raze/source/common/filesystem/file_grp.cpp
Christoph Oelckers 5aacb2370d - fixed game resource lookup.
The algorithm was a bit too complicated and missed the smallest defined game resource.
GrpInfo was renamed because there were two of them which created a debugger conflict.
2021-02-13 10:07:18 +01:00

152 lines
4.2 KiB
C++

/*
** file_grp.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2005-2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "resourcefile.h"
#include "printf.h"
//==========================================================================
//
//
//
//==========================================================================
struct GrpHeader
{
uint32_t Magic[3];
uint32_t NumLumps;
};
struct GrpLump
{
union
{
struct
{
char Name[12];
uint32_t Size;
};
char NameWithZero[13];
};
};
//==========================================================================
//
// Build GRP file
//
//==========================================================================
class FGrpFile : public FUncompressedFile
{
public:
FGrpFile(const char * filename, FileReader &file);
bool Open(bool quiet, LumpFilterInfo* filter);
};
//==========================================================================
//
// Initializes a Build GRP file
//
//==========================================================================
FGrpFile::FGrpFile(const char *filename, FileReader &file)
: FUncompressedFile(filename, file)
{
}
//==========================================================================
//
// Open it
//
//==========================================================================
bool FGrpFile::Open(bool quiet, LumpFilterInfo*)
{
GrpHeader header;
Reader.Read(&header, sizeof(header));
NumLumps = LittleLong(header.NumLumps);
GrpLump *fileinfo = new GrpLump[NumLumps];
Reader.Read (fileinfo, NumLumps * sizeof(GrpLump));
Lumps.Resize(NumLumps);
int Position = sizeof(GrpHeader) + NumLumps * sizeof(GrpLump);
for(uint32_t i = 0; i < NumLumps; i++)
{
Lumps[i].Owner = this;
Lumps[i].Position = Position;
Lumps[i].LumpSize = LittleLong(fileinfo[i].Size);
Position += fileinfo[i].Size;
Lumps[i].Flags = 0;
fileinfo[i].NameWithZero[12] = '\0'; // Be sure filename is null-terminated
Lumps[i].LumpNameSetup(fileinfo[i].NameWithZero);
}
GenerateHash();
delete[] fileinfo;
return true;
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *CheckGRP(const char *filename, FileReader &file, bool quiet, LumpFilterInfo* filter)
{
char head[12];
if (file.GetLength() >= 12)
{
file.Seek(0, FileReader::SeekSet);
file.Read(&head, 12);
file.Seek(0, FileReader::SeekSet);
if (!memcmp(head, "KenSilverman", 12))
{
auto rf = new FGrpFile(filename, file);
if (rf->Open(quiet, filter)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
}
}
return NULL;
}