || !IsClipboardFormatAvailable (CF_UNICODETEXT) || !OpenClipboard (mainwindow.GetHandle()))
return retstr;
cliphandle = GetClipboardData (CF_UNICODETEXT);
if (cliphandle != nullptr)
{
clipstr = (wchar_t *)GlobalLock (cliphandle);
if (clipstr != nullptr)
{
// Convert CR-LF pairs to just LF.
retstr = clipstr;
GlobalUnlock(clipstr);
retstr.Substitute("\r\n", "\n");
}
}
CloseClipboard ();
return retstr;
}
//==========================================================================
//
// FInputDevice - Destructor
//
//==========================================================================
FInputDevice::~FInputDevice()
{
}
//==========================================================================
//
// FInputDevice :: ProcessInput
//
// Gives subclasses an opportunity to do input handling that doesn't involve
// window messages.
//
//==========================================================================
void FInputDevice::ProcessInput()
{
}
//==========================================================================
//
// FInputDevice :: ProcessRawInput
//
// Gives subclasses a chance to handle WM_INPUT messages. This is not part
// of WndProcHook so that we only need to fill the RAWINPUT buffer once
// per message and be sure it gets cleaned up properly.
//
//==========================================================================
bool FInputDevice::ProcessRawInput(RAWINPUT *raw, int code)
{
return false;
}
//==========================================================================
//
// FInputDevice :: WndProcHook
//
// Gives subclasses a chance to intercept window messages.
//
//==========================================================================
bool FInputDevice::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
{
return false;
}